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Review: Cut the Rope: Experiments (iOS)

Tuesday, August 9th, 2011 by

You may have heard me mention Cut the Rope a few times. To me, an iOS device without Cut the Rope is like a Bob Ross painting without happy, little trees. It’s simply unacceptable.

After providing 200 solid levels to the original Chillingo-published game, Zeptolab has went the self-publishing route (just like Rovio after the success of Angry Birds) and released a sequel in Cut the Rope: Experiments. If you’re a regular reader, you already knew that.

The premise is simple. You have candy dangling from thin ropes. Swipe across to cut the rope. Physics are at play here, so you need to factor things like gravity and momentum into play. Feed the candy to Om Nom, the adorable, candy-loving monster. Try to collect the 3 stars within each stage for bonus points. Collect enough stars and unlock more stages with different gimmicks. Keep the candy from breaking or falling off the screen. Each stage can be completed in under twenty seconds (with many taking less than ten seconds) making it a very good, bite-sized game for subway rides or those moments between moments.

While most games in the App Store feel as though they’re missing some element, Cut the Rope and Cut the Rope: Experiments seem to be the full package. Beautiful, but simple graphics, pleasant sound, and a lovable main character. The only thing missing, really, is story. Puzzle games never really have stories, though, and this one actually attempts one when you a mad (but not bad) professor finds Om Nom at his door. It’s nearly identical to the first game’s story, but now things like electrical currents and gadgets seem to make sense.

Cut the Rope: Experiments presents two new gadgets to keep gameplay fresh: The Rope Gun and the Suction Cup. Of the two, the Rope Gun is easily the best and, likely, better than all those before it. It’s easy to use and understand. I hope it makes an appearance in future updates, as it feels brilliant. The suction cup, however, does not control as well. It’s still easy to understand, but not as easy to use. A lot of the third world will be completed through trial and error. Nothing too frustrating, mind you, but I didn’t feel comfortable with the suction cups until more than halfway through the level pack.

The first 25 stages are tutorials, but that doesn't mean they aren't fun.

Cut the Rope: Experiments supports Retina Display and is GameCenter enabled with leaderboards and achievements. None of the achievements are too challenging, though you may have to backtrack to pick up a few of them. Then again, this game seems a little less challenging than the original. Perhaps it’s an attempt to appeal to a wider audience, but the first game ramped up the difficulty the further you got into the game. Additionally, I have played a lot of the original and am already conditioned to the game’s mechanics. Those new to the series may find more frustration than I did.

At a mere 75 levels, the promise of more to come makes the game worth the meager price of admission. If past is prologue, then the game is sure to deliver. As is, Cut the Rope: Experiments is more of the same, but considering the same was the tightest-designed, most-polished physics-based puzzle game in the AppStore, that’s by no means a bad thing. With loads of appeal and superb gameplay, Cut the Rope: Experiments is a dollar well spent.

About the Author

Fade to Slack is a founding member of Delta Attack, an American expatriate in South Korea, and a true believer in the legitimacy of mobile gaming. Keep up with him on Twitter at https://twitter.com/Fade2Slack so he can justify having a Twitter account.

Fade to Slack has written 347 posts on Delta Attack
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  • mulletsaurus

    I usually play Cut the Rope when I’m cutting a loaf. Looking forward to the sequel.

    • Fade to Slack

      That’s weird… that’s when I play Angry Birds. I think of Cut the Rope as happy, but when I’m taking a grumpy, I find the birds more apropos.

      • Markham Asylum

        Sounds a fark of a lot better than Angry Turds (pun intended based on your comments), as this one appear to rely far less on luck.