Ghostbusters, the latest from Beeline Interactive, is a pretty damn good game that can be tough in spots. We’ve got a few tips and tricks up our sleeve to share with you.
When there’s something strange in your neighborhood, you can call on the DA Crew to get you through.
Destructor Events
A new addition in Ghostbusters Version 1.1 is the Destructor Events. It just popped in there!
You may see a “Destructor” countdown timer. It indicates when the Stay Puft Marshmallow Man will appear. Once the event begins, you’ll have 24 hours to fight him ten times. However, he’ll disappear for an hour each time you beat him, making this an all-day thing. You can use 2 power cores to have him re-appear instantly.
The fights are pretty easy, at least if your Ghostbusters are all Level 10. I don’t know if this fight scales to your level. It’s basically you versus the timer, here. The first eight fights are filler that give high cash rewards, but nothing more. The ninth fight pays out 3 Power Cores. That tenth fight gives out loot.
The Destructor UI at the bottom of the screen can be expanded to show the event rewards. This week’s reward was the GB Utility Knife, which raises attack power by 10, and is functionally identical to the Tomb of Lost Souls. So, it’ll be bummer blueberries for some of you.
According to the Version 1.1 release notes, this will be a weekly event. Hopefully, later events will reward you with Spectral Goggles, but that seems awfully generous. Regardless, free loot!
Boss Battle Walkthrough
Floor 4 (90 Slime to Unlock)
This is the first difficulty spike, as you are capped at level 5 and have to contend with an onslaught of monsters. To get through this battle, you’re going to need a specific skill set for your Ghostbusters.
Head back to your Headquarters and touch any of your Ghostbusters to bring up the equipment and ability menu. You must have all your characters at level 5 and the following set-up to make it through the battle:
Michael Prince (Wrangler): Weaken, Taunt
Tara Fitzpatrick (Scientist): Recuperate, Silent Treatment
Michelle Ying (Blaster): Get Angry, Intimidate
The level 5 skills are absolutely vital to survival. You stand absolutely no chance without it. Even with them, you’re going to have to play particularly well to get through the battle. I would also suggest equipping all three characters with an Ecto-Resistant Vest for a little extra defense.
Now, go into the fight like normal. Focus all three Ghostbusters on the first wave. Once a ghost is trapped, another wave will spawn. Have your Scientist begin healing your Wrangler. If she starts to take damage, immediately use her level 5 skill, Silent Treatment, to get ghosts off of her. She has the lowest armor and cannot soak damage well. Be prepared to move her away as well, but keep her away from the sides of the screen.
Continue to focus your Blaster and Wrangler on damage. Move them towards the middle where ghosts will surround them. Once surrounded, have the Blaster use her Intimidate skill to lower the attack power of all the ghosts around her. Then use the Wrangler’s Level 5 “Taunt” skill to have all the ghosts attack him instead of the other Ghostbusters.
Keep an eye on their life gauges. If you cannot make them out well, look for colors. Green is good. Red is bad. Be prepared to use the Scientist’s “Recuperate” ability to regenerate health for six seconds.
If all goes well, you’ll be able to move onto Floor 5 and pick up a few new tech blueprints. If not, well, try again. It took me more than one try to get through the fight. Most of that was learning how to use my abilities properly.
Floor 5
While the previous floors were enemy wave battles, this is a boss battle. Sparky, the ESP Experiment boss, spawns from the start and should be the entirety of your focus. Keep your Ghostbusters away from the plane parallel to him, as he discharges an electric pulse that goes across the screen and can stun your characters while inflicting a large amount of damage. Use your abilities pretty much the same as you did on Floor 4, but focus only on the boss. Ignore every other enemy and focus on killing that jerk. Don’t be afraid to pop your Scientist’s Group Healing ability if you’re in trouble.
Unlike previous floors where you had to survive all enemy waves, this battle is finished when the boss is out of hit points.
After clearing Floor 5, you can hire another Ghostbuster. Joel Holowinsky, another Blaster, can be purchased for $20,000. Be sure to equip him in Ghostbusters HQ.
Floor 6
Before taking on the sixth floor, make sure you purchase Joel Holowinsky unless you already purchased an original Ghostbuster to fill that spot. Level that Ghostbuster up to level 5 (or higher if you picked up Peter Venkman) before fighting the boss. For the purpose of the guide, we’ll assume you went the free route and bought Joel.
Set Joel’s level 5 ability to “Lockdown”. It stuns an enemy and saps energy like a poison effect. Try to nail difficult or troublesome ghosts that can attack more than one character, such as the Football Player or Jabberwocky, with this ability to lock them down and buy some time.
This fight is surprisingly easy considering how difficult the previous two floors were, but it’s also the first difficult fight featuring a full team. The next floor isn’t quite as easy.
You’ll unlock a couple of blueprints and the Senior Wrangler Manual for your troubles.
Floor 7 (1,000??? slimes to unlock)
It will probably take you a while to gather the 1,000 slimes necessary to unlock this Floor 7. On the plus side, this should be more than enough time to level up your Wrangler to level 10. Before entering the battle, make sure you have your Wrangler’s level 10 ability set. Both of Michael Prince’s abilities are passive. Personally, I prefer the Proton Armor to Hunker Down. Increased strength against melee attacks seems more important than a measly 7 defense bonus.
This fight isn’t that difficult if you focus on one enemy at a time. Start off with all four of your characters targeting the first ghost, but move Tara into healing afterwards. Keep an eye on your health and manage the battle the same way as you did Floor 4. By now, you pretty much know how to handle things. Remember to blast any troublesome critters with Joel’s “Lockdown” ability and weaken mobs with Michelle’s “Intimidate” ability.
If a character dies, try not to panic. I had both of my Blasters die fairly early to Class 5 Repeaters, but I was able to survive with just Michael Prince and Tara Fitzpatrick on my first try.
Beating Floor 7 unlocks two more blueprints (Medium Armor Level 3 and Slime Blower Level 4) and the Senior Scientist Manual.
Floor 8 (1,800??? Slime to unlock)
Only one tip for this floor: Deal with the Bat Blobs quickly. They have a high attack rating, but only average health.
By now, you know how to fight each battle. I had no troubles beating Floor 8. Manage the hordes as best as you can, keep them away from your Scientist, gain aggro to your Wrangler, and deal damage with your Blasters. Buy some time with Joel’s “Lockdown” if you get in trouble.
Either I’m much better at this game or the battles are only difficult in the beginning. I’m thinking it’s the latter.
Floor 8 Monsters: Amoeba x3, Jabberwocky x2, Bat Blob x3, Evil Rat x3, Football Player x1, Gargoyle x4, Fat Puker x1, Class 5 Repeater x4
Librarian Mini-Boss
After beating Floor 8, you’ll get another Blue Ectoplasm quest. You’ll have to fight through the Library 8 times, each increasing in difficulty, before you reach “The Librarian” mini-boss battle. This appears to be the first ghost from the Ghostbusters movie. You remember Ray’s brilliant “Get her!” ghost trapping plan, right?
This fight is slightly more difficult than the Floor 8 battle, but it’s still pretty easy. If you find yourself having trouble, you may want to consider switching Tara’s Level 10 ability from “Booster Juice” to “Join Hands” or leveling up your Blasters to Level 10, though I didn’t go that route. The hardest part of the fight is staying alive when the Possessed Books start attacking. Lockdown the Librarian with Joel’s ability as soon as she shows up, and you’ll have an easier go of things.
Floor 9 (2,900??? slime to unlock)
Floor 9 is another rather simple boss battle. It introduces Miss Squiggles, a teleporting ghost. From here on out, I won’t offer up any tips unless I have any difficulty getting through a battle. Keep the same strategy as before, and make sure you have your Level 10 Blaster abilities selected.
Floor 9 Monsters: Jabberwocky x3, Bat Blob x3, Squiggles x1, Class 5 Repeater x5, Evil Rat x2, Gargoyle x2, Fat Puker x1
Sorry, no Veteran Manuals for you, just a couple of blueprints.
Floor 10 (4,200??? slime + 8 blue slime to unlock)
Remember the ESP guy from the Floor 5 battle? Sparky returns and spawns with two Squiggles in tow. He now has another area attack that stuns your characters.
The good news is that he’s not that difficult to defeat, again, if you focus on him early. Have Joel use “Lockdown” from the start, and be ready to use it again later.
The bad news? I’ve beaten it eight times, and each time the game freezes up. There appears to be a bug that is preventing progress, meaning the entire week of grinding out battles for 4,200 slimes was for naught. It may be an isolated issue, as my first time through ended with the storyline progress but one Evil Rat did not run away when Sparky was defeated.
Regardless, until this issue is resolved, I won’t be able to make any progress. My apologies, as these were obviously unforeseen circumstances.
Ghostbusters Version 1.1 released and appears to have fixed the glitchy Sparky fights.
Beating Sparky here will open up a new area of the map with more difficult fights, new enemies, and higher rewards. You’ll also pick up the Blueprints for Level 4 Medium Armor.
It’s kind of a let down after all that work.
Floor 11 (4,700 ??? slime to unlock)
Floor 11 is a bit of a joke. Employ the same strategy, keeping as many enemies on Wrangler as possible, while keeping them away from your Blasters and Scientist. You’ll fight 4 Spiders, 5 Mental Patients, and 2 Bunny ghosts here. Bunnies aren’t difficult, as they have relatively low armor compared to their high attack rate.
You’ll get a pair of Blueprints for your troubles that won’t really help that much.
I could really use the Veteran Manuals to make me feel like I’m not just wasting my time, Beeline.
Floor 12 (720 slime to unlock)
Finally, we get a floor that presents a bit of a challenge. You’ll face a whopping twenty enemies in this fight, including Old Mom, and it’s easy to get overwhelmed or lose track of your characters.
Enemies: Mental Patient x4, Green Alien x6, Bunny x4, Spider x3, Old Mom x3
Focus on taking out the Green Aliens and Spiders as soon as possible. Joel should Lockdown the first Green Alien or Spider you can’t center an attack on. This will give your skill time to cooldown for a second or third use. Michael, as always, should attack powerful hitters, like the Bunny or Mental Patients, as soon as they spawn.
This fight will take a couple of minutes, so don’t be afraid to use your skills early and often.
As of Version 1.2, you’ll now receive the Level 5 M.E.D. Wand blueprints for your troubles.
Floor 13 (800 Slime)
I’ll get more details later, but this floor is really easy. It also introduces the “Werewolf” enemy. The Werewolf can buff surrounding enemies to increase their attack power, but he’s not much of a threat otherwise.
The big news, though, is all the loot behind that door. Finally, we get a Veteran Manual for the Wranglers, plus Level 5 Heavy Armor and Level 5 Proton Pack blueprints.
Also, the Hospital appear on the map. While it’s optional, we’re going to go there next to gather the Blue Slime.
Boogie Man Mini-Boss
The sixth time you fight at the Hospital, you’ll face off against the Boogie Man. He has high defense and a special poison ability that is very dangerous. You may need to move around more than usual to avoid getting killed.
Keep an eye on all your buster’s health, especially Tara or Egon.
Floor 14 (1200 Slime)
Wow, we’re already facing off against the third new enemy in the Disgusting Blog. Something tells me that’s yet another typo from Beeline, as he appears to be a blob, but I’ve seen a few disgusting blogs in my time. Some of them are bookmarked.
Not much here worth mentioning. You’ll face off against your standard enemies. I actually forgot to take a picture, so I cannot give you specifics. However, be prepared for the Disgusting Blogs (they throw annoying, exploding bugs of some sort at you), Old Mom, Spiders, and the like.
Here, you pick up the Veteran Scientist Manual and Level 5 Medium Armor blueprints for your troubles. Bring on the next floor!
Floor 15 (2500 Slime + 8 Blue Slime)
So, Sparky’s name is finally revealed to be Scott Dickinson from the original Ghostbusters movie.
This fight is simple. It’s just your squad versus Scott. No distractions, no other enemies, nothing.
Congratulations. You’ve hit the wall, again. I hope you enjoy waiting around for content as much as I don’t.
Floor 16 (??? Slime)
To be continued…
Where are the Manuals?
Tired of seeing the “Manual needed for lvl 6″ message? Tough. These manuals are found after clearing floors. Each floor basically works as a boss battle, even if there is no boss ghost to be fought.
The Senior manuals allow Ghostbusters to level from 6-10. The Veteran Manuals will allow your Ghostbusters to level from 11-15, Expert Manuals will allow levels 16-20, and one last manual will allow levels 21-25. It is unknown at this time if the levels are capped at level 25.
Senior Wrangler Manual – Beat Floor 6
Senior Scientist Manual – Beat Floor 7
Senior Blaster Manual – Beat Floor 8
Veteran Wrangler Manual – Beat Floor 13
Veteran Scientist Manual – Beat Floor 14
Veteran Blaster Manual – Beat Floor ???
Expert Wrangler Manual – Beat Floor ???
Expert Scientist Manual – Beat Floor ???
Expert Blaster Manual – Beat Floor ???
Ghost Research Lab
Any spirits that you contain can be researched to make new items show up in the shop. Most items have three effectiveness tiers. The first tier unlocks when you capture a ghost for the first time and takes 30 minutes to complete, while tier two and tier three items take 12 and 24 hours, respectively.
Be careful not to accidentally use your Power Cores to complete this research, as I accidentally touched the “Finish Now” button and squandered 12 Power Cores. I’ve no real use for Power Cores, but it would be a traumatic mistake for anyone who’s saving up for their favorite original character.
Ghosts marked with an asterisk (*) are mini-bosses that have only one item tier to research. It takes 24 hours to complete. The Boogie Man research is currently bugged and takes just 30 minutes to complete.
| Ghost Name | Equipment Name | Item Description |
|---|---|---|
| Lab Rat | Amulet of St. Martin | +1/+2/+3 bonus damage to enemies |
| Clinic Volunteer | Boots of Expedited Exit | movement speed up 10%/15%/20% |
| Football Player | Ecto-Resistant Vest | +5/+10/+15 defense |
| Cheerleader | Proton Scope | Extends weapon range |
| Frog | Wells' Hourglass | Slows down target 5%/10%/15% |
| Fat Puker | Pistol Belt | Raises critical strike % rate |
| Evil Rat | Amulet of St. Natra | +3/+5/+7 damage |
| Jabberwocky | White Rabbit's Watch | Shortens time between special attacks |
| Dr. Jacobs * | Obscure Schematic | Chance to reset ability cooldown time |
| Pirate | Treasure Map | Adds $100/$200/$300 to each bust |
| Squiggles | Squiggles' Pin Cushion | Regenerates a buster's health |
| Librarian * | Tome of Lost Souls | +10 damage |
| Gargoyle | Amulet of St. Romanus | Increases M.E.D. Wand healing power |
| Ameoba | Tome of Chirurgery | Regenerates a small amount of buster's health |
| Bat Blob | PKE Absorption Cell | Steals health from ghosts |
| Class 5 Repeater | Crystal Shield Lens | Reflects damage back to melee attackers |
| Mental Patient | Lucky Coin | Raises critical strike % rate |
| Old Mom | Haunted Photo | Increases Defense +16/+19/+? |
| Bunny | Creepy Egg | Increases attack power +5/+7/+9 |
| Spider | Dream Web | Increase M.E.D. Wand power |
| Green Alien | Alien Probe Stick | Regenerates a buster's health |
| Werewolf | Dog Tags | Reflects damage back to melee attackers. |
| Boogie Man * | Puzzle Cube | Steals health from ghosts, stronger than PKE Cell |
| Disgusting Blog | Blob Ring | Slows down target 15%/20%/??% |
Miscellaneous Notes
M.E.D. Wand Upgrade Quest
You may have noticed the quest to upgrade the M.E.D. Wand to Level 3 is bugged. It does complete, however, when you upgrade the Blaster’s Proton Pack to Level 3. In other words, don’t freak out. It’s a typo.
Blue Zombie Taxi
While out in the NYC map area, you’ll occasionally hear a sinister laugh. This is your cue to look for the Blue Zombie Taxi. If you find and tap the Blue Taxi before it reverts to yellow (within twenty seconds or so), you’ll get a one slime reward.
This works out to be far more trouble than it’s worth, but it’s a cool, little Ghostbusters Easter Egg. I believe this is a reference to the zombie taxi driver from the first movie.
Coming Soon: Character Classes and Abilities
TweetAbout the Author
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| Fade to Slack is a founding member of Delta Attack, an American expatriate in South Korea, and a true believer in the legitimacy of mobile gaming.
Keep up with him on Twitter at https://twitter.com/Fade2Slack so he can justify having a Twitter account. Fade to Slack has written 308 posts on Delta Attack. |









