Final Fantasy Dimensions introduces F-Abilities (or Fusion Abilities), a new spectrum of techniques that can be randomly learned when the right conditions are met. Some of them are pretty helpful, but the game doesn’t do a great of job of explaining what they are or how to acquire them. Learn how to get them with our F-Ability FAQ.
If you’re looking for a Job Ability guide instead, then click here.
WHAT IS AN F-ABILITY?
The “F” in F-Ability stands for Fusion. Fusion abilities are techniques that combine the effects of two other skills into something new, with unique and sometimes powerful results. Once learned, a character can use a fusion ability regardless of his or her job, and without having to use up precious ability slots. F-Abilities are ready to use at all times, as long as you have the MP required to perform them.
SO HOW DO YOU LEARN AN F-ABILITY?
In order to learn a specific F-Ability, a character must first equip the two skills required for the fusion. These skills are often exclusive to a certain job, so it may take some leveling up within a job before the skill becomes available. With both skills equipped, you now have a small chance of learning the fusion (1 in 10 or so) whenever you use either skill in battle.
For example, the NAB GIL F-Ability requires you to have the skills BASH and PICKPOCKET ready on the same character. BASH is a battle skill that can be learned by leveling up as a Warrior, and PICKPOCKET can be learned while leveling up as a Thief. With both abilities equipped, you now have a chance to learn NAB GIL whenever you perform either BASH or PICKPOCKET in battle.
You will know you got the F-Ability when your character suddenly performs it. Once that happens, it’s yours forever, and you won’t need BASH or PICKPOCKET equipped any longer to use it.
It may take a number of tries to learn the F-Ability you’re going after, but rest assured that as long as your character has both abilities equipped and can use both of them in battle, you will unlock it with persistence. Some come really quick, others can take a while. None of them should take too long, though.
The F-Abilities in this list can be learned and performed by both the warriors of Darkness and Light.
MAGIC MISSILE (8MP)
Requires Poison + Poisona (LV2 Black Magic and LV1 White Magic)
Deals magic damage to a single target.
MAGIC BOMB (10MP)
Requires Cure + Fire (LV1 White Magic and LV1 Black Magic)
Deals magic damage to a single target.
MAGIC BOMB 2 (16MP)
Requires Cura + Fira (LV3 White Magic and LV3 Black Magic)
Deals magic damage to a single enemy. Stronger than Magic Bomb.
MAGIC BOMB 3 (48MP)
Requires Curaga + Firaga (LV7 White Magic and LV6 Black Magic)
Deals magic damage to a single enemy. Stronger than Magic Bomb 2.
NAB GIL (6MP)
Requires Bash + Pickpocket (LV3 Warrior and LV1 Thief)
Attacks an enemy and steals gil.
THUNDER SLASH (9MP)
Requires Strike + Thunder (LV1 Warrior and LV1 Black Magic)
Deals lightning damage to a single enemy.
GALE CRESCENT (7MP)
Requires Kick + Sylph (LV1 Monk and LV1 Summon Magic)
Deals wind damage to all enemies.
SELF DESTRUCT (88MP)
Requires Focus + Firaga (LV3 Monk and LV6 Black Magic)
Deals damage to a single target equal to own HP and causes self to be knocked out.
PIERCING BLAST (18MP)
Requires Aurablast + Attune Blade (LV6 Monk and LV8 Red Mage)
Deals magic damage to a single target. Passes through reflect.
Requires Berserk + Ifrit (LV6 White Magic and LV3 Summon Magic)
Deals fire damage to all allies and enemies.
DEEP FREEZE* (38MP)
Requires Stop + Shiva (LV5 Black Magic and LV3 Summon Magic)
Deals ice damage to a single target and causes time to stop, preventing action.
DARK JUDGEMENT* (38MP)
Requires Vacuum Wave + Diabolos (LV15 Monk and and LV6 Summon Magic)
Deals damage to all enemies equal to one-quarter of current HP.
GRAND DELTA* (54MP)
Requires Thundaga + Ramuh (LV6 Black Magic and LV2 Summon Magic)
Deals lightning damage to all enemies and inflicts Paralysis, halting actions.
* These summon F-Abilities only become freely available to both parties during Chapter 4.
ABILITIES EXCLUSIVE TO WARRIORS OF LIGHT
AQUA BREATH (22MP)
Requires Blizzara + Blizzard Breath (LV3 Black Magic and LV2 Dragoon)
Deals water damage to all enemies.
BATTLE ORDERS (6MP)
Requires Flee + Aiding Anthem (LV3 Thief and LV1 Bard)
Switches rows for all allies.
Requires Protect + Brave Ballad (LV3 White Magic and LV5 Bard)
Reduces physical damage received and increases ATK for a single ally.
BOOST JUMP (10MP)
Requires Enrage + Jump (LV7 Warrior and LV8 Dragoon)
Attacks from the air to deal heavy damage. Cannot be attacked while jumping.
WHITE DRAW (12MP)
Requires Blink + Lancet (LV5 White Magic and LV13 Dragoon)
Consumes MP to restore MP to all allies.
LIVELY LIED (23MP)
Requires Healing Breath + Restful Refrain (LV6 Dragoon and LV9 Bard)
Restores HP for all allies and enemies.
WHITE WIND (45MP)
Requires Chakra + Healing Breath (LV13 Monk and LV6 Dragoon)
Restores all allies’ HP based on own HP.
FINAL HEAVEN (35MP)
Requires Earthshatterer + Holy (LV20 Monk and LV8 White Magic)
Deals holy damage to a single enemy.
LIFE DIVIDER (32MP)
Requires Mug + Pommel (LV16 Thief and LV3 Paladin)
Damages a single enemy then restores that enemy’s HP.
ALABASTER VEIL (55MP)
Requires Guard + Benediction (LV9 Paladin and LV9 Seer)
Places Protect, Shell, Haste, and Regen on a single ally.
Requires Haste + Swift Shanty (LV6 White Magic and LV14 Bard)
Speeds up the passing of time for all allies.
Requires Esuna + Angelic Aria (LV7 White Magic and LV17 Bard)
Removes all status effects from all allies.
VALIANT BLOW (55MP)
Requires Assault + Charge (LV17 Warrior and LV1 Paladin)
Deals damage to a single enemy. Damage increases as HP decreases.
MIGHTY WALL (96MP)
Requires War Cry + Mighty Guard (LV15 Warrior and LV7 Paladin)
Reduces physical and magic damage received and raises ATK of all allies.
FULL CURE (150MP)
Requires Curaga + Dragon Soul (LV7 White Magic and LV20 Dragoon)
Restores all HP and removes all status effects for all allies.
Requires Dispel + Alexander (LV8 White Magic and LV6 Summon Magic)
Removes magic effects from all enemies.
Requires Dire Dirge + Wide Slash (LV20 Bard and LV17 Paladin)
Deals magic damage to all enemies.
MEGA RAISE (99MP)
Requires Araise + Bahamut (LV8 White Magic + LV7 Summon Magic)
Revives all allies and restores half of their maximum HP.
ABILITIES EXCLUSIVE TO WARRIORS OF DARKNESS
Requires Lotus Strike + Precise Shot (LV4 Monk and LV1 Ranger)
Deals heavy damage to a single enemy and causes their wait time to increase.
Requires Riposte + Darkness (LV11 Monk and LV1 Dark Knight)
Either makes self impervious to normal attacks or take heavy damage and fiercely counter attacks until next turn.
Requires Bash + Draw Attacks (LV3 Warrior and LV9 Dark Knight)
Causes Berserk to all enemies and causes enemy attacks to target self.
Requires Kick + Drain Samba (LV1 Monk and LV1 Dancer)
Attacks with a random ability.
PHANTOM RUSH (34MP)
Requires Dropkick + Trance (LV17 Monk and LV20 Dancer)
Attack a single enemy six times.
MOOGLE DANCE (40MP)
Requires Call + Frailty Polka (LV18 Summoner and LV5 Dancer)
Decreases DEF and RES of all enemies.
STEAL HEARTS (23MP)
Requires Steal + Aim: Heart (LV8 Thief and LV8 Ranger)
Inflicts Confuse on all enemies. Sometimes fails and inflicts Berserk on self.
ID BREAK (20MP)
Requires Strike + Quick Shot (LV1 Warrior and LV12 Ranger)
Attacks a single target and inflicts Silence, preventing spell casting.
MISTY CHARGE (10MP)
Requires Enrage + Backup (LV7 Warrior LV14 Ranger)
Attacks a single enemy with an unfailing blow and switches character’s row.
Requires Cura + Curse (Learned from LV3 White Magic and LV3 Dark Knight)
Deals dark damage to a single/all enemy(ies).
Requires Odin + Final Thrust (LV4 Summon Magic and LV17 Dark Knight)
Deals damage and instantly kills a singe enemy.
DARK STAR (86MP)
Requires Meteor + Ebony Slash (LV8 Black Magic and LV20 Dark Knight)
Deals dark damage to all enemies.
SUNDER EARTH (34MP)
Requires Titan + Tremor (LV3 Summon Magic and LV7 Ninja)
Deals heavy earth damage to a single target. Likely to miss.
Requires Vacuum Wave + Gale (LV15 Monk and LV8 Ninja)
Deals wind damage to a single target.
Requires Raging Fist + Image (LV18 Monk and LV17 Ninja)
Attacks an enemy for a number of times equal to the number of own images.
Requires Wonder Step + Stunner (LV16 Dancer and LV14 Ninja)
Inflicts all statuses afflicted on self to a single enemy.
Requires Spreadshot + Assassinate (LV20 Ranger and LV18 Ninja)
Attacks a single enemy three times.
Requires Flare + Bahamut (LV8 Black Magic and LV7 Summon Magic)
Deals magic damage to all enemies. (Please note that the game mistakenly describes Gigaflare as only dealing damage to a single enemy.)
Need help with job abilities? Check out our Final Fantasy Dimensions Job Skill FAQ!Tweet
About the Author
|Mark A. Brooks uses the A. initial in his name so as to seperate himself from the teeming legions of other Mark Brookses (there are at least 65,000 in the state of Michigan alone).
Keep up with him on twitter, because why not. @unoriginalG
Mark A. Brooks has written 574 posts on Delta Attack.