When I first spotted Halfbrick’s Jetpack Joyride on the PSN Store, I couldn’t help but grimace a bit. “Hmmm,” I thought, “Free-to-play on my PlayStation 3. The invasion has begun.” So I ignored it. I ignored the shit out of it. After all, I already had the game on my iPod Touch and I was reasonably certain the PS3 port would be inferior. Also, I’d already played the game from here to hell and back again. I figured that, for me, there was no more fun to be rung from this rag.
When I finally cracked down and downloaded it at the behest of my five year old, I discovered I was only half right. Yeah, the PS3 version feels somewhat goofy compared to its mobile counterpart. But it was every bit as fun. I was getting sucked back into this thing once more, this time on the big screen.
There are immediately noticeable differences between the mobile and console versions of Jetpack Joyride, most notable among them are the buttons. Playing Jetpack Joyride with a controller is odd at first – my first instinct was to try guiding Barry around with the D-pad, resulting in some pretty hilarious missteps. But I quickly got used to it. And after some extensive play with the controller, I really began to appreciate the tactile spring of the X button, particularly when piloting the tap-happy Profit Bird.
So it turns out the game I thought would be a sloppy, cash-grabby port was actually pretty darn respectable. And in the end, immensely enjoyable.
If you somehow missed the Jetpack Joyride boat, either because you don’t own a mobile device or you’ve been living in the woods the past year or so, then it’s not too late. Download it from the PSN and give it a go (the price is free!) – you might just get sucked in like I did. The game supports trophies, too, which is sure to please trophy mongers with penniless pockets.
With Jetpack Joyride busting it’s way onto the PSN, though, one has to wonder: Is this the calm before the storm? Is this the first smattering of water on the windshield – the drop that heralds a looming free-to-play downpour in the pavilion of traditional gaming? Much has been said about free-to-play gaming and its role in the future of the industry. It will be interesting to see if the freemium model can gain a solid foothold in hostile territory.Tweet
About the Author
|Mark A. Brooks uses the A. initial in his name so as to seperate himself from the teeming legions of other Mark Brookses (there are at least 65,000 in the state of Michigan alone).
Keep up with him on twitter, because why not. @unoriginalG
Mark A. Brooks has written 624 posts on Delta Attack.