Godzilab’s latest game, Happy Street, is a solid little free-to-play that feels like a Tiny Tower wrapped in an Animal Crossing aesthetic. It’s a lot of fun, but like all free-to-play, requires either a lot of your time or a lot of your money to get ahead.
Here are some things to note for players who are just getting started. You, too, can have fun and be Flooz-Free like me. If you like the game, and you surely will, then use the Flooz as a tip jar. You can get some keen exclusive things while you’re there, like unique “Cowboy” villagers.
Gold is not really important, but…
Version 1.4 may have finally made Gold important with a major change. Now, you’ll use Gold instead of Flooz when expanding your main street. The forest, mountain, and cave will still use Flooz to expand. In turn, Flooz prices have been increased 50% across the board for everything else.
That said, this is a change that I’m sure a lot of players will like. Others, though, are bound to see how bad it sucks when the value decreases but your rewards remain the same. It’s an obvious ploy to get more in-app purchases with minimal effort. I’m taking a wait-and-see approach, but I’m a bit bummed.
I’ve yet to have a point where I felt like I was short on gold. It’s just too easy to accrue, though some players may want the Level 10 Housing, 1001 Nights Palace for 500,000 coins (and the achievement it brings) or the Level 29 Spaceship House for 1,000,000 coins, that can be saved up in less than a week if you know what you’re doing.
If you’re one of those players, though, here are some quick gold tips.
Poopy the Bird
When you started Happy Street, you may have read that silly poop conversation between Billy and Pepin. It seemed strange to me, but go a little further in the game and you find out why.
An early quest tasks you to drop bird turds on unsuspecting villagers. You are rewarded with coins for successfully ruining your friend’s day. Every once in a while, you’ll see a bird flying over the village. If you are playing with sound, you’ll hear what sounds like a seagull call. If you touch the bird, it dookies on command.
Moreover, Poopy the Bird pays for accuracy. Land another load on an animal’s head and you’ll get bonus coins, going in 60 coin
excrements increments. So, land four in a row and you’ll score 240 coins for your troubles.
Every time you get a direct hit, Poopy increases his air-speed velocity courtesy of his unladen bowels.
By the way, bird poop is also a crafting supply. So, if you miss, clean it up and save the guano for later.
Pop the Balloons
This isn’t entirely important, but that devious little kid in all of us poked at the balloon the second you saw it inflate. What is it about popping balloons that is so fun? Loud and fun are synonymous. Isn’t that right, Dane Cook?
As you surely already know, you get 40 coins for popping a balloon. However, if you’re willing to wait, your villagers never take the balloon inside their home. If you pop a balloon before it floats away, you’ll get 100 coins, instead.
Additionally, if you love popping balloons, the “Toy Shop” often gives them away to their customers. It’ll make a great long-term investment if only for all the coins and devious fun you have when you startle a villager and see them shake their fist at you.
You’re given heart points for completing a few different tasks. When you see an animal passing on the street, tap them. They’ll get out of their vehicle and buy something at a nearby business and reward you one heart point.
Your villagers will occasionally ask for help finding one of their friends. It’s an easy task, as the villager starts jumping. Just tap and you’ll get a coin bonus (eight times your current level) and two heart points for your trouble.
Villagers will also look for properties, some of which may be hidden while under construction. Helping them rewards one heart and sends the character to the property for a spending spree. They’ll head there regardless of their wallet and energy levels.
A Tip from mafermora08 in the comments:
“I found out that if you poke the bus before it arrive to the bus stop, you’ll get a heart point…”
Thanks for the tip. As a follow-up, a lot of people don’t realize you can have more than one bus stop. It’s just something to consider, if not for heart points every 5 minutes.
When your heart meter is full (four times your current level), the meter changes to “FIESTA.” If you touch this, the little animal villagers go on a spending spree. While it’s very tempting to tap the second it lights up, fight the urge. To maximize your fiesta time, check your bus stop timer (and maybe let a passerby or two come on screen) before letting loose. It’s only going to be a few hundred coins difference.
If a taxi, high roller, or Agent Boon show up during Fiesta time, you’re in luck.
How to Get Free Flooz
One of the great things about Happy Street is that there are numerous ways to get Flooz. While not as generous as a NimbleBit game, Godzilab’s definitely playing fair here if all you want is to expand your town.
Lucky Spin Slots
Once a day, you can play the Lucky Spin Slots. I’m not certain if it’s a 100% win rate, but I’ve gotten at least 1 Flooz each time I’ve played. You can also purchase additional slot tokens in the shop or build them in your Workshop.
This is a long shot, but at least it’s a skill-based game. The wheel spins at different speeds. I don’t know if these slower spins are tied to the Fortune Wheel’s level, but I do know I didn’t see a slower spin until I upgraded to it to level two. For your best shot at winning, tap the wheel when the red arrow is touching the dark blue area of the Fortune Wheel.
As of version 1.2, I’d say you can choose whether you want to upgrade or not. A level one Fortune Wheel pays 1 Flooz, level two pays 1 Lucky Spin Token, and level three pays 2 Flooz.
Additionally, I’d highly suggest placing it near the center of your town if you have a lot of neighbors visiting your street. Most players try to get out of neighboring villages as soon as possible and will click on the first three that they see. With the change to how visitors work (before, only the first visit to a building would pay coins), you can get one spin per three visitors on a level three Fortune Wheel.
Here’s a tip from commenter, Fluffy McNutter:
“I think another tip could be not to upgrade the Wheel of Fortune or put it next to anything that generates a bonus. Since we get to spin every time we restock it, we should try to restock it as often as possible. At least it seems that way. Mine is at level 2 (I have no intention of taking it to level 3), and with no bonus, it restocks every 489 coins. Upgrading it to level 3 would mean a restock only when I had sold 1224. So, since I check the game fairly often, I don’t want to have to wait that long to get to spin for the chance at a free Flooz.
Also, note that putting anything you are trying to upgrade next to something that creates a bonus simply delays the process. If upgrading buildings or leveling up are goals, it’s unnecessary (and potentially prohibitive) to use anything that generates a bonus while you’re playing or if you’ll only be gone for a short time.”
Thanks for the tip.
The Dungeon mini-game was changed in version 1.2. While it would previously pay out 1 Flooz for getting 8 moves in a row, it is now on a daily timer and increases one move after each payout. In other words, the first payout will take 8 moves, the second will need 9 moves, and so on.
In addition, the payout is now tied to the level of your Dungeon. A level one Dungeon will receive 1 Flooz. A level two Dungeon will receive a Lucky Spin Token, instead. A level three Dungeon doles out 2 Flooz.
For now, I’d say keep your Dungeon at level two. The difference in stock between level two and level three is just too great for too little of a reward. Moreover, even with the lower Lucky Spin payout rate, I’ve gotten 15 Flooz from a 3 Fish spin.
You may want to keep some scrap paper handy, now, as well. As the number of moves increases, so too does the difficulty. I tend to use a one-letter key to track my moves. RGYB would be Red, Green, Yellow, Blue. Then, just watch for the last move, jot down the letter, and continue until you get your reward.
Version 1.4 also made it more worthwhile to play, as each move gives you a hefty amount of coin (equal to 10x your current level per move) for your trouble. The Dungeon game is now more relevant than it’s been in a long, long time.
Pepin’s Fetch Quests
Pepin is always looking for something. Check the reward payout, as he often doles out Flooz in addition to the gold coin payout. If it’s not there, you can just wait for the timer to expire unless it’s something you have excessive amount of anyway, such as apples. He’ll give you a new quest afterwards.
Visit a Friend’s Village
You can get up to three Flooz by visiting your friends’ villages everyday. After the first three, the visitation rewards change to a maximum of 3,500 coins per visit based upon your current level. It pays to be social. There is more information at the bottom of this guide about adding to your Happy Street friends. If you cannot see recent additions to your GameCenter friends on the “Friends” globe, then you may need to shut shut down the app and re-start it.
When you do visit a friend’s village, prioritize your actions. If you are able to click on a construction site, do so. It’ll remove 2 hours from the build time when your friend accepts help. Also, hit up their Dungeon and Fortune Wheel, as these give your friends a chance at free Flooz once they’ve exhausted all other options for the day.
When accepting help, only the first person to help each property counts. So, if you have many friends who check your village, you may need to exit the app and re-enter.
As of version 1.2, all visitors will make a purchase if they tapped on your building. Plan accordingly and keep low coin properties, such as the Glasses Hut, or properties with Flooz rewards, such as the Fortune Wheel, near the center of the village. Most people will click the first three properties that they see.
Speed up Workshop Crafting/Building Upgrades with Friends
When a friend visits your village, they are mapped to a location on the map and NOT the building they clicked on. Using this knowledge, we can switch buildings of the same size to maximize your friends’ clicks.
For instance, my Christmas Tree is already at level four and does not benefit from further clicks. My Pachinko property, however, is currently level two and could use these clicks. So, by swapping these properties out, I can sell off inventory rather than having a “dead click.”
This can also be done with your Workshop and houses that are under construction. Each visitor will reduce a timer by two hours.
Just like Tiny Tower, characters with special abilities will occasionally show up to help you out. These characters only show up in the village portion, not the Forest or Mountains.
The Construction Worker
The Construction Worker always rides in on the yellow and black construction wrecker.
The Big Spender
The Big Spender flaunts their money by having a taxi chauffeur them around. Oh, so fancy!
Update: The Big Spender has two additional variants as of version 1.0.3. One will fly in on an airplane. The other will drive a convertible sports car and sport big hair.
Leo, the Craftsman is a bird that wears an aviator helmet and flies in on Da Vinci’s Flying Machine.
Crafting and Cooking
Crafting is a major part of the game. You’ll be using these items for quests and property upgrades. Some items, like Ropes, will be asked for very often. Others, like the Water Bucket, you will only need to make a couple of times.
If you’re just starting out and are spending a lot of time in the app, I highly suggest making Wood Planks. You’ll need a lot of these and, had I known this early on, I would have prepared. You can learn from my mistakes. Make as many as you can. Always have something under construction at your workshop.
Additionally, as soon as you have the ability to make Glue (Bird Poop + Water), make one every time you know you’ll be away for more than three hours. You’ll also need a lot of these as well.
At level six, you’ll need to plant a coconut tree. The coconuts are then used to make Ropes. These are a common crafting supply so, if unless you plan on buying lots of Flooz, you should probably make them every chance you get. They also take three hours to make.
When cooking, you’ll likely want to make dyes early and often. Otherwise, there’s nothing of particular useful that you need to cook.
Note that the Workshop, the Studio, and Nyok’s House can all be upgraded via Flooz. The first upgrade, which costs 75 Flooz, reduces the crafting time by 25%. The second upgrade, which costs 225 Flooz, reduces crafting time an additional 33%. That effectively cuts the crafting time in half.
For example, a Guitar takes 8 hours to craft in a level one Workshop. A guitar crafted in a level two workshop takes 6 hours. Finally, a level three workshop takes just 4 hours to make that same Guitar.
Prioritize upgrading all three crafting stations to level two, but wait until Flooz is no object for level three.
Also, most buildings you acquire after level 19 require loads of iron-based items. You’ll want to stock up on Green Dye for Circuit Boards, Iron Gears, Iron Girders, and anything else that has iron in it.
The Forest Gate is in your town from the start. Trees grow every twenty minutes. Mushrooms, toadstools, and various tulips also grow there. Make sure you do not overplant your trees, as it leaves no room for the other items to grow. If you screw up or simply find you don’t need that much wood (there is a maximum of 999 pieces), you can sell trees by clicking on a tree stump. Then, click on the trash can icon on the bottom right.
Eventually, you’ll be able to build a Water Mill and Fishing Area there. The water mill is the only way to gather water for crafting and cooking. You’ll need to make a bucket or two beforehand.
As for fishing, tap anywhere on the water and you will see a fishing bobber pop into the water. You should see a fish silhouette. Tilt your device until it’s in front of the water. When a hand icon shows up, swipe up on the screen. You can catch up to three fish at one time before “fishing season” ends. You then have to wait three hours before you can fish again. There are currently four types of fish found in the river:
- Trout (40 coins)
- Carp (60 coins)
- Salmon (200 coins)
- Pearl of Light (300 coins)
If you’ve been wondering, “How do I make a Pearl of Light?” you’re not alone. The game doesn’t really explain it well and the picture does not show a fish, just a pearl. The Pearl of Light can only be caught at night.
Unlock the Mountain
Later, at level nine, you can get access to the “Mountain” area after completing a few quests. If you’ve been crafting regularly, you shouldn’t have any problems completing these quests.
The good folks over at Godzilab were kind enough to provide me with the quest materials. You’ll need to complete six quests before you can purchase the Mountain Gate (for 1 gold coin). Make sure you have space on your land. If you don’t, feel free to sell your Apple Tree. You probably have more than enough apples for now, and you can always buy another tree later.
The Skies Start on Paper
- Paper x1
- Pen x1
Skie the Color of Ink
- Blue Dye x1
- Wood Plank x4
- Yellow Dye x1
- Red Feather x4
- Wood Plank x2
- Glue x1
- Magic Gem x1
- Wood Plank x2
- Glue x1
The Magic Gem is a quest reward. You’ll need to craft one Black Lotus to trade to Pepin before you can complete “The Engine.” If you’re reading this and have yet to get this quest, I suggest you start crafting a Black Lotus before you go to bed.
- Black Lotus
At the mountain, you’ll get access to rocks, wool, Edelweiss flowers, and new crafting recipes at the Studio. These crafting items are used for later property upgrades and Pepin may ask for some of the items later. Since they take so long to craft, you’re bound to get some Flooz out of the deal. If you’re looking to scrimp and save, get crafting.
Unlock the Cave
I don’t know if this is tied to level 20 or not (many players have stated the Cave is locked until level 19), but you’ll find a new NPC, Darthy, walking around the Mountain. Darthy has a number of quests for you to do before you can access the cave where Iron and Glowing Mushrooms are found. Iron and Glowing Mushrooms are needed for new crafting recipes.
Sorry, I didn’t write down the names of these quests. However, here are the items you’ll need to access the Cave.
Quest 1 – 1x Pearl of Light, 4x Bat Tooth
Quest 2 – 2x Rope
Quest 3 – 1x Hammer
Quest 4 – 1x Black Belt
Quest 5 – 1x Mushroom Grog
Quest 6 – Build Excavation Site (50,000 coins and 8 hours), Play at Excavation Site
Once you are the proper level, you’ll be able to access the cave. Bring down the menu, go to your Map, and you’ll see the cave on the bottom left of your screen. There is no entrance to build this time.
Though it’s expensive, you’ll want to expand your cave up to five times if you play regularly.
Leveling up and expanding your village
How to gain levels
Your village gains experience only when you re-stock your shops. The more often you check in on your village, the more often you’ll level up and gain access to new shops, houses, decorations, and quests. You gain one experience point per shop level when you re-stock.
You gain the game’s secondary currency, Flooz, every time your village levels up. You can also get them in other ways which we’ll cover later. Use this Flooz only when you want to expand your areas. Don’t spend too much on your mountain, cave, or forest areas. Two or three expansions each will be more than enough, as rocks, iron, and wood logs each max out at 999 pieces.
Version 1.4.0 changed the way village expansions work. Now, you can purchase expansions on your Happy Street with regular coins. Subsequently, Flooz has diminished in value and caused inflation for Flooz-exclusive items, but it’s will no longer prevent you from expanding.
How to Add More Villagers
If you’re want to add more villagers, you only need to do a few things. First, add a new housing unit to your village by buying them in the shop. Each house can hold up to three villagers, after you meet certain “Upgrade” requirements.
The one-story house will hold just one villager. Each villager has their own character levels. Once that villager reaches level 4 through purchases in nearby shops, you can expand the housing unit. Each will require different materials (almost all require at least 1 wood plank) to expand.
Once construction is finished (the completion time increases as your village grows), a new villager will move in. Once both those housemates reach level 7, you can expand the house a second time for a third roommate.
Each housing unit requires two spaces. Additionally, most villagers require certain types of shops or they become unhappy. An icon will appear next to an unhappy villager. You’ll need to place a shop of that type, such as recreation or accessory shops, next to their housing unit. Shop types are shown on the “Shop” page.
Is there a level cap?
Version 1.1.0 was released on September 19th to both Android and iOS. The level cap was raised to level 33. Subsequent updates have raised the cap, though you’ll progress slower after level 35.
As promised, you can purchase a new house at level 21, the “Bot House.” Finally, these new buildings will require Iron to build. You’ll need to complete five quests to reach the Underground Cave. Check the “Unlock the Cave” section above for more help.
How to Add Friends
Since there seems to be a little confusion about how to add friends, I thought this post on Godzilab’s forums would help clarify. Credit goes to Godzilab’s Jerome Lanquetot.
“You can add friends 2 different ways:
Go to your Game Center app, invite your friends. If they have already launched Happy Street while logged in to Game Center, you should be able to see them on the earth.
Click on the “Add your friends” button in the friends menu, accept to connect to Facebook (Happy Street won’t post anything without your authorization). Automatically you will be able to see all your friends playing Happy Street and who are also connected to Facebook.”
(Check the comments below for GameCenter IDs, or leave your GameCenter ID for other players. Please note, the Game Center method is exclusive to Apple users. Android users have to use Facebook.)
The Friend Hotel
Now that you know how to add friends, you may want to look into buying the “Friend Hotel” from the Shop. It works like a regular property for the most part with a few key differences. The hotel has five levels rather than three. Each level can hold more than one animal, however you’ll have to send an invitation to your friends.
Afterwards, an animal from your friend’s town will come to your town. They’ll be in tourist mode and have an increased wallet to show for it. These villagers will have a little, golden star over their heads and will stay in town for 24 hours.
The friend hotel can be upgraded after a certain number of visits. These upgrades will ask for crystals rather than your regular crafting materials.
The crystals come from the forest. Crystals come in three colors, but you can only grow one crystal. My forest, for instance, can only grow red crystals. When it comes time to upgrade, you can send requests to your friends. The color of crystal will show up next to their GameCenter picture.
Friend Hotel Crystal Requirements
Level Two – 3x every crystal
Level Three – 6x every crystal
Level Four – 12x every crystal
Level Five – 30x every crystal
(Thanks for the Level Five requirement, BucRob.)
The Museum was added in the Version 1.5 update. It becomes available at Level 18.
You will need to complete a series of quests from Zoe before you can purchase it. You can find the Museum under the “Special” properties tab for 100,000 coins and 100 rocks.
The Museum is a clickable property that functions similarly to the Christmas Tree from the version 1.2 event. Your friend will use one action per visit when they click on your Museum. Once 5 friends have visited your Museum, the “drop-off” button will appear.
The best ways to get friends to click on your Museum:
- Place your Museum towards the middle of your street
- Visit more than your regular three friends everyday
- Leave a message when you visit a town and ask your friend to return the favor
- Use the property swapping trick found above to ensure clicks on the Museum
- Add more friends… check the comments below for GameCenter and Facebook IDs.
After five drop-offs, you’ll be able to upgrade your Museum to Level Two and a second bus will appear when you hit the “drop-off” button.
After 35 drop-offs, you’ll be able to upgrade your Museum to Level Three. A third bus will drop off visitors. This is also the point where you finally make more from friends clicking on the Museum than if they were to click on other properties.
To upgrade to a Level Four Museum, you’ll need to complete another 40 drop-offs. You’ll get a fourth busload of rich visitors for your troubles.
The final upgrade will require an additional 120 drop-offs.
It’s an awful lot of work for very little gain, isn’t it?
Museum Upgrade Requirements
Level Two – 20x every crystal and 200,000 coins
Level Three – 40x every crystal and 800,000 coins
Level Four – 80x every crystal and 4,000,000 coins
Level Five – 200x every crystal and 15,000,000 coins
There are three types of Flooz-exclusive houses available: the Chipmunk Hut, Cowboy House, and Haunted House. Each houses unique residents in Chipmunks, Cowboys, and Monsters. These residents are NOT customizable.
Upgrading these houses do not require Flooz. Hell, the Chipmunk Hut barely requires any time or materials, though the Cowboy House and Monster House are more in line with regular properties.
By the way, purchasing Flooz will remove advertisements. It may be worth considering, if only to get rid of those annoying pop-ups.
Additionally, each holiday update has brought a themed Flooz house with it. Christmas brought the Christmas House, Chinese New Year brought the Panda House, and St. Patrick’s Day brought the Shamrock House.
Happy Street has been updated for Easter. It’s a minor content update, but people will be interested in the King Keggs structure. It upgrades automatically, like the Christmas Tree before it, after you find hidden Easter Eggs on your friends’ streets. You’ll get rewards based upon how many you find before the event ends on Easter Day (March 31st, 2013).
When you visit a friend’s street, you may see a message stating “X hidden egg(s) left” under the regular message. The eggs are hidden in the foreground between the street and the buildings.
You can find up to 25 eggs a day, though I’m living proof that there’s a bug that lets you go over that number. If you go over that 25 number because there are too many Easter Eggs on friend’s street, the countdown counter will become a negative number. You can continue to collect eggs and effectively break the counter. If you’ve enough friends, you can complete the required numbers in a day.
Eggs needed to upgrade:
Level 2: 20 Eggs
Level 3: 40 Eggs
Level 4: 60 Eggs
Level 5: 100 Eggs
Come back on Easter Day to collect your rewards. Hopefully, these are better than the Mushroom Soups and things we got for Christmas. I’d kill for a load of Circuit Boards for all this work, that’s all I’m saying.
Sortable Recipe List
WS = Workshop
ST = Mountain Studio
Item Name Recipe Ingredients Place Wood Plank 15x Wood log WS Wood Bucket 2x Wood Plank WS Fertilizer 6x Bird's poop, 1x Water, 4x Wood log WS Feather Necklace 1x Rope, 8x Red Feather WS Flower Bouquet 2x Red Tulip, 2x Blue Tulip, 2x Golden Tulip WS Rope 10x Coconut, 1x Water WS Glue 4x Bird's poop, 1x Water WS Paper 20x Wood log, 2x Water WS Book 1x Paper, 1x White Dye, 1x Black Dye WS Pen 2x Red Feather, 10x Wood log WS Paper Lantern 2x Paper, 1x Red Dye, 1x Wood Plank WS Cut Moonstone 3x Moonstone, 2x Wood Plank WS Lucky Token 1x Moonstone, 1x Blue Dye, 1x Water WS Black Lotus 3x Golden Tulip, 3x Blue Tulip, 3x Red Tulip WS Guitar 2x Wood Plank, 2x Rope WS Black Belt 1x Black Lotus, 10x Wool WS Rainbow fish 1x Black Lotus, 8x Edelweiss, 1x Carp WS Magnifying Glass 5x Iron, 1x Pearl of Light WS LED 10x Glowing Mushroom, 1 Pearl of Light, 10x Iron WS Printed Circuit 5x Iron, 1x Wood Plank, 1x Green Dye WS Skateboard 1x Wood Plank, 1x Blue Dye, 2x Glue WS Apple Juice 5x Apple Camp Cider 1x Apple Juice, 1x Golden Tulip Camp Love Potion 1x Mushroom, 2x Toadstool Camp Mushroom Soup 10x Mushroom, 4x Toadstool Camp Mushroom Grog 6x Toadstool Camp Baked Salmon 5x Mushroom, 1x Salmon Camp Fish Soup 3x Trout, 2x Carp, 1x Salmon Camp Snake Potion 2x Bat Tooth, 10x Red Tulip, 10x Blue Tulip Camp Energy Drink 10x Glowing Mushroom, 1x Water Camp Birthday Cake 10x Apple, 2x Golden Tulip Camp Blue Dye 3x Blue Tulip, 1x Water Camp White Dye 3x Edelweiss, 1x Water Camp Red Dye 3x Red Tulip, 1x Water Camp Orange Dye 1x Yellow Dye, 1x Red Dye Camp Yellow Dye 3x Golden Tulip, 1x Water Camp Green Dye 1x Blue Dye, 1x Yellow Dye Camp Purple Dye 1x Blue Dye, 1x Red Dye Camp Black Dye 1x Blue Dye, 1x Red Dye, 1x Yellow Dye Camp Cut Stone 25x Rock ST Stone Anvil 4x Cut Stone ST Brick Oven 100x Wood log, 3x Cut Stone, 1x Wood Plank ST Hammer 2x Wood Plank, 1x Rope, 1x Cut Stone ST Dragon Idol 10x Bat Tooth, 1x Cut Moonstone, 1x Glue ST Iron Bar 15x Iron ST I-Beam 60x Iron ST Gear 20x Iron, 1x Iron Bar, 4x Bat Tooth ST Iron Oven 1x Brick Oven, 1x Iron Bar ST
Tailor Clothing List
Happy Street updated to Version 1.5, just in time for St. Patrick’s Day, and added the Tailor crafting station. The Tailor is located under the “Special” tab and is available after you reach Level 11.
To use the clothes, touch the villager you want to wear the clothes and select “Dress Up”.
Clothing Item Materials Time Unicorn Hat 10x Flooz 15 min Octopus Hat 5x Wool, 1x Purple Dye 2 Hr Sea Star Hat 10x Wool, 1x Yellow Dye 2 Hr Dragon Shoes 1x Wool, 1x Wood Plank, 1x Green Dye 5 min Sheepy Beanie 25x Wool 15 min Sheepy Jacket 50x Wool 2 Hr Dragon Head 10x Flooz 30 min Dragon Body 20x Wool, 4x Wood Plank, 1x Green Dye 1 Hr Devil Hair 10x Flooz 15 min Devil Wings 10x Wool, 1 Green Dye 15 min Angel Hair 10x Flooz 2 Hr Angel Wings 10x Wool, 1x Green Dye 15 min Stichy Beanie 1x Blue Dye, 10x Wood 10 min Punky Hair 2x Rope, 1x Blue Dye 2 Hr Celtic Shirt 15x Wool, 1x Green Dye 30 min Poopy 50x Bird Poop 5 min Celtic TShirt 10x Wool, 1x Green Dye 15 min Afro 5x Wool, 5x Rope 5 min
About the Author
|Fade to Slack is a founding member of Delta Attack, an American expatriate in South Korea, and a true believer in the legitimacy of mobile gaming.
Keep up with him on Twitter at https://twitter.com/Fade2Slack so he can justify having a Twitter account.
Fade to Slack has written 308 posts on Delta Attack.