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DeltaAttack’s 2012 Game of the Year (GOTY)

Monday, January 14th, 2013 by

2012 goty

Ashes to Ashes; Dust to Dust; 2012 was a bust; but electing Game of the Year is a must.

This year, DeltaAttack’s authors each select a Game of the Year that was amazing for whatever damn reasons they feel like, on whatever damn platform they played it on.

Eager gamers want to know: What games does DeltaAttack consider Game of the Year? (hit the jump)

borderlands 2

2012 was more a trip into the past for me, so I didn’t hit up as many current titles as I usually do. It was also something of a honeymoon period with iOS gaming; my PS3 was powered off for days at a time (usually unheard of in this household). But there was one game that I knew would be the cat’s proverbial tits well before I actually got my hands on it, and that game is none other than Borderlands 2.

What I didn’t anticipate, though, was just how much better it would be than the first. Smarter, funnier, deeper. The struggle to free Pandora from Handsome Jack’s iron grip is just plain awesome. Everything that made the first game tick so well was brought back and kept solid, including the original protagonists, who would have very important roles to play in this new, ass-kicking story.

Borderlands 2 is just crazy fun, and it has a sense of humor that doesn’t stop. Also, fucking gun slots. Need I say more?

Damn it, I need to start playing games the year they come out. Many pre-2012 games would have been contenders if only they were released in 2012, including Dead Space 2, Enslaved: Odyssey to the West, Ico and Shadow of the Colossus Collection, and 9 Hours 9 Persons 9 Doors. But what can I do about it? I’m only one person. C’est la vie.


theatrhythm final fantasy

Theatrhythm Final Fantasy. Fuck yeah. For a nerd like me that has played nearly every Final Fantasy game and whose iPod is mostly filled with video game music, Theatrhythm is an infinite cornucopia of nerdgasms. I thought I was done with music-interaction games until this exceptional title gave a much-needed boost to the low selection of worthwhile 3DS experiences. Suffice it to say that I’ve played it for 23 hours, have accumulated over 42,000 rhythmia, and have unlocked 3 characters. And that was just in 2012…


the walking dead telltale game

The Walking Dead by Telltale Games, Season 1. I don’t think I’ve been so engrossed in anything since Final Fantasy IV (II) on SNES and Ultima Underworld on PC. It started with the comics; a friend let me borrow 7 years’ worth in trade format (6-month volumes), which I voraciously devoured in one long weekend. Then they made the TV series, for which I had pretty low expectations, but was once again blown away by a story that was quite different but just as gripping.  Now the game, which takes place in the same nightmarish zombie apocalypse, except that you have to make the tough choices about what to steal, who to back up, who to tell to fuck off, who to save, who to kill, and deal with the repercussions of those decisions for the rest of the game.

Though the graphical-adventure segments can sometimes be a little unintuitive and annoying, overall this is an amazingly done series. Like all things Walking Dead, when I finished it, I immediately went through withdrawal and wanted more. I look forward to experiencing the story of season 2 and to seeing how my prior actions impact new events.

2012 was a great year for all mobile gamers, but iOS gamers in particular got a treat. Perhaps it’s a trick, honestly, as Super Hexagon’s insane difficulty is borderline torture. Terry Cavanaugh’s mobile sadism simulation is as minimal as they come, but I cannot stop playing it. You guide a triangle through an ever-closing corridor by moving left or right. The premise is simple; the learning curve is steep.

I am awful at Super Hexagon. I see videos where people, including the game’s creator himself, last over a minute in the hardest mode, and I feel nothing but envy. I fail, over and again, despite my best efforts and hundreds of games. Then, all that practice pays off. Few things bring me as much joy as hearing “Excellent” and knowing I just bested my previous record, only to have that joy come crashing down as I slam into a wall milliseconds later.

Super Hexagon is a game that must be seen to be understood.

If that was a lot to take it, bear in mind that “Hard” is Super Hexagon’s lowest difficult setting.

While games like Lili and Infinity Blade II will sell you with graphics, Super Hexagon sells you with sheer action and hypnotic gameplay. “Just one more game,” you’ll say to yourself, and as you die 2.52 seconds later you’ll say it once more.

Super Hexagon would be easy to dismiss. Don’t. You’re just doing yourself a disservice.

Dungeon Village on Android & iOS was the game I sunk the most time into, and I felt it was one of the most interesting games I’d ever played with its mix of focus on both town-development and hero-development with a mix of “questing”. I’d never thought I’d play any mobile game as much as I played this since I am notoriously snobby about the depth and quality of the games I play and have thus kept to the PC platform for the majority of my preferred games. If Diablo III hadn’t been such a let down, perhaps this wouldn’t have been the first year that I elect a mobile platform game as my Game of the Year. Although I didn’t begin playing until December of 2012 (it was released on March 2, 2012), I easily logged more hours in this game than any other game on any other platform that I played in 2012.


So did we mention your personal Game of the Year for 2012? Let us know in the comments.

About the Author

I was introduced to video games on the Atari 2600, and quickly moved to a Nintendo, where The Legend of Zelda, Metroid, and Dragon Warrior dominated my early non-Mario years. Now days, I do mostly PC gaming, and some console gaming. I’ve been in and out of rehab, and there’s no saving a nerd like me.

ikecube has written 101 posts on Delta Attack

3 Responses to “DeltaAttack’s 2012 Game of the Year (GOTY)”

  1. Brian Kerr says:

    Journey. It was a lean, beautiful, and unique experience.

    Helps that Journey was released at the most stressful time of my life (so far?). I’d play it or just hang out in the game, late at night, to take the edge off the day and go someplace else for a bit.

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