Everything’s… kind of lame.
Why’d I pay to play this stu-pid thing?
Can you tell me why did I…
Why did I buy a sequelized game?
We’ve all bought sequels to the games we loved in the past. It’s understandable. But over time and multiple iterations, the things we loved about original game get lost in the name of progress. Sometimes a creative change is to blame. Other times, well, it’s the times that are a-changin’.
The key to a successful franchise? Make a game that people love, then make a sequel that does slightly more of what they love. Then, ditch all the people who made those games great and give the next team a list of things to throw into the next installment with no idea of how to implement them. Maybe draw a picture or something. Money follows!
Join Mark A. Brooks, Markham Asylum, and Fade to Slack as Delta Attack chats about games and what we’re just sick of seeing. Great franchises don’t die, they just get worse and worse because the built-in-audience will pay for them regardless. How does Ed Boon still have a job…?
iTunes Link: Delta Attack PodcastTweet
About the Author
|Fade to Slack is a founding member of Delta Attack, an American expatriate in South Korea, and a true believer in the legitimacy of mobile gaming.
Keep up with him on Twitter at https://twitter.com/Fade2Slack so he can justify having a Twitter account.
Fade to Slack has written 330 posts on Delta Attack.