Let me get this out of the way. This guide is very much a work-in-progress.
Dungeon Village is surprisingly deep little gem. The game is split into resource and character management like all of their “Story” games before it, but it adds another layer with RPG-elements. This complicates things for both the player and the idiot who decides to make a guide.
June 14th Update: This consumable item lists are now complete. More job classes, mastery bonuses, and cauldron items have been added to the “Miscellaneous” section. If you have any questions, suggestions, or believe I got something totally wrong, leave a comment and I’ll try to get back to you on that.
Basic Strategies
Gimme the loot!
Don’t forget to equip your characters with any treasure you might find. If you have the gold to give your characters top-of-the-line gear, do so. If not, fully equip one or two of your strongest characters (early on, these will be the stronger melee classes, such as Warrior or Mercenary) and raise their work values as high as you can afford through presents.
Characters with high work values are more likely to volunteer. If they don’t volunteer, pay to add them to your quest. These characters will work as tanks to help you through quests as you gather equipment.
Property Value is all about location
The eight tiles adjacent to a building effect the building’s value, quality, and appeal. For instance, a bakery surrounded by regular houses is less appealing and generates less revenue than a bakery next to an ice cream shop with flowers decorating the sides. Knowing this, we’ll use it to our advantage.
Prioritize your Inn
Early on, your primary source of income will be through adventurers who stay in your inn. While you can improve most of your businesses, there’s no guarantee that your adventurer will visit them. They are bound to heal up at your inn, though.
The sooner you get your inn to 900G per visit, the better off you’ll be as you’ll generate enough revenue to properly equip and upgrade your adventurers. After that, you can focus on adding to its appeal or quality, but I don’t think it’s particularly important.
There are numerous ways to increase a properties value. As stated before, you can surround your building with businesses and decorations that will affect a business’ value, quality, and/or appeal. As soon as you have enough Town Points to purchase Narcissus flowers from the Shop, do so. Each Narcissus flower adds 50G and 10 Quality to the businesses around them. At 600G (50G less for each “Farmer” class character in your town), they pay for themselves quickly. If you were to surround an inn with 5 Narcissus flowers (assuming the three tiles in front of it are paths), it would cost 3,000G and add 250G to each adventurer’s stay at the inn. That’s an investment that pays off in no time flat.
Alternatively, you could always use consumable items to improve the value of your businesses. If you add some Fresh Milk to your inn (as seen above), it will increase the inn’s value and quality. Each consumable has a different effect. Moreover, some items are better suited for upgrading than others. For instance, Fresh Milk is only “Good” at upgrading your inn. It is, however, “Great” when used to upgrade your Bakery or Ice Cream Shop.
Items that are “Great” at upgrading will have an increased value. Items that are “Good” have your standard value. Items that are “Not Bad” are actually quite bad and have a decreased value.
Your Weapon Shop, Armor Shop, and Accessory Shop prices are unaffected by location and decoration just like your town residents’ houses. Aside from adding appeal to surrounding houses, these shops can be placed pretty much anywhere and manage to be worthless.
You can relocate items for 300G in the “Build” menu after your town gains one-star.
Consumable Effects
Each consumable item can be used in three different ways: Adventurers, Facilities, Cauldron
On Adventurers and Facilities
Key:
Present = Given as a Present, Used on an Adventurer
FVa = Facility Value Bonus, Used on a Facility
FQu = Facility Quality Bonus, Used on a Facility
FAp = Facility Appeal Bonus, Used on a Facility
Item Name Present FVa FQu FAp Snow Potato max HP up + Fresh Milk max HP up + + Giant Melon max HP up +++ +++ Fancy Ham STR increase + + Meatballs STR increase ++ ++ Marbled Steak STR increase +++ ++ Real Cheese DEX increase + + Choice Herring DEX increase + ++ + Fresh Tuna DEX increase ++ ++ Iron Pipe TGH increase + + + Cheap Bra TGH increase ++ ++ Meteorite TGH increase +++ +++ Beehive SPRT increase + + Bat Wing SPRT increase + + Magic Lamp SPRT increase ++ +++ Champagne Luck increase +++ ++ + Light Diamond Luck increase +++ ++ ++ Angel Crystal Luck increase +++ +++ ++ Fluffy Blanket +Satisfaction + + Sleepy Pillow +Satisfaction + + Chocolate Bar +Satisfaction/Work + ++ Party Pinata +Satisfaction/Work ++ ++ Fancy Melon High Value ++ +++ + Master Violin High Value +++ ++ ++ Gold Bar High Value +++ Stuffed Toy None (S/W bonus) ++ +++ Nata de Coco None (S/W bonus) ++ ++ Stuffed Toy None (S/W bonus) ++ +++ Old Spellbook None (S/W bonus) ++ +++ + Ancient Book None (S/W bonus) ++ ++ +++ Salve Heal 50 HP + Powerful Salve Heal 200 HP ++ Ultimate Salve Heal 1000 HP ++ + Fire Spellbook Learn Fire + + Ice Spellbook Learn Ice + + Lightning Spellbook Learn Lightning + + Healing Spellbook Learn Heal + +
In the Cauldron
Key:
Fire = Fire Points
Ice = Ice Points
Light = Lightning Points
Dragon = Dragon (or Dark) Points
Item Name Fire Ice Light Dragon Snow Potato +2 Fresh Milk 4 Giant Melon +7 Fancy Ham +2 Meatballs +3 Marbled Steak +5 Real Cheese +3 Choice Herring +2 +5 +3 Fresh Tuna +8 +1 Iron Pipe +1 Cheap Bra +1 +2 +1 +1 Meteorite +7 +7 +10 +1 Beehive +7 +5 +6 Bat Wing +6 +7 +6 +1 Magic Lamp +9 +10 +9 +1 Champagne +1 +4 Light Diamond +4 +5 +3 +1 Angel Crystal +8 +8 +9 +1 Fluffy Blanket +2 +1 Sleepy Pillow +3 Chocolate Bar +3 +6 +5 +1 Party Pinata +5 +5 Fancy Melon +7 +7 +7 +1 Master Violin +5 +6 +5 Gold Bar +4 +4 +3 +1 Nata de Coco +9 +10 +11 +1 Stuffed Toy +14 +13 +13 +1 Old Spellbook +14 +15 +14 +2 Ancient Book +16 +16 +14 +3 Salve +2 +1 +2 Powerful Salve +1 +3 +3 Ultimate Salve +4 +2 +3 Fire Spellbook +10 Ice Spellbook +10 Lightning Spellbook +10 Healing Spellbook +3 +3 +3 +1
Satisfaction and Work
While I’m uncertain what the Satisfaction stat does in particular (though it may be tied to an adventurer wanting to move into your village), raising an adventurer’s Work rating yields a 10% stat boost. A 20 Work rating means your character will see a 20% boost to all attributes, 30 Work gets 30%, and so forth.
At the end of every in-game year, you are given the chance to distribute awards to your villagers. Each awarded medal rewards an adventurer with a +10 Satisfaction and +10 Work bonus. Keep in mind, these medals are later used to change your adventurer’s job, so try to distribute them as evenly as possible. Never give a character more than five. You can see how many medals your citizens have by scrolling to screen 3/3 from the award ceremony menu.
Your adventurers will gain Satisfaction and/or Work points whenever you give them a present. If you’re looking to raise a new character’s Satisfaction and Work level quickly, you can give them some low-stat equipment as fodder. You can do this for all four equipment slots. Even cheap equipment appears more likely to raise a character’s Work rate than the 1,000G you would spend for the one Work point that comes from a Chocolate Bar.
Additionally, adventurers will want to move to your town. Once they move in, they’ll get 5 Satisfaction and 15 Work points. They’ll also give you an item or building in return, though I’m not certain if these are tied to the character or the number of town residents. For instance, I just received the “Magic Lab” when Seffy Roth joined my town. I don’t know if that’s because Seffy Roth joined or because he’s the fifteenth resident in Adventure Town.
Popularity
Popularity triggers events in the game, such as when a character comes to your village or when a new town event is unlocked.
Popularity can be gained by performing town events, using consumable items in any way, and completing quests. While someone in the comments sections stated that you should always be doing quests, I beg to differ. You gain more town points, gold, and experience outside of quests. Do quests, but don’t feel the need to constantly do one after another, especially if you don’t have a lot of gold to go around.
Popularity Triggers (incomplete, currently working on it)
100 – Your Adventurer Comes to Town
200 – “Marathon” Town Event Unlocks
300 – An Adventurer Comes to Town (Also Upgrade Town requirement)
400 – Medal
500 – An Adventurer Comes to Town
600 – “BBQ Contest” Town Event Unlocks
700 – An Adventurer Comes to Town
800 – “Joint Training” Town Event Unlocks (Also Upgrade Town requirement)
900 – An Adventurer Comes to Town
1000 – “Expand Town 1″ Town Event Unlocks
1100 – “Melon Eating Contest” Town Event Unlocks
1200 – Medal
1300 – An Adventurer Comes to Town (Harry Gorn for me)
1400 – Medal
1500 – An Adventurer Comes to Town (Angie Jelly for me)
1600 – Medal
1700 – “Melee Training” Town Event Unlocks
1800 – An Adventurer Comes to Town (Bamza Reoulv for me)
1900 – Medal
2000 – “Meteor Viewing” Town Event Unlocks
2100 – An Adventurer Comes to Town (Jill Nabath for me)
2200 – Medal
2300 – Medal
2400 – An Adventurer Comes to Town (Seffy Roth for me)
2500 – “Concert” Town Event Unlocks
2600 – An Adventurer Comes to Town (Stumblemore for me)
2700 – Medal
2800 – “Stew Party” Town Event Unlocks
2900 – “Cake Contest” Town Event Unlocks
3000 – An Adventurer Comes to Town (Frod Bigguns for me)
3100 – Medal
3200 – An Adventurer Comes to Town (Masque Mann for me)
3300 – “Magic Theory 1″ Town Event Unlocks
3400 – An Adventurer Comes to Town (Chung LaiLai for me)
3500 – Medal
3600 – “Athletic Meet” Town Event Unlocks
3700 – An Adventurer Comes to Town (May Akiba for me)
3800 – Medal
3900 – “Weapons Lecture” Town Event Unlocks
4000 – An Adventurer Comes to Town (Flippin Book for me)
4100 – Medal
4200 – An Adventurer Comes to Town (Book Shields for me)
4300 – “Sea Training” Town Event Unlocks
4400 – Medal
4500 – An Adventurer Comes to Town (Voldy Moore for me)
4600 – Medal
4700 – Medal
4800 – An Adventurer Comes to Town (Harly Potler for me)
4900 – “Casino Party” Town Event Unlocks
5000 – An Adventurer Comes to Town (Max Spellman for me)
5100 – Medal
5200 -
5300 -
5400 -
5500 -
5600 -
5700 -
5800 -
Shameless Plug: Like Kairosoft games? Delta Attack has you covered.
Miscellaneous Notes:
Events
Up to four events can be held in a season (scratch that, I just had five… it may be tied to your village rating).
There are a variety of events that raise your adventurers’ stats or your town’s popularity. You’re going to want to hold many “Marathon” events and those of the same ilk that give your characters permanent stat boosts.
You can likely ignore the satisfaction and popularity events.
Change Jobs
Each character has a basic job class. If you raise your character to level 10, you will receive a permanent stat increase. Additionally, if the job class is not yet unlocked, it will be unlocked for all other adventurers. So, if May Le Tigre comes to your town and you master his Archer job, all other characters will be able to become archers and May Le Tigre will receive a permanent 20 DEX increase that carries over to other job classes.
You can, however, change your class at any time. To change character class, go to “Info > Adventurers” and select the character you want to change jobs. Then scroll down one tick and the “Change Jobs” option will show up.
Three Star Promotion
Getting the three star promotion awards you with the “School” facility. Also, you are able to purchase the “Stew Shop,” “BBQ Shop,” “General Store,” “Fireworks Shop,” and “Cosmos” flowers for Town Points. The three star rating takes a long time to get unless you are good at manipulating your numbers. I wasn’t and didn’t receive the three star promotion until the Winter of Year 7.
Additionally, the Cheap Bra and Party Pinata items show up for sale in the Shop.
Four Star Promotion
I actually got this the very next month after receiving the Three Star promotion. The “Sideshow,” “Casino,” “Museum,” and “Cacao Tree” are all available to purchase for Town Points.
I also received the “Expand Town 2″ event for 200 Town Points.
Giant Melon, Fresh Tuna, Nata de Coco, Fancy Melon, and Stuffed Toy become available for purchase in the shop.
Also note, your Five-Star requirements don’t include a specific number of facilities. Feel free to remove any building that underperformed and/or provides a lesser statistical boost, such as your cafe or bakery. The number of facilities in your town does count towards your final score, though, and by this point money isn’t a big deal.
Five Star Promotion
Building a five-star town will reward you with the Kairobot and Princess Prin job classes (game-breaking stats for any character with five medals) right off the bat.
You’ll be able to purchase the Marbled Steak, Ultimate Salve, and Old Spellbook from the shop after its first restock.
Congratulations. Your town rules. Now power up your characters and give those monsters hell.
Job Mastery Bonuses
Mastering a job gives a character a permanent stat boost or magic spell that carries across other jobs. They aren’t necessary, but it can make starter classes slightly more useful.
Adventurer: 20 HP
Farmer: 20 DEX
Carpenter: 20 STR
Merchant: 20 DEX
Warrior: 20 STR
Mage: “Fire Spell” learned
Monk: “Healing Magic” learned
Archer: 20 DEX
Knight: 20 TGH
Cook: 20 SPRT
Ninja: “Ice Magic” learned
Bard: 20 SPRT
Kung Fu Master: 20 STR
Black Marketer: 30 DEX
Mercenary: 30 STR
Wrestler: 30 HP
Hero: 30 STR
Wizard: “Lightning Magic” learned
King: 30 Luck
Princess: 30 Luck
Kairobot: 30 Luck
Princess Prin: 30 Luck
Cauldron Knowledge Unlock Requirement List:
Dewdrop Pendent, 0 Knowledge
Lightning Pendent, 0 Knowledge
Fire Axe, 0 Knowledge
Magic Hat, 0 Knowledge
Lucky Circlet, 0 Knowledge
Salve, 10 Knowledge
Ice Sword, 11-14 Knowledge
Fire Spellbook, 15 Knowledge
Cursed Hat, 21-23 Knowledge
Master Violin, 30 Knowledge
Powerful Salve, 30 Knowledge
Ice Spellbook, 30 Knowledge
Ice Arrow, 30 Knowledge
Witch’s House, 30 Knowledge
Healing Spellbook, 33-35 Knowledge
Magic Lance, 36 Knowledge
Ice Lance, 36 Knowledge
Fortuneteller, 41-43 Knowledge
Golden Counter, 44-47 Knowledge
Goddess Shield, 44-47 Knowledge
Sacred Tree, 44-47 Knowledge
Meteorite, 48 Knowledge
Lightning Spellbook, 50 Knowledge
Marbled Steak, 60 Knowledge
Lightning Spear, 60 Knowledge
Snow Pendant, 60 Knowledge
Fire Pendant, 60 Knowledge
Haunted House, 60 Knowledge
Gold Bar, 66 Knowledge
Angel Crystal, 72 Knowledge
Ultimate Salve: 90 Knowledge
Fiery Rod: 90 Knowledge
Hero Armor: 90 Knowledge
Hero Crown: 90 Knowledge
Hero Shield: 90 Knowledge
Fire Arrow: 120 Knowledge
Hero Armlet: 120 Knowledge
Demon Axe: 150 Knowledge
About the Author
|
| Fade to Slack is a founding member of Delta Attack, an American expatriate in South Korea, and a true believer in the legitimacy of mobile gaming.
Keep up with him on Twitter at https://twitter.com/Fade2Slack so he can justify having a Twitter account. Fade to Slack has written 308 posts on Delta Attack. |






