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Review: Fieldrunners 2 (iOS)

Tuesday, October 30th, 2012 by

I’ll admit the original Fieldrunners didn’t do much to get my motor going. Honestly, its entertainment value was clipped short by its repetitious nature. It wasn’t a bad game or anything like that – it was merely okay. You won’t hear me calling Fieldrunners 2 okay, though. No, no – it’s way too freakin’ sweet for that.

Fieldrunners 2 is a ton of fun, and one of the most polished gems there is in the tower defense genre. The amount of variety jammed in the game is astonishing, and well worth the high-ish price of $2.99 (much has been said about how spoiled we iOS gamers can be on cost). The animations and art direction are superb, even by app standards. The controls are about as perfect as you could hope for, too.

Getting back on the topic of variety: it’s Fieldrunners 2’s greatest stregth. You’re never condemned to just survive wave after wave of incoming enemies. While survival is, admittedly, the essential crux of the game, there are plenty of game modes peppered into Fieldunners 2’s beefy campaign.

Many stages will require you to make elaborate mazes to funnel enemies for maximum punishment. Puzzle stages will test your wits, and timed stages will test your ability to clear out fieldrunners in a hurry. Every stage is crafted in a cunning manner that rewards clever play.

If a tower defense game is defined by its towers, then Fieldrunners 2 is massively cool. There are a ton of towers available, many of which can be unlocked through persistent play. Some towers can be purchased with in-game currency, others are won by earning enough stars in the campaign. Some towers are the standard stuff you’re used to seeing in TD, like slow-down and splash damage. Others are really unique, like the dreaded gate towers, which atomize anything that passes between two of them.

Casual players will probably never see some of the game’s crazier towers; they’re reserved for those who can step to the game’s toughest challenges and come out victorious. Believe me when I say it’s no easy task to 3 star every stage. It’s nice that Fieldrunners 2 caters to all levels of play, though, and you can bounce back and forth between casual and hard as needed.

Fieldrunners 2 is one of the good ones, folks. Your iPhone just shouldn’t be without it. It’s got that addictive juice surging through it. If you find yourself playing it for hours and hours, putting off things you should be doing so you can get your fix instead, then you can’t blame me. I totally warned you.

5 star

About the Author

Mark A. Brooks uses the A. initial in his name so as to seperate himself from the teeming legions of other Mark Brookses (there are at least 65,000 in the state of Michigan alone). Keep up with him on twitter, because why not. @unoriginalG

Mark A. Brooks has written 642 posts on Delta Attack

2 Responses to “Review: Fieldrunners 2 (iOS)”

  1. AlecShobin says:

    Thanks for checking out our game! Glad to hear you enjoyed it :)

    • Mark A. Brooks says:

      Many an hour was lost to this little gem. I don’t if I should thank you guys, or curse you for all that lost time! I’ll go with thanks, though, because it’s really an awesome game. Well done!

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