Tiny Tower starts out innocently enough; it’s a simple affair that literally takes only a minute or two to learn. At first it may feel hard to grasp what makes this game so special, but once you’ve built a few floors you can kiss your life goodbye – there won’t be a minute when you aren’t thinking about your damnable tower.
Of course, that may not be the case for everyone, but I’m certain it is for many. Stocking stores, building floors, and matching each bitizen with their ideal job may not seem like much for a game to go on, and to be honest, it isn’t. But it’s amazing how Tiny Tower takes what amounts to nothing more than a handful of activities and successfully milks the living shit out of them, extending the experience and making itself feel fun for much longer than it should.
Eventually, you’ll come to your senses, look at your tower, and ask yourself “Why?”. “Why did I check in on this thing fifty times a day for the past month?” Because your brain was like metal and this shit was like a magnet, that’s why. Tiny Tower is a perfect example of how games with minimal design can have maximum impact. And the best part if it all? It’s free. Free. As a bird.
Played on an iPod Touch 4G. Read the full review here.Tweet
About the Author
|Mark A. Brooks uses the A. initial in his name so as to seperate himself from the teeming legions of other Mark Brookses (there are at least 65,000 in the state of Michigan alone).
Keep up with him on twitter, because why not. @unoriginalG
Mark A. Brooks has written 599 posts on Delta Attack.