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Torchlight II: Will the Real Diablo III Please Stand Up?

Tuesday, July 10th, 2012 by

torchlight ii

Diablo III has been out for almost two months now. Between the early infrastructure problems and the severely nerfed character customization compared to Diablo II, many fans of the Diablo series are left with an experience that is simultaneously fun and dripping of mediocrity. Salvation may arrive in September, though, in the form of Torchlight II.

Torchlight II has many things going for it that have fans of Diablo and Torchlight dubbing it “Diablo 2.5″. Here’s a breakdown:

  • Skill Trees. Oh Blizzactivision, why did you axe the skill trees from D3? The 4 classes in TL2 will each have 30 class-specific skills in their trees. Plus, every 5 points put into a skill transforms it into something better (see Webbstre’s comment below).
  • Pets. Tired of running back to town to sell off the crap? Let your pet do it for you.
  • Play Offline. Since TL2 doesn’t have an auction house or dedicated servers, you’re more than welcome to play offline or over a LAN. But if you choose to play online with one friend serving the game, no problem.
  • Mods. If you like experiencing a different facet of games you enjoy, you might choose to delve into the user-created mod community.
  • Larger Party Size. Do you sometimes have too many friends on at once to fit into a D3 party of 4? No problem. TL2 is slated to support up to 8 players, with even larger parties possible with mods.
  • A Larger Game. D3 takes about 15 hours to complete on any given difficulty level. TL2 should easily run 30 hours.
  • Less Repetition. D3 has 4 difficulty levels, each one unlocked for individual characters as you use them to beat the prior level. TL2 only has 2 difficulty levels. Playing through all difficulty levels in either game should run roughly 60 hours, so you get about the same playtime per-character either way, but see the same stuff 4 times in D3 vs. 2 times in TL2.
  • TL2 Costs $20. Or, you can get a 4-pack for $60. Booyah.

With all this going on, Torchlight II may well offer an experience more in-line with what Blizzard fans were expecting with Diablo III. Diablo III may have its saving grace in PvP, if it’s done right and offers a much deeper experience than D2′s PvP did. Even then, though, it won’t offer the level of character customization that most D2 fans were looking for. Combine that with all the other pluses listed above, and Torchlight II is sounding pretty damn sweet.

[For more info on Torchlight II, see the FAQ on Runic Games Fansite.]

About the Author

Markham Asylum is a founding member of Delta Attack. His tier-1 favorite genres are role-playing, puzzle, and strategy. His tier-2 are adventure, shooter, and platformer. He strives to provide spoiler-free postings whenever possible.

Markham Asylum has written 398 posts on Delta Attack
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  • http://www.runicgamesfansite.com Webbstre

    Hello there! One quick correction for your first bullet point: There is no shared skill tree between the classes in Torchlight II. In the original there were shared passive skills, but that system has been replaced by moving the shared passives to the extremely-hard-to-find spell scroll system in the new game. Additionally, the most recently announced update to TL2′s skill system is that for EVERY skill in the game it will gain abilities and evolve (so to speak) with every 5 skill points you put in it. With roughly 30 skills for 4 classes, each with 3 transformations in addition to the base skill, that’s roughly 480 different skill permutations in the game, not counting the minor stat enhancements gained for the in-between skill points placed.

    To make that more clear: A skill starts with a base, and it will grow stronger as you put skill points into it. Once you put 5 points into it, it gains something extra (explosions, more projectiles, larger damage radius, additional elemental damage, etc etc), and will gain even more once you’ve put 10 or 15 points into that skill. This apparently is supposed to apply to every skill in the game, though we haven’t seen it in action yet due to it being a result of the feedback from the beta.

    Oh, and thanks for the link to our FAQ! It’s in desperate need of an update, but I’ll be trying to do that soon.

    • Markham Asylum

      Thanks, Webbstre, I appreciate the info. I’ve corrected the post.

      Glad to help your FAQ get some exposure. Please let us know when you update it.

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