Final Fantasy Dimensions incorporates a classic FF-style job system that can be a little confusing at times, even for series veterans. Since it pays to spend JP wisely in Dimensions, you may find our Job Skills Guide helpful in plotting out which jobs to utilize so you can strategically pursue the best skills. Learn more about job abilities here!
If you are looking for an F-Ability (Fusion Ability) guide instead, then click here.
HOW TO READ THIS GUIDE
The LV number assigned to each skill is the Job Level needed to unlock it. For convenience, abilities are presented in the order they are learned.
Skills highlighted in BLUE are skills that, once learned, can be equipped regardless of a character’s current job. These skills require ability slots to equip.
Skills highlighted in ORANGE are abilities that are specific to that job’s primary skill set, such as Battle Arts, Martial Arts, Bardsong, etc. They can still be used by any other job, so long as the relevant skill set is equipped.
Finally, you will see the ability description (as described by the game) followed by the MP cost to use that ability.
If you’re looking for a specific skill or job, press CTRL+F to bring up your browser’s search utility and type in your query.
WARRIOR SKILLS
LV1 - BATTLE ARTS
2 slots to equip
Grants the ability to use Battle Arts abilities.
LV1 - STRIKE
Battle Arts skill
Deals a critical attack to a single enemy. (4MP)
LV3 - BASH
Battle Arts skill
Deals damage to a single enemy and inflicts Confuse, causing it to attack randomly. (5MP)
LV5 - COUNTER
1 slot to equip
Sometimes counterattacks when hit by a physical attack.
LV7 - ENRAGE
Battle Arts skill
Lowers own DEF but raises ATK. (5MP)
LV13 - STR + 20%
1 slot to equip
Increases STR by 20%.
LV15 - WAR CRY
Battle Arts skill
Increases ATK for all allies. (24MP)
LV17 - ASSAULT
Battle Arts skill
Deals damage to a single enemy based on own HP but puts self into a critical state. (28 MP)
LV20 - DOUBLE ATTACK
Battle Arts skill
Attacks a single target twice in a row. (16 MP)
MONK SKILLS
LV1 – MARTIAL ARTS
2 slots needed
Grants the ability to use Martial Arts abilities.
LV1 – KICK
Martial Arts skill
Deals damage to all enemies. (1MP)
LV3 – FOCUS
1 slot needed
Stores power to increase strength of next ability. Can store 3 times.
LV4 – LOTUS STRIKE
Martial Arts skill
Randomly inflicts Sleep, Paralysis, Slow, or Instant Death on a single enemy. (8MP)
LV6 – AURABLAST
Martial Arts skill
Deals light damage to a single target. (14M)
LV8 – VIT + 20%
1 slot needed
Increases VIT by 20%.
LV11 – RIPOSTE
1 slot needed
Until next turn, a chance to nullify and counter a normal attack.
LV13 – CHAKRA
Martial Arts skill
Restores HP and removes Sleep, Confuse, Paralyze, Berserk, and Curse on a single target. (24MP)
LV15 – VACUUM WAVE
Martial Arts skill
Halves an enemy’s HP. (18MP)
LV17 – DROPKICK
Martial Arts skill
Damages a single enemy and inflicts Confuse, causing it to attack randomly. (29MP)
LV18 – RAGING FIST
Martial Arts skill
Attacks a single enemy multiple times. (30MP)
LV20 – EARTHSHATTERER
Martial Arts skill
Deals earth damage to all enemies. (28MP)
THIEF SKILLS
LV1 – PICKPOCKET
1 slot needed
Steals gil from an enemy.
LV3 – FLEE
1 slot needed
Flees from battle.
LV5 – ITEM FINDER
1 slot needed
Enemies are more likely to drop items.
LV8 – STEAL
2 slots needed
Steals an item from an enemy.
LV12 – VIGILANCE
1 slot needed
Prevents sneak attacks and back attacks.
LV14 – SPD + 10%
1 slot needed
Increases SPD by 10%.
LV16 – MUG
2 slots needed
Attacks and steals an item from an enemy.
LV20 – TREASURE HUNTER
1 slot needed
Enemies are more likely to drop rare items.
RED MAGE SKILLS
LV1 – RED MAGIC LV. 1
2 slots needed
Grants the ability to cast Lv. 1 White and Black Magic.
LV3 – HP + 20%
1 slot needed
Increases HP by 20%.
LV5 – RED MAGIC LV. 2
2 slots needed; replaces Red Magic Lv. 1
Grants the ability to cast Lv. 2 White and Black Magic.
LV8 – ATTUNE BLADE
1 slot needed
Until next turn, stops the next spell used and converts it to MP.
LV11 – RED MAGIC LV. 3
2 slots needed; replaces Red Magic Lv. 2
Grants the ability to cast Lv. 3 White and Black Magic.
LV13 – RED MAGIC LV. 4
2 slots needed; replaces Red Magic Lv. 3
Grants the ability to cast Lv. 4 White and Black Magic.
LV16 – MAGIC BLADE
2 slots needed
Grants the ability to use the following Magic Blade abilities (as long as you’ve purchased the corresponding spell):
Burning Slash (8MP) – Attacks a single target, dealing fire damage.
Freezing Slash (8MP) – Attacks a single target, dealing ice damage.
Arcing Slash (8MP) – Attacks a single target, dealing lightning damage.
Putrid Slash (8MP) – Attacks a single target, causing periodic damage.
Muted Slash (8MP) – Attacks a single target and inflicts Silence, preventing spell casting.
Drowsy Slash (8MP) – Attacks a single target and inflicts Sleep, preventing action.
Draining Slash (10MP) – Attacks a single target and absorbs HP.
Osmotic Slash (10MP) – Drains MP from a single target.
Curative Slash (8MP) – Restores HP to the attacked target.
Stoning Slash (20MP) – Attacks a single target and inflicts Petrify, turning it to stone.
LV20 – DOUBLECAST
2 slots needed
Casts equipped magic twice in succession.
WHITE MAGE SKILLS
LV1 – WHITE MAGIC LV.1
2 slots needed
Grants the ability to cast Lv. 1 White Magic.
LV3 – WHITE MAGIC LV. 2
2 slots needed; replaces White Magic Lv. 1
Grants the ability to cast Lv. 2 White Magic.
LV5 – MND + 20%
1 slot needed
Increases MND by 20%
LV7 – WHITE MAGIC LV. 3
2 slots needed; replaces White Magic Lv. 2
Grants the ability to cast Lv. 3 White Magic.
LV9 – WHITE MAGIC LV. 4
2 slots needed; replaces White Magic Lv. 3
Grants the ability to cast Lv. 4 White Magic.
LV12 – WHITE MAGIC LV. 5
2 slots needed; replaces White Magic Lv. 4
Grants the ability to cast Lv. 5 White Magic.
LV15 – WHITE MAGIC LV. 6
2 slots needed; replaces White Magic Lv. 5
Grants the ability to cast Lv. 6 White Magic.
LV18 – WHITE MAGIC LV. 7
2 slots needed; replaces White Magic Lv. 6
Grants the ability to cast Lv. 7 White Magic.
LV20 – MENTAL DISCIPLINE
2 slots needed
Halves MP usage in battle.
BLACK MAGE SKILLS
LV1 – BLACK MAGIC LV. 1
2 slots needed
Grants the ability to cast Lv. 1 Black Magic.
LV3 – BLACK MAGIC LV. 2
2 slots needed; replaces Black Magic Lv. 1
Grants the ability to cast Lv. 2 Black Magic.
LV5 – INT + 20%
1 slot needed
Increases INT by 20%.
LV7 – BLACK MAGIC LV. 3
2 slots needed; replaces Black Magic Lv. 2
Grants the ability to cast Lv. 3 Black Magic.
LV9 – BLACK MAGIC LV. 4
2 slots needed; replaces Black Magic Lv. 3
Grants the ability to cast Lv. 4 Black Magic.
LV12 – BLACK MAGIC LV. 5
2 slots needed; replaces Black Magic Lv. 4
Grants the ability to cast Lv. 5 Black Magic.
LV15 – BLACK MAGIC LV. 6
2 slots needed; replaces Black Magic Lv. 5
Grants the ability to cast Lv. 6 Black Magic.
LV18 – BLACK MAGIC LV. 7
2 slots needed; replaces Black Magic Lv. 6
Grants the ability to cast Lv. 7 Black Magic.
LV20 – MAGIC FONT
2 slots needed
Increases strength of magic by 50% while in battle.
SUMMONER SKILLS
LV1 – SUMMON LV. 1
2 slots needed
Grants the ability to cast Lv. 1 Summoning Magic.
LV5 – MP + 20%
1 slot needed
Increases MP by 20%.
LV7 – SUMMON LV. 2
2 slots needed; replaces Summon Lv. 1
Grants the ability to cast Lv. 2 Summoning Magic.
LV9 – SUMMON LV. 3
2 slots needed; replaces Summon Lv. 2
Grants the ability to cast Lv. 3 Summoning Magic.
LV12 – SUMMON LV. 4
2 slots needed; replaces Summon Lv. 3
Grants the ability to cast Lv. 4 Summoning Magic.
LV15 – SUMMON LV. 5
2 slots needed; replaces Summon Lv. 4
Grants the ability to cast Lv. 5 Summoning Magic.
LV17 – SUMMON LV. 6
2 slots needed; replaces Summon Lv. 5
Grants the ability to cast Lv. 6 Summoning Magic.
LV18 – CALL
2 slots needed
Calls forth a random Eidolon without using MP.
LV20 – SUMMON LV. 7
2 slots needed; replaces Summon Lv. 6
Grants the ability to cast all Summoning Magic.
DRAGOON SKILLS
LV1 – DRAGON ARTS
2 slots needed
Grants the ability to use Dragon Arts abilities.
LV1 – FIRE BREATH
Dragon Arts skill
Deals fire damage to all enemies. (10MP)
LV2 – BLIZZARD BREATH
Dragon Arts skill
Deals ice damage to all enemies. (10MP)
LV4 – THUNDER BREATH
Dragon Arts skill
Deals lightning damage to all enemies. (10MP)
LV6 – HEALING BREATH
Dragon Arts skill
Restores HP for all allies. (18MP)
LV8 – JUMP
1 slot needed
Attacks from above for damage. Not attackable while jumping.
LV13 – LANCET
Dragon Arts skill
Absorbs a single enemy’s HP and MP. (8MP)
LV16 – ROAR
Dragon Arts skill
Inflicts Stun on all enemies, resetting their wait time. (19MP)
LV18 – HOLY BREATH
Dragon Arts skill
Deals holy damage to all enemies. (48MP)
LV20 – DRAGON SOUL
Dragon Arts skill
Consumes all HP and MP to completely revive and restore all allies. (64MP)
BARD SKILLS
LV1 – AIDING ANTHEM
Bardsong skill
Heals all allies’ HP while singing for the duration of the song. (22MP)
LV3 – MAGIC MANDRIGAL
Bardsong skill
Increases all allies’ INT and MND while singing for the duration of the song. (22MP)
LV5 – BRAVE BALLAD
Bardsong skill
Increases all allies’ STR while singing for the duration of the song. (22MP)
LV7 – BARDSONG
2 slots needed
Grants the ability to use Bardsong abilities.
LV9 – RESTFUL REFRAIN
Bardsong skill
Stops time and halts all enemies’ actions. (28MP)
LV12 – RUNIC REQUIEM
Bardsong skill
Deals damage to all undead enemies. (34MP)
LV14 – SWIFT SHANTY
Bardsong skill
Increases all allies’ SPD while singing for the duration of the song. (22MP)
LV17 – ANGELIC ARIA
Bardsong skill
Restores all allies’ HP and MP while singing for the duration of the song. (54MP)
LV20 – DIRE DIRGE
Bardsong skill
Deals damage to all enemies based on own missing HP. (44MP)
HEROIC HYMN
Bardsong skill; learned from NPC in Alfheim in the Void. Requires mastered Bard.
Increases all allies’ STR, INT, MND, and SPD while singing for the duration of the song. (55MP)
MEMORIST SKILLS
LV10 – MEMORANDUM
3 slots needed
Grants the ability to use a randomly chosen equipped ability.
LV20 – RECOLLECT
3 slots needed
Determines all non-HP/MP stats based on collected memories.
PALADIN SKILLS
LV1 – HOLY BLADE
2 slots needed
Grants the ability to use Holy Blade abilities.
LV1 – CHARGE
Holy Blade skill
Damages a single enemy and then all other enemies. (28MP)
LV3 – POMMEL
Holy Blade skill
Attacks a single target and inflicts Paralyze, halting actions. (15MP)
LV5 – COVER
1 slot needed
Takes damage in place of critically injured allies.
LV7 – MIGHTY GUARD
Holy Blade skill
Reduces physical and magical damage received by all allies. (48MP)
LV9 – GUARD
Holy Blade skill
Until next turn, nullifies all physical attacks used against self. (10MP)
LV11 – DAMAGE > HP
1 slot needed
Recovers MP proportional to damage suffered.
LV14 – DOUBLEHAND
2 slots needed
Able to equip a weapon in both hands to increase damage.
LV17 – WIDE SLASH
Holy Blade skill
Attacks all enemies. (35MP)
LV20 – IVORY SLASH
Holy Blade skill
Deals light damage to a single target. (28MP)
SEER SKILLS
LV1 – DISPEL
White Magic Lv. 8
Removes magic effects from a single target. (16MP)
LV2 – RES. ELEMENT
2 slots needed
Grants ability to use magic that bolsters elemental resistance.
LV2 – BARLIGHT
Res. Element skill
Creates a barrier around all allies to reduce the next light attack by one-half. (28MP)
LV3 – BARFIRE
Res. Element skill
Creates a barrier around all allies to reduces the next fire attack by one-half. (24MP)
LV4 – BARBLIZZARD
Res. Element skill
Creates a barrier around all allies to reduces the next ice attack by one-half. (24MP)
LV5 – BARTHUNDER
Res. Element skill
Creates a barrier around all allies to reduces the next lightning attack by one-half. (24MP)
LV7 – BARAERO
Res. Element skill
Creates a barrier around all allies to reduces the next wind attack by one-half. (24MP)
LV9 – BENEDICTION
1 slot needed
Restores HP to all allies.
LV12 – BARSTONE
Res. Element skill
Creates a barrier around all allies to reduces the next earth attack by one-half. (24MP)
LV14 – BARWATER
Res. Element skill
Creates a barrier around all allies to reduces the next water attack by one-half. (24MP)
LV16 – BARDARK
Res. Element skill
Creates a barrier around all allies to reduces the next dark attack by one-half. (28MP)
LV18 – WHITE MAGIC LV. 8
2 slots needed; replaces White Magic Lv. 7 and earlier
Grants the ability to cast all White Magic.
LV20 – ARAISE
White Magic Lv. 8
Revives a single target and restores all HP. (54MP)
RANGER SKILLS
LV1 – AIM
2 slots needed
Grants the ability to use Aim abilities.
LV1 – PRECISE SHOT
Aim skill
Attacks a single target with an unfailing strike. (3MP)
LV2 – AIM: MOUTH
Aim skill
Attacks a single target and inflicts Silence, preventing spell casting. (4MP)
LV4 – AIM: LEGS
Aim skill
Attacks a single target and inflicts Stun, resetting its wait time. (4MP)
LV6 – RECOVER
1 slot needed
Recovers a small amount of allies’ HP and MP after battle.
LV8 – AIM: HEART
Aim skill
Attacks a single target and inflicts Confuse, causing it to attack randomly. (6MP)
LV12 – QUICK SHOT
Aim skill
Attacks and decreases the wait time until the next action. (9MP)
LV14 – BACKUP
1 slot needed
Until next turn, automatically follows up on an ally’s attack.
LV16 – ATTACK: VITALS
Aim skill
Attacks and instantly kills a single target. (16MP)
LV18 – ALCHEMY
1 slot needed
Uses two items in succession.
LV20 – SPREADSHOT
Aim skill
Attacks enemies four times at random. (19MP)
DARK KNIGHT SKILLS
LV1 – DARK BLADE
2 slots needed
Grants the abililty to use Dark Blade abilities.
LV1 – DARKNESS
Dark Blade skill
Consumes one-quarter of max HP to deal heavy damage to a single target. (1MP)
LV3 – CURSE
Dark Blade skill
Inflicts Curse and Sap on a single target. (15MP)
LV5 – ONYX WAVE
Dark Blade skill
Consumes one-third of max HP to deal damage to all enemies. (1MP)
LV7 – BACKLINER
1 slot needed
Can attack from the back row without a loss in damage.
LV9 – DRAW ATTACKS
1 slot needed
Draws enemy attacks onto oneself.
LV11 – ABSORB HP
1 slot needed
Recovers HP proportional to physical damage dealt.
LV14 – LAST RESORT
Dark Blade skill
Inflicts Doom on self but increases own stats. (10MP)
LV17 – FINAL THRUST
Dark Blade skill
Deals damage based on own max HP to a single target. More likely to succeed at lower HP levels. (16MP)
LV20 – EBONY SLASH
Dark Blade skill
Deals dark damage to a single target. (28MP)
DANCER SKILLS
LV0 – CURE WALTZ
Dance skill
Restores all allies’ HP. (34MP)
LV1 – DRAIN SAMBA
Dance skill
Absorbs HP from a single enemy. (20MP)
LV3 – OSMOSE DANCE
Dance skill
Absorbs MP from a single enemy. (5MP)
LV5 – FRAILTY POLKA
Dance skill
Decreases all enemies’ STR while dancing for the duration of the dance. (26MP)
LV7 – DANCE
2 slots needed
Grants the ability to use Dance abilities.
LV9 – HEAL WALTZ
Dance skill
Removes Sleep, Confuse, Paralysis, Berserk, and Curse from a single ally. (19MP)
LV13 – SLOW MINUET
Dance skill
Decreases all enemies’ SPD while dancing for the duration of the dance. (28MP)
LV16 – WONDER STEP
Dance skill
Randomly inflicts Sleep, Paralysis, Slow, or Instant Death on all enemies. (44MP)
LV20 – TRANCE
Dance skill
Consumes all MP to increase all stats by a corresponding amount. (10MP)
NINJA SKILLS
LV1 – NINJUTSU
2 slots needed
Grants the ability to use Ninjutsu abilities.
LV1 – FLAME
Ninjutsu skill
Deals fire damage to all enemies. (18MP)
LV1 – FLOOD
Ninjutsu skill
Deals water damage to all enemies. (18MP)
LV1 – BLITZ
Ninjutsu skill
Deals lightning damage to all enemies. (18MP)
LV2 – HEALING PILL
Ninjutsu skill
Restores 30% of a single ally’s maximum HP. (15MP)
LV4 – NOXIOUS GAS
Ninjutsu skill
Inflicts Toxify to a single target, inflicting periodic damage. (12MP)
LV5 – FLASH
Ninjutsu skill
Inflicts Blind to all enemies, decreasing their ACC. (23MP)
LV7 – TREMOR
Ninjutsu skill
Deals earth damage to all enemies. (18MP)
LV8 – GALE
Ninjutsu skill
Deals wind damage to all enemies. (18MP)
LV11 – THROW
1 slot needed
Throws a weapon at an enemy. Thrown weapons disappear.
LV13 – SMOKE BOMB
Ninjutsu skill
Removes the party from battle. (10MP)
LV14 – STUNNER
Ninjutsu skill
Seals a target’s movement and prevents action. (19MP)
LV16 – RESORATIVE PILL
Ninjutsu skill
Restores 60% of a single ally’s maximum HP. (26MP)
LV17 – IMAGE
Ninjutsu skill
Creates an image of self to avoid two physical attacks. (6MP)
LV18 – ASSASSINATE
Ninjutsu skill
Instantly kills a single enemy. (36MP)
LV20 – DUAL WIELD
2 slots needed
Grants the ability to equip a weapon in each hand.
MAGUS SKILLS
LV1 – FLARE
Black Magic Lv. 8
Deals magic damage to a single target. (45MP)
LV2 – BOOST ELEMENT
2 slots needed
Grants the ability to use magic that bolsters elemental attacks.
LV3 – ENFIRE
Boost Element skill
Enchants all allies’ attacks with the power of fire. (18MP)
LV4 – ENBLIZZARD
Boost Element skill
Enchants all allies’ attacks with the power of ice. (18MP)
LV5 – ENTHUNDER
Boost Element skill
Enchants all allies’ attacks with the power of lightning. (18MP)
LV7 – ENAERO
Boost Element skill
Enchants all allies’ attacks with the power of wind. (18MP)
LV9 – CLARITY
1 slot needed
Restores MP to all allies.
LV12 – ENSTONE
Boost Element skill
Enchants all allies’ attacks with the power of earth. (18MP)
LV14 – ENWATER
Boost Element skill
Enchants all allies’ attacks with the power of water. (18MP)
LV16 – ENLIGHT
Boost Element skill
Enchants all allies’ attacks with the power of light. (22MP)
LV18 – BLACK MAGIC LV. 8
2 slots needed; replaces Black Magic Lv. 7 and earlier
Grants the ability to cast all Black Magic.
LV20 – ULTIMA
Black Magic Lv. 8
Deals magic damage to all enemies. (80MP)
…
Need help with Fusion Abilities? Check out our Final Fantasy Dimensions F-Ability Guide!
TweetAbout the Author
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| Mark A. Brooks uses the A. initial in his name so as to seperate himself from the teeming legions of other Mark Brookses (there are at least 65,000 in the state of Michigan alone).
Keep up with him on twitter, because why not. @unoriginalG Mark A. Brooks has written 573 posts on Delta Attack. |





