Let’s continue our journey down the anime rabbit hole with this next batch of MonTowers monsters. These are the beasts that lie in wait within the third tower – the Blood Tower. Included again are pictures, stats, special abilities, and a little bit of lore which may or may not be true.
Looking for other monsters? Jump to a different page:
Novice Tower – Dark Tower - Blood Tower – Doom Tower (1/2) – Doom Tower (2/2) – Brutal Tower (1/2) – Brutal Tower (2/2) coming soon!
BLOOD TOWER MONSTERS
All special abilities listed are for MASTER status monsters.
Atk: 310 | HP: 1430 | Time: 30m | Regen – Iron Skin
Deemed too uncouth by elves and too “pointy-eared” by humans, these halfbreeds are outcasts by nature, often choosing a life of solitude. Many are vagabonds from birth, wandering from place to place and living off the earth.
Atk: 280 | HP: 1620 | Time: 30m | Fury
These undead nasties aren’t vampires in the traditional sense; it’s true they need blood to survive but they aren’t able to spread vampirism like their proper brethren. Vampire Spawn are created via magical means, en masse, and thusly lack the charm and prowess that actual vampires are renowned for.
Atk: 295 | HP: 1781 | Time: 30m | Critical
The scourge of treasure hunters everywhere, mimics resemble ripe and juicy treasure chests… until they open their mouths. Many a careless arm has been lost to these twisted simulacrums. Seasoned adventurers are more sensitive to the presence of mimics, and know to prod suspicious boxes with their swords before reaching to open them.
Atk: 350 | HP: 1622 | Time: 30m | Soul 20%
The blinding light emitted from these elemental beings make them a difficult enemy; it’s virtually impossible to keep them in your direct line of sight. Harnessing a light brighter than the sun, the light elemental is one tough hombre. Until you slap on a pair of shades, that is.
Atk: 352 | HP: 1782 | Time: 30m | Iron Skin – Regen
Deep below the dwelling of the Mountain Dwarves lies the underworld – an impossibly deep network of tunnels where light cannot penetrate. Inhabiting this realm are all manner of forgotten life, including the malicious dark dwarves, who wage their eternal battle with the dark elves.
Atk: 379 | HP: 1840 | Time: 45m | Critical – Dodge
Monks have taken a mandatory vow of celibacy, which helps to explain their voracity in combat. With no acceptable outlet for all those crazy hormonal urges, they take it out on their enemies in a dizzying dance of martial arts brutality.
Atk: 379 | HP: 1926 | Time: 45m | Dodge
Twisted corpses that have been mutated and reanimated by necromancy, ghouls are best known for their awful, awful smell. Seriously, they make zombies smell like a bouquet of roses by comparison. Their stench is so terrible, in fact, that it often incapacitates their victims, leaving them defenseless as they retch.
Atk: 426 | HP: 1811 | Time: 45m | Regen — Fury
Awlbears are the product of perverse sorcery that fuses a bear with an awl (Alsperia’s more fanciful version of the owl) to create a beast of immense power and indiscriminate rage. Don’t let the cute face fool you! It’s all fun and games until she rends the flesh from your bones.
Atk: 407 | HP: 2070 | Time: 45m | Soul 20% — Regen — Iron Skin
The sandmen of Alsperia feed on people’s dreams in order to maintain their own life force. If ever you wake up, sure that you had a vivid dream but unable to remember any details, then its likely that the sandman stole it from you.
Atk: 380 | HP: 2312 | Time: 45m | Critical – Iron Skin
For all their intellect and wisdom, the sphinx spends most of its time grooming itself, forever cursed by its tremendous vanity. You won’t find a shinier head of hair in all the realm, though.
Atk: 493 | HP: 2117 | Time: 1h | Critical — Super Regen
Having spent all of their years deep in the underworld, the dark elves of Alsperia have developed black-tinted skin and eyes that see through the darkness as though it were day. Shine any kind of light in those eyes, though, and they’ll recoil in agony.
Atk: 445 | HP: 2468 | Time: 1h | Soul 20% — Regen
The royal knights of Alsperia are master tacticians and highly-trained combatants. You can always discern a knight’s rank by calculating how much skin is exposed. Less armor = more power.
Atk: 441 | HP: 2665 | Time: 1h | Iron Skin – Regen
The term ‘Half Golem’ is a bit of a misnomer – they aren’t golems at all, and they have a heart and soul. A heart an soul augmented with ingrained chunks of massive steel.
Atk: 516 | HP: 2415 | Time: 1h | Regen – Iron Skin
Combining all the majesty of the giant eagle with all the lovability of the common horse, the hippogriphs of Alsperia are the prized mounts of the royal league of sky knights. The bond between a sky knight and his hippogriph goes beyond symbiosis; a telepathic link can sometimes be formed if the hippogriph allows it.
Atk: 556 | HP: 2392 | Time: 1h | Dodge – Regen – Accel
A deadlier fusion of man and beast there never was; the wereleopard is the ultimate predator. The roar of the wild cat and a flash of spots is often the very last thing their victims witness.
Atk: 523 | HP: 3115 | Time: 1h 30m | Critical – Accel
“Not another antman!” That’s what you hear summoners saying time and time again when taking their chances with the Gachamon. For being such a rare creature, you sure see a ton of them. It’s too bad you can’t trade extras. Not that it matters, because I’m sure you’d be stuck with twenty of them, too.
Atk: 470 | HP: 3565 | Time: 1h 30m | Super Regen — Accel
These vicious giants are endowed with a fast-acting regeneration ability – you can literally watch as freshly dealt wounds seal themselves before your very eyes. Combine that with their size and power and you have yourself one of the most resilient monsters around.
Atk: 630 | HP: 2968 | Time: 1h 30m | Fury — Iron Skin
While not as fearsome as some of Alsperia’s other dragons, it’s still a dragon and that means it should never be taken lightly. The white dragon can blast a large area with a cone of arctic breath, quickly freezing everything in its path.
Atk: 750 | HP: 3062 | Time: 2h | Soul 30% — Regen
Mummies are immensely powerful and highly possessive of their stuff. Where there’s a tomb loaded with treasure, there’s a mummy who won’t let you leave alive. A minor thing like death isn’t going to stop them from retaining what is rightfully theirs.
Looking for other monsters? Jump to a different page:
Novice Tower – Dark Tower - Blood Tower – Doom Tower (1/2) – Doom Tower (2/2) – Brutal Tower (1/2) – Brutal Tower (2/2) coming soon!Tweet
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|Mark A. Brooks uses the A. initial in his name so as to seperate himself from the teeming legions of other Mark Brookses (there are at least 65,000 in the state of Michigan alone).
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Mark A. Brooks has written 626 posts on Delta Attack.