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Review: Beat Hazard Ultra (iOS)

Thursday, February 16th, 2012 by

XBLIG is home to more than its fair share of dual-stick shooters. You know, because Geometry Wars and its sequel weren’t enough. However, Beat Hazard by Cold Beam Games came with a gimmick. Your music became the levels. It’s amazing how this simple concept, really nothing more than an interactive music visualizer, took something tired and made it into something new. It was like Vib Ribbon, minus all the quirkiness.

If there was one thing that made me salty about Beat Hazard, it was that I wasn’t earning any achievements. It’s been a couple of years since I spent any serious time with Beat Hazard, one of the gems of the Xbox Live Indie Games channel, but there was little hesitation when I saw this port pop up in the App Store last week.

Beat Hazard Ultra takes any song and generates a stage based upon the music. The music is the basis of almost everything, from the power of your ship’s lasers to the enemies you face on screen. If the volume lowers, so too does your firepower. VOL and POW power-ups raise the music’s volume and your firepower, respectively. Once both are maxed, you enter fully-powered “Beat Hazard” mode.

The visual feedback, strobing lights, and flashing lasers that accompany Beat Hazard mode can be a lot to take in. It’s impressive, it’s bright, it’s flashy… but it’s excessive. Thankfully, these effects can be turned down for those with light-sensitivity. This is not a game for migraine sufferers or the epileptic.

You gain points through kills, obviously, and must collect score multiplier power-ups to get ahead. You can also increase your score multiplier through surviving for a long period of time and not firing. The latter, the “Daredevil” bonus, is the more interesting mechanic. Do you fire on the incoming ships or do you try to evade them while your Daredevil gauge is filling?  Dying lowers your multiplier, so “Daredevil” becomes your risk/reward option.

Beat Hazard Ultra features tons of enemy variety including boss battles.

Those points aren’t just your score, they’re your experience. You gain rank when you obtain a set number of points. Increasing your rank then allows you to unlock a “Perk” of your choosing. Perks are effects and abilities that make the game a little easier, like homing micro-missiles or random power-ups generated at the beginning of your song. You’ve only a certain amount of perk slots, so there is a little customization found.

You’ll also pick up money while you’re playing. Perks have to be purchased and then upgraded.  Most of the fun of the game is actually unlocking and upgrading your perks with the cash you pick up. If you’re in some sort of hurry, there are in-app purchases available. I can’t imagine using it as more than a tip jar, though, as the game’s rather generous.

Beat Hazard Ultra is a lot of fun, but your mileage will vary depending on what you want out of it.  For me, it finally gave me a reason to add music to my iPhone. The only album I had on the device prior to Beat Hazard Ultra was the Scott Pilgrim vs. The World soundtrack. Since then, I’ve added some of my old favorites like The Black Mages, Beck, and Nirvana. I’ve added music I have yet to listen to, such as the latest Beastie Boys album. I love that simply doing something that I used to really enjoy, adding music to my MP3 player, rewards me. I started enjoying music again. If you don’t feel like loading up your iOS device with MP3s, you even have the option of Internet Radio stations. Those looking for a truly hardcore dual-stick shooter may want to look elsewhere.

Beat Hazard Ultra comes with three difficulty levels (with two more unlockable) and two different control methods. Single-stick control has you guiding your ship while the game auto-fires, which sounds great but you also gain fewer points and have no reliable method of gaining “Daredevil” bonuses. Dual-stick method nets you more points, but it’s more difficult. Obviously, if you want to play the way it was intended, you’re going to go dual-stick.

Shoot before you move. You might not see some deaths coming.

However, there in lies the problem. Even though the game isn’t particularly daunting, virtual sticks don’t really cut it when you are used to precise control. The strobe lighting effects already obscure your view at times, and now you have to contend with your thumbs as well? With the lack of buttons comes clumsy weapon usage. You have smart bombs, the save-your-ass golden standard since Defender, but the button is located on the right stick. You’re going to hit it when you don’t mean to or be unable to use it when you want. The same goes for your micro-missiles and reflect shield. The control problems can be frustrating, but I understand a lot of elements had to be crammed on screen to make this work. Don’t be surprised if you’re frustrated early on. Still, the controls work and after about fifteen games, you’ll likely find your sweet spot. It gets better and is well worth having this game on-the-go.

While many games in the App Store allow you to play your music, few allow you to PLAY your music. Beat Hazard Ultra is a terrific blend of gaming and music. If you use your iOS device for both, then this is the perfect title for you.

(Beat Hazard Ultra is GameCenter integrated and small enough to download over 3G networks. )

About the Author

Fade to Slack is a founding member of Delta Attack, an American expatriate in South Korea, and a true believer in the legitimacy of mobile gaming. Keep up with him on Twitter at https://twitter.com/Fade2Slack so he can justify having a Twitter account.

Fade to Slack has written 308 posts on Delta Attack
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  • Mark A. Brooks

    I’d been wondering if you picked this one up; I’ve been having a lot of fun with it but have yet to really play it extendedly. My music collection is pretty pitiful (just a handful of KMFDM songs, which work pretty well in the frame of Beat Hazard), I haven’t migrated all the songs from the old iPod to the new one yet, nor do I really plan to. But it’ll be fun to plug in any future purchases into this game as they come.

    The strobing though; Christ.

    • Fade to Slack

      I am photosensitive, but I can manage so far. I’m only 10 million points in, though. On migraine days, I know I won’t be booting this app.

      I just started playing on hardcore and am having a blast. The Black Mages have paid off the best for me thus far. I hate to use the word, but it feels epic. I think I’ll be adding tracks often. I like that.

      Beat Hazard Ultra is worth way more than the dollar I paid.

      • Markham Asylum

        I really like the cover that The Black Mages did of the Big Bridge Battle from FF5. Of course, that is one of my favorite tracks from that game.

        • Fade to Slack

          Clash on the Big Bridge is excellent, no denying that.

          I love the Final Fantasy V soundtrack. It’s third on my list, behind IV and VI. Man, the Super Nintendo had a great sound chip.

          • Markham Asylum

            I hear you. One of the biggest reasons I’d love to see 5 and 6 get the same treatment that 4 got on the PSP is to experience their soundtracks in-game again.

  • Wordhammer

    This game rox mah sox!
    Just seems stupid to play it on a non-gaming platform.
    Though I will admit, I was slightly tempted to get some apple junk.

    • Fade to Slack

      I believe it’s the only portable option, unless it runs on a PSP, and I have spent the last week playing it during my subway ride to and from work. It’s nice.

http://itunes.apple.com/us/album/cloudstone-soundtrack/id625361083?uo=4&partnerId=30