<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Plague Inc. Strategy Guide: Tips and Tricks</title>
	<atom:link href="http://www.deltaattack.com/2012/06/03/plague-inc-guide/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/</link>
	<description>Game Reviews, News, Guides, and Humor</description>
	<lastBuildDate>Sat, 25 May 2013 18:54:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: RAZZER</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-269619</link>
		<dc:creator>RAZZER</dc:creator>
		<pubDate>Tue, 07 May 2013 22:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-269619</guid>
		<description><![CDATA[ha ha ha I have finished the game XD]]></description>
		<content:encoded><![CDATA[<p>ha ha ha I have finished the game XD</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cherry</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-269275</link>
		<dc:creator>Cherry</dc:creator>
		<pubDate>Fri, 26 Apr 2013 16:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-269275</guid>
		<description><![CDATA[Question: this thought has always plagued my mind, I&#039;ve always wondered what the &quot;RMS&quot; stand for, I have tried googling it but there&#039;s a lot of acronyms for it. Does anyone here know?
]]></description>
		<content:encoded><![CDATA[<p>Question: this thought has always plagued my mind, I&#8217;ve always wondered what the &#8220;RMS&#8221; stand for, I have tried googling it but there&#8217;s a lot of acronyms for it. Does anyone here know?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jumjum</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-269066</link>
		<dc:creator>Jumjum</dc:creator>
		<pubDate>Wed, 17 Apr 2013 09:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-269066</guid>
		<description><![CDATA[When evolving all symptoms you naturally devolve Symbiosis 1-3 too. ]]></description>
		<content:encoded><![CDATA[<p>When evolving all symptoms you naturally devolve Symbiosis 1-3 too. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jumjum</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-269065</link>
		<dc:creator>Jumjum</dc:creator>
		<pubDate>Wed, 17 Apr 2013 09:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-269065</guid>
		<description><![CDATA[Here&#039;s a quick guide on how I scored 754880 points using parasite on brutal:

The two key mutations are Genetic Mimic and Sympto-Stasis. I started in China. 

Only devolve the lethal symptoms and use Symbiosis 1-3 to keep severity under 6 until ca 85% infection in China. Then severity has to be 0 to stay undetected.

Get Drug Resistance 1 and, only if needed to infect islands, Water 1. Nothing else. 

Keep devolving only the lethal symptoms until severity can&#039;t be kept at zero anymore. (Took me 9 years...) Then evolve all symptoms and Genetic Hardening 1+2 right away. Use incoming dna from deaths for the rest of the cure abilities. Profit! ]]></description>
		<content:encoded><![CDATA[<p>Here&#8217;s a quick guide on how I scored 754880 points using parasite on brutal:</p>
<p>The two key mutations are Genetic Mimic and Sympto-Stasis. I started in China. </p>
<p>Only devolve the lethal symptoms and use Symbiosis 1-3 to keep severity under 6 until ca 85% infection in China. Then severity has to be 0 to stay undetected.</p>
<p>Get Drug Resistance 1 and, only if needed to infect islands, Water 1. Nothing else. </p>
<p>Keep devolving only the lethal symptoms until severity can&#8217;t be kept at zero anymore. (Took me 9 years&#8230;) Then evolve all symptoms and Genetic Hardening 1+2 right away. Use incoming dna from deaths for the rest of the cure abilities. Profit! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Terras</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-268747</link>
		<dc:creator>Peter Terras</dc:creator>
		<pubDate>Thu, 04 Apr 2013 10:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-268747</guid>
		<description><![CDATA[Has anyone achieved the &quot;Not another zombie game&quot; with the Necroa virus yet?]]></description>
		<content:encoded><![CDATA[<p>Has anyone achieved the &#8220;Not another zombie game&#8221; with the Necroa virus yet?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-268527</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 25 Mar 2013 05:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-268527</guid>
		<description><![CDATA[I&#039;ve notice that, on the necroa virus, some people have figured ou how to use the special abilities for free, like the horde, its free. is this a hack, do you have to buy it, or can you get it normally on the game?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve notice that, on the necroa virus, some people have figured ou how to use the special abilities for free, like the horde, its free. is this a hack, do you have to buy it, or can you get it normally on the game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: William O'Sullivan</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-268508</link>
		<dc:creator>William O'Sullivan</dc:creator>
		<pubDate>Sun, 24 Mar 2013 20:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-268508</guid>
		<description><![CDATA[Also, when you get about 30 points from the kills get genetic hardening 1]]></description>
		<content:encoded><![CDATA[<p>Also, when you get about 30 points from the kills get genetic hardening 1</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: William O'Sullivan</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-268507</link>
		<dc:creator>William O'Sullivan</dc:creator>
		<pubDate>Sun, 24 Mar 2013 20:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-268507</guid>
		<description><![CDATA[I&#039;m just after beating it, no genes. Here&#039;s what I did:

1)Start in China. Don&#039;t upgrade any symptoms until the end. This is critical.

2)Upgrade Air 1,2 &amp; Water 1,2 and unlock Bioaerosol.

3)Upgrade Cold Resistance 1 &amp; Heat Resistance 1.

4) Upgrade Drug Resistance 1,2.

5) Bank points until everyone is infected.

6) Unlock Cysts, Hypersensitivity, Paralysis, Coma, Total Organ Failure.

7) You will spend all of your points on symptoms, but you&#039;ll earn them from deaths. Use new points for reshuffles.

8) Win. You&#039;re welcome :D]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m just after beating it, no genes. Here&#8217;s what I did:</p>
<p>1)Start in China. Don&#8217;t upgrade any symptoms until the end. This is critical.</p>
<p>2)Upgrade Air 1,2 &amp; Water 1,2 and unlock Bioaerosol.</p>
<p>3)Upgrade Cold Resistance 1 &amp; Heat Resistance 1.</p>
<p>4) Upgrade Drug Resistance 1,2.</p>
<p>5) Bank points until everyone is infected.</p>
<p>6) Unlock Cysts, Hypersensitivity, Paralysis, Coma, Total Organ Failure.</p>
<p>7) You will spend all of your points on symptoms, but you&#8217;ll earn them from deaths. Use new points for reshuffles.</p>
<p>8) Win. You&#8217;re welcome <img src='http://www.deltaattack.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin Clum</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-268462</link>
		<dc:creator>Justin Clum</dc:creator>
		<pubDate>Thu, 21 Mar 2013 23:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-268462</guid>
		<description><![CDATA[Bro, you just suck at this.  As bacteria, upgrade transmission and abilities (especially genetic hardening and genetic reshuffle) and devolve all the symptoms as soon as they mutate, and wait for all the countries to be infected.  When you get the notification that there are no healthy people left in the world, evolve multiple organ failure and perhaps coma if you have points left over, and people will drop like flies before they can finish the cure]]></description>
		<content:encoded><![CDATA[<p>Bro, you just suck at this.  As bacteria, upgrade transmission and abilities (especially genetic hardening and genetic reshuffle) and devolve all the symptoms as soon as they mutate, and wait for all the countries to be infected.  When you get the notification that there are no healthy people left in the world, evolve multiple organ failure and perhaps coma if you have points left over, and people will drop like flies before they can finish the cure</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Petr</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-268377</link>
		<dc:creator>Petr</dc:creator>
		<pubDate>Mon, 18 Mar 2013 12:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-268377</guid>
		<description><![CDATA[Hi can somebody help me? I have almost all types of plaque won on brutal bud i cant win fungus. Some tips? Thanx]]></description>
		<content:encoded><![CDATA[<p>Hi can somebody help me? I have almost all types of plaque won on brutal bud i cant win fungus. Some tips? Thanx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scwatergirl</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-268333</link>
		<dc:creator>scwatergirl</dc:creator>
		<pubDate>Fri, 15 Mar 2013 23:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-268333</guid>
		<description><![CDATA[You&#039;re doing it wrong then. ]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re doing it wrong then. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scwatergirl</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-268332</link>
		<dc:creator>scwatergirl</dc:creator>
		<pubDate>Fri, 15 Mar 2013 23:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-268332</guid>
		<description><![CDATA[And then I go crazy on evolving symptoms and zombie traits :)]]></description>
		<content:encoded><![CDATA[<p>And then I go crazy on evolving symptoms and zombie traits <img src='http://www.deltaattack.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scwatergirl</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-268331</link>
		<dc:creator>scwatergirl</dc:creator>
		<pubDate>Fri, 15 Mar 2013 23:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-268331</guid>
		<description><![CDATA[So I&#039;m sure everyone has noticed that the strategies for necroa need to be a little different than just increasing transmissions and spreading the disease in stealth mode before making it lethal... I&#039;ve found that you can just pick your country of origin and just wait without using any DNA points (you have to have patience) and the disease spreads itself pretty nicely without being noticed at all. I usually start in China because of the population density. ]]></description>
		<content:encoded><![CDATA[<p>So I&#8217;m sure everyone has noticed that the strategies for necroa need to be a little different than just increasing transmissions and spreading the disease in stealth mode before making it lethal&#8230; I&#8217;ve found that you can just pick your country of origin and just wait without using any DNA points (you have to have patience) and the disease spreads itself pretty nicely without being noticed at all. I usually start in China because of the population density. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EzioAuditore59</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-268217</link>
		<dc:creator>EzioAuditore59</dc:creator>
		<pubDate>Sat, 09 Mar 2013 05:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-268217</guid>
		<description><![CDATA[Transmission

Insect

Insects susceptible to infection. Carriers increase infectivity, especially in hot climates and chance of mutation

Zoonotic Shift

Genetic shift in virus increases infectivity, mutation chance and makes cross species infection possible. Increases future research speed

Bird 1

Host range broadens to include birds. Increases infectivity, land transmission and mutation chance

Bat 1

Host range broadens to include bats which are hard to detect. Increases infectivity and mutation chance

Rodent 1

Host range broadens to include rats. Increases infectivity, especially in urban regions and mutation chance

Bird 2

Partial genetic activation triggers random bird attacks on humans. Significantly increases infectivity and land transmission

Bat 2

Partial genetic activation causes bats to mob and attack humans at night. Significantly increases infectivity and attacks can be lethal

Rodent 2

Partial genetic activation causes rat packs to attack humans. Significantly increases infectivity, especially in urban regions

Saliva 1

Virus replicates faster in salivary glands - increasing chance of infection through contact with saliva

Saliva 2

Virus replicates directly in nasal cavity - significantly increasing chance of infection through contact with mucus

Gastrointestinal Expansion

Virus can replicate in stomach and intestine, increasing infectiousness through faeces and vomit

Urogenital Expansion

Virus can replicate in kidneys and urinary tract, increasing infectiousness through urine and other bodily fluids

Water 1

Virus can survive outside the body in fresh, warm water. Increase infectivity, especially in humid environments and ship transmission

Water 2

Virus able to survive in chemically treated water. Increase infectivity, especially in humid environments and ship transmission

Blood 1

Virus enters the circulatory system, blood is now a transmission vector. Poor countries particularly vulnerable

Blood 2

Virus can replicate directly in the blood stream, significantly increasing infectivity. Poor countries particularly vulnerable

Air 1

Virus bypasses alveolar macrophages in lungs to enter bloodstream. Increase infectivity, especially in arid environments and plane transmission

Air 2

Virus can travel on dust particles. Increases infectivity, especially in arid environments and plane transmission

Air 3

Virus replicates rapidly in aerosoled brain matter. Significantly increases risk of infection if interacting with zombie brains]]></description>
		<content:encoded><![CDATA[<p>Transmission</p>
<p>Insect</p>
<p>Insects susceptible to infection. Carriers increase infectivity, especially in hot climates and chance of mutation</p>
<p>Zoonotic Shift</p>
<p>Genetic shift in virus increases infectivity, mutation chance and makes cross species infection possible. Increases future research speed</p>
<p>Bird 1</p>
<p>Host range broadens to include birds. Increases infectivity, land transmission and mutation chance</p>
<p>Bat 1</p>
<p>Host range broadens to include bats which are hard to detect. Increases infectivity and mutation chance</p>
<p>Rodent 1</p>
<p>Host range broadens to include rats. Increases infectivity, especially in urban regions and mutation chance</p>
<p>Bird 2</p>
<p>Partial genetic activation triggers random bird attacks on humans. Significantly increases infectivity and land transmission</p>
<p>Bat 2</p>
<p>Partial genetic activation causes bats to mob and attack humans at night. Significantly increases infectivity and attacks can be lethal</p>
<p>Rodent 2</p>
<p>Partial genetic activation causes rat packs to attack humans. Significantly increases infectivity, especially in urban regions</p>
<p>Saliva 1</p>
<p>Virus replicates faster in salivary glands &#8211; increasing chance of infection through contact with saliva</p>
<p>Saliva 2</p>
<p>Virus replicates directly in nasal cavity &#8211; significantly increasing chance of infection through contact with mucus</p>
<p>Gastrointestinal Expansion</p>
<p>Virus can replicate in stomach and intestine, increasing infectiousness through faeces and vomit</p>
<p>Urogenital Expansion</p>
<p>Virus can replicate in kidneys and urinary tract, increasing infectiousness through urine and other bodily fluids</p>
<p>Water 1</p>
<p>Virus can survive outside the body in fresh, warm water. Increase infectivity, especially in humid environments and ship transmission</p>
<p>Water 2</p>
<p>Virus able to survive in chemically treated water. Increase infectivity, especially in humid environments and ship transmission</p>
<p>Blood 1</p>
<p>Virus enters the circulatory system, blood is now a transmission vector. Poor countries particularly vulnerable</p>
<p>Blood 2</p>
<p>Virus can replicate directly in the blood stream, significantly increasing infectivity. Poor countries particularly vulnerable</p>
<p>Air 1</p>
<p>Virus bypasses alveolar macrophages in lungs to enter bloodstream. Increase infectivity, especially in arid environments and plane transmission</p>
<p>Air 2</p>
<p>Virus can travel on dust particles. Increases infectivity, especially in arid environments and plane transmission</p>
<p>Air 3</p>
<p>Virus replicates rapidly in aerosoled brain matter. Significantly increases risk of infection if interacting with zombie brains</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EzioAuditore59</title>
		<link>http://www.deltaattack.com/2012/06/03/plague-inc-guide/#comment-268218</link>
		<dc:creator>EzioAuditore59</dc:creator>
		<pubDate>Sat, 09 Mar 2013 05:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deltaattack.com/?p=15137#comment-268218</guid>
		<description><![CDATA[Symptom

Autolytic Delay

Virus slows release of digestive enzymes from cells&#039; lysosomes - slowing decomposition of corpse

Putrefactive Resistance

Virus prevents anaerobic microorganisms from digesting proteins - slowing decomposition of corpse

Liquefactive Resistance

Virus denatures hydrolytic enzymes, slowing liquefactive necrosis and decomposition of the corpse

Segmented Genome

Virus splits its genome into smaller molecules - increasing the likelihood of a viable mutation during transmission

Insomnia

Inability to sleep causes irritation and tiredness. Slows future research speed

Photophobia

Sensitivity and pain when eyes exposed to sunlight. Slows future research speed but slightly reduces infection rates

Fever

Increase in temperature causes general feeling of sickness and reduces concentration. Slows future research speed

Coma

Pressure buildup in the brain stem can cause loss of consciousness. Significantly slows future research speed but reduces infection rates

Hyper Salivation

Inflammation of the submandibular gland increases saliva production and infection rates

Gastroenteritis

Inflammation of the GI tract causes frequent vomiting. Significantly increases infection rates

Polyphagia

Compulsive hunger forces continuous eating. Lack of hygiene increases risk of infection

Autophagia

Compulsion to bite or partially devour own body - typically fingers or skin. Increases infection rates

Cannibalism

Extreme compulsion to bite and eat other humans - significantly increasing infectivity as well as lethality

Psychosis

Psychotic episodes lead to occasional bursts of extreme violence which can be lethal. Increases infectivity and slows future research speed

Delirium

Reduction in cognitive function causes irrationality and paranoia. Can be fatal and significantly slows future research speed

Acute Encephalitis 

Multiple inflammatory lesions in the brain cause severe neurological damage resulting in death 

Cytopathic Reanimation

Formation of complex neural structures enables re-animation of damaged cells and restoration of low level vitals. Turns dead into zombies

Anaerobic Resuscitation

Infected braincells switch to anaerobic respiration. Lactic acid buildup is lethal and destroys higher brain processes and personality

Lumbrical Hypertrophy

Significantly strengthens zombie grip making it nearly impossible for prey to break free. Severity significantly increased

Peptide Surge

Growth hormone production triggers extreme metabolism of fat to build muscle. Enhanced strength increases severity

Anabolic Boost

Surges of testosterone significantly increase muscle mass and weight of some zombies. Severity significantly increased

Masticatory Tension

Masticatory muscles become engorged, allowing zombie to bite through thick clothing. Severity increased

Acidic Reflux

Extreme laryngopharyngeal reflux causes acidic saliva. Increases severity and gives zombies a combat advantage

Naja Mortis

Muscle growth around submandibular duct lets some zombies projectile spit at prey. Increases severity and zombie combat advantage

Autothysis

Explosive mix of hydrogen sulphide and methane collects inside zombie. Significantly increases severity and zombie combat advantage

Cranial Elephantitis

Adenoma triggers mutated growth hormones which encourage bone growth in the skull. Gives zombie combat advantage

Dermal Calcification

Mutations in the endocrine system cause parts of skin to harden and calcify. Gives zombies a combat advantage

Bone Dysplasia

Increased bone density provides enhanced protection against trauma. Gives zombies a significant combat advantage

Adrenal Surge

Mutation of the adrenal cortex causes adrenaline over-production, increasing alertness and aggression of zombies

Enhanced Motor Control

Nutrient flow to the parietal lobe increased, improving movement and co-ordination. Increases severity, particularly in urban environments

Enhanced Sensory Integration

Nutrient flow to the occipital and temporal lobes increased. Enhanced sight and hearing increases severity

Hyperosmia

Thinning of the nasal epithelium significantly heightens zombie sense of smell. Increases severity

Temporal Lobe Manipulation

Zombies attracted to movement and will abandon victims once dead. Prey more likely to remain intact and become a zombie

Vampiric Hunger

Zombie prefers to suck the blood from its prey rather than eat the flesh. Prey more likely to remain intact and become a zombie

Cathemeral Shift

Stimulation of primary visual cortex improves vision in bright sunlight. Significantly increases severity]]></description>
		<content:encoded><![CDATA[<p>Symptom</p>
<p>Autolytic Delay</p>
<p>Virus slows release of digestive enzymes from cells&#8217; lysosomes &#8211; slowing decomposition of corpse</p>
<p>Putrefactive Resistance</p>
<p>Virus prevents anaerobic microorganisms from digesting proteins &#8211; slowing decomposition of corpse</p>
<p>Liquefactive Resistance</p>
<p>Virus denatures hydrolytic enzymes, slowing liquefactive necrosis and decomposition of the corpse</p>
<p>Segmented Genome</p>
<p>Virus splits its genome into smaller molecules &#8211; increasing the likelihood of a viable mutation during transmission</p>
<p>Insomnia</p>
<p>Inability to sleep causes irritation and tiredness. Slows future research speed</p>
<p>Photophobia</p>
<p>Sensitivity and pain when eyes exposed to sunlight. Slows future research speed but slightly reduces infection rates</p>
<p>Fever</p>
<p>Increase in temperature causes general feeling of sickness and reduces concentration. Slows future research speed</p>
<p>Coma</p>
<p>Pressure buildup in the brain stem can cause loss of consciousness. Significantly slows future research speed but reduces infection rates</p>
<p>Hyper Salivation</p>
<p>Inflammation of the submandibular gland increases saliva production and infection rates</p>
<p>Gastroenteritis</p>
<p>Inflammation of the GI tract causes frequent vomiting. Significantly increases infection rates</p>
<p>Polyphagia</p>
<p>Compulsive hunger forces continuous eating. Lack of hygiene increases risk of infection</p>
<p>Autophagia</p>
<p>Compulsion to bite or partially devour own body &#8211; typically fingers or skin. Increases infection rates</p>
<p>Cannibalism</p>
<p>Extreme compulsion to bite and eat other humans &#8211; significantly increasing infectivity as well as lethality</p>
<p>Psychosis</p>
<p>Psychotic episodes lead to occasional bursts of extreme violence which can be lethal. Increases infectivity and slows future research speed</p>
<p>Delirium</p>
<p>Reduction in cognitive function causes irrationality and paranoia. Can be fatal and significantly slows future research speed</p>
<p>Acute Encephalitis </p>
<p>Multiple inflammatory lesions in the brain cause severe neurological damage resulting in death </p>
<p>Cytopathic Reanimation</p>
<p>Formation of complex neural structures enables re-animation of damaged cells and restoration of low level vitals. Turns dead into zombies</p>
<p>Anaerobic Resuscitation</p>
<p>Infected braincells switch to anaerobic respiration. Lactic acid buildup is lethal and destroys higher brain processes and personality</p>
<p>Lumbrical Hypertrophy</p>
<p>Significantly strengthens zombie grip making it nearly impossible for prey to break free. Severity significantly increased</p>
<p>Peptide Surge</p>
<p>Growth hormone production triggers extreme metabolism of fat to build muscle. Enhanced strength increases severity</p>
<p>Anabolic Boost</p>
<p>Surges of testosterone significantly increase muscle mass and weight of some zombies. Severity significantly increased</p>
<p>Masticatory Tension</p>
<p>Masticatory muscles become engorged, allowing zombie to bite through thick clothing. Severity increased</p>
<p>Acidic Reflux</p>
<p>Extreme laryngopharyngeal reflux causes acidic saliva. Increases severity and gives zombies a combat advantage</p>
<p>Naja Mortis</p>
<p>Muscle growth around submandibular duct lets some zombies projectile spit at prey. Increases severity and zombie combat advantage</p>
<p>Autothysis</p>
<p>Explosive mix of hydrogen sulphide and methane collects inside zombie. Significantly increases severity and zombie combat advantage</p>
<p>Cranial Elephantitis</p>
<p>Adenoma triggers mutated growth hormones which encourage bone growth in the skull. Gives zombie combat advantage</p>
<p>Dermal Calcification</p>
<p>Mutations in the endocrine system cause parts of skin to harden and calcify. Gives zombies a combat advantage</p>
<p>Bone Dysplasia</p>
<p>Increased bone density provides enhanced protection against trauma. Gives zombies a significant combat advantage</p>
<p>Adrenal Surge</p>
<p>Mutation of the adrenal cortex causes adrenaline over-production, increasing alertness and aggression of zombies</p>
<p>Enhanced Motor Control</p>
<p>Nutrient flow to the parietal lobe increased, improving movement and co-ordination. Increases severity, particularly in urban environments</p>
<p>Enhanced Sensory Integration</p>
<p>Nutrient flow to the occipital and temporal lobes increased. Enhanced sight and hearing increases severity</p>
<p>Hyperosmia</p>
<p>Thinning of the nasal epithelium significantly heightens zombie sense of smell. Increases severity</p>
<p>Temporal Lobe Manipulation</p>
<p>Zombies attracted to movement and will abandon victims once dead. Prey more likely to remain intact and become a zombie</p>
<p>Vampiric Hunger</p>
<p>Zombie prefers to suck the blood from its prey rather than eat the flesh. Prey more likely to remain intact and become a zombie</p>
<p>Cathemeral Shift</p>
<p>Stimulation of primary visual cortex improves vision in bright sunlight. Significantly increases severity</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Object Caching 411/413 objects using disk

 Served from: www.deltaattack.com @ 2013-05-25 21:52:52 by W3 Total Cache -->