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Letter Quest: Grimm’s Journey needs Greenlit, pick it up on the cheap in the Humble Store

August 7th, 2014 by

I’m really late to this story, but if I don’t know, there’s a good chance you may not as well.

Letter Quest: Grimm’s Journey (formerly “Spell Quest: Grimm’s Journey“) is up for a vote on Steam Greenlight. Originally released for iOS and Android, Letter Quest is an awesome word game with roleplaying elements and a ton of nerd humor that I know you’re going to love. The team over at Bacon Bandits didn’t half-ass this port, making all sorts of changes while removing the (incredibly fair) in-app purchases altogether. If you like Bookworm Adventures, Words with Friends, or even Boggle, then Letter Quest: Grimm’s Journey is right up your alley.

You don’t have to take my word for it, though. Try out their web demo, or download this PC demo (executable linked) and see if you like it. I bet you dollars to donuts that you will.

Final Fantasy XIV: A Realm Reborn has a free XIV-day trial

August 5th, 2014 by

ffxiv_reborn

If you’re a PC gamer and MMORPG fan who has ignored Final Fantasy XIV: A Realm Reborn, maybe it’s time you give it a look. I mean, it’s the Final Fantasy so nice, they had to launch it twice!

Square Enix recently launched a couple of promotions, both out to bring in some new blood to the land of Eorzea. Wait, what? Eorzea? Really?!

The first promotion is a 14-day free trial for new players. Though the trial will place restrictions upon the account, such as item trading and early level caps, it should be enough to give people a feel for the world. I’d imagine it’s pretty much the same as Final Fantasy XI, seeing as loads of assets were re-used, but that’s me assuming because this trial is region locked! What, my Korean Won’s not good enough for you, you xenophobic snobs!

Then, after the trial period has expired, players will have 90 days to subscribe before the characters are lost forever. Say “Au revoir, Eorzea.” Now try it five times fast.

Axle gears up for Google Play on August 16th

August 4th, 2014 by

axle_title

Do you remember Axle? It’s been a while since we last covered the game, so let me refresh your memory.

Towards the end of 2012, I got wind of the Axle Kickstarter project. The ambitious title, featuring an anthropomorphic cog who fixes items from the inside out, was geared towards hardcore gamers. The game looked promising. I was lucky enough to play an alpha build. It was promising and surprisingly fun.

After meeting its funding goal (but narrowly missing its iOS stretch goal), Axle was greenlit for Android. Originally scheduled for release in Q2 2013, the game missed its deadline. Still, the team at Fallstreak Studios continued to update their Kickstarter page for all the contributors.

Call me cynical, but I worried for the fate of Axle. If a game like Yogventures could get canceled after receiving over half a million dollars, how was a title like Axle going to make it with just a bit over $20,000 to its name and over a year-long delay? People gave more cash to a guy who wanted to make potato salad, for Christ’s sake.

Well, it turns those worries were unfounded.

Each gear feels like it has its own gravitational field.

Axle latches onto the nearest gear during jumps. It works really well.

Axle will finally be available on Google Play for the low price of $1.99 on August 16th. I can’t wait to have another go around with the little gear that could and its whimsically steampunk contraptions. If Axle can maintain the high-level of platforming quality and awesome soundtrack that I saw back in the alpha, then I think you’re going to really enjoy it.

Additionally, Axle has been nominated for the 2014 Geekie Awards, which I’m going to pretend I knew existed before this minute. I mean, Stan Lee and Seth Green in one place? How could I not know about something like that? Axle will face off against The Banner Saga, Don’t Starve, Octodad: Dadliest Catch, and Outlast. That’s some stiff competition. Hopefully, that’s a sign of pedigree as well.

I guess we’ll find out on August 16th.

One App Store change could end the free-to-play dominance

August 4th, 2014 by

itstimeforachange_appstore

My name is Terry, and I am a free-to-play whale.

I am not proud. In fact, I hate myself for falling for the foot-in-the-door approach to gaming. I have no one to blame but myself.

Time and again, I start playing a free-to-play game only to find myself burned when the rules change. Time and again, I have paid without thinking, all because I didn’t see the changes coming. The writing was on the wall, but I didn’t look to my left or my right. I had tunnel vision all in the name of fun.

Here’s one simple fix that could help combat the free-to-play world.

NES Themed Cornhole Boards

August 4th, 2014 by

cornhole nes boards

I know what you’re thinking: “But that’s not a corn hole”. You must be from the south, where the words “corn” and “hole” probably don’t go together in a nice way.

Bean Bags, Bags, Cornhole, whatever you want call it – these dandy NES-styled boards are the work of redditor southgate32, who to this day is playing cornhole in style with his friends and family, of which you are not included.

Just finished my NES themed cornhole boards. Thought you guys might like them. [r/gaming]

Remembering Sephiroth’s Crazy Ass Super Nova

August 3rd, 2014 by

This was it – Final Fantasy’s jump-the-shark moment – where the level of drawn-out, over-the-top, masturbatory animation sequences reached it’s planet-popping zenith. Destroying the solar system to reduce the party’s HP by a percentage less than 100%? Yeah, buddy.

The entire game builds you up to this moment, priming you with extravagant and increasingly ridiculous summon spells; conditioning you – nay – lubing you – to receive the biggest, most unnecessarily dramatic attack from one of gaming’s most infamous final forms.

An interesting bit of trivia: Japan’s Super Nova sequence was a quite a bit more modest, by a clean minute-and-a-half-or so:

LINE Disney Tsum Tsum Tips and Tricks to get Tsum more

July 30th, 2014 by

Disney_Tsum_GuideGod help me, but I’m addicted to yet another LINE game in Disney Tsum Tsum. The game, based on the Japanese plush toys, mixes addictive match-3 gameplay with nostalgia and a high dose of kawaii that can’t be beat.

That said, it’s a LONG hill to climb if you want to get tsumwhere in Disney Tsum Tsum. So is the nature of the free-to-play beast. We feel your pain, and we’re here to help.

Walt Disney Presents Assassin’s Creed

July 24th, 2014 by

disney assassins creed

This is the work of JessKat @ deviantART. Rated PG-13.

AC4: Disney poster style [deviantART]


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