Final Fantasy VI has one of the most memorable casts of characters in the series. In no small part this is because of the very expressive animations compared to what had come before it in the Final Fantasy franchise. Another element contributing to the expressiveness of FFVI’s cast is the dialogue of the various characters throughout the game which didn’t drive the main plot forward but created alternate story arcs that gave the characters interpersonal tensions through which to express their individualistic motivations. It is through this additional dialogue that the various differences in personalities gets expressed.
A popular tool to measure and classify most major personality traits is called the “Myers-Briggs-Jung Type Indicator”, or “MBTI” for short (Jung got the shaft in many publications). This personality type indicator has been around since the 1960s but its roots go back to theories in the 1920s. It is popular today, widely adopted, and discussed not only in academia but also businesses. The results measure each character’s personality as it tends to each of the following MBTI attributes:
Introversion vs. Extraversion – This has to do with the preference of individuals for recharging their energy. If a person needs time and space to get away from everything they tend to be an introvert but if an individual gets energized by being around people then they tend to be an extravert.
Intuition vs. Sensing – This function relates to how an individual gathers data or information. With intuition they trust their gut but with sensing they prefer to see, hear, touch, etc. to get their information.
Thinking vs. Feeling – Deciding what to do with the information gathered above and how an individual does it. Thinking types will often try to reason through the information they have gathered while feeling types will tend to make a decision based on how their information makes them feel.
Judging vs. Perceiving – An individual who falls on the Judging side tends to interpret the world as an ordered (or intended to be ordered) system with discrete states of existence (“right vs. wrong”, “black and white”). Perceiving types tend to interpret the world as continuous, with states of existence in perpetual flux and will tend to be more of the “go with the flow” type.
What does this have to do with Final Fantasy? Well, since we have a dialogue-rich cast of characters, I thought it would be interesting to see if I could figure out their personality types using a web-based text classifier that scans their dialogue for hints about their personality. I wrote a script in a statistical processing language called “R” to evaluate the whole game script for each particular character. Besides some data tables, it also spits out some data about their MBTI results plus some charts for each of the measured dimensions outlined above. I then assembled these charts into the below infographic.
Have you taken the Myers-Briggs assessment? If so, what is your personality type and what Final Fantasy character are you most like?
(click for larger version)
Final Fantasy VI Font: http://gamehacking.org/vb/threads/994-Final-Fantasy-Font
Final Fantasy VI Sprites: http://www.nes-snes-sprites.com/FinalFantasyVINew.html
More Final Fantasy VI Sprites: http://www.spriters-resource.com/snes/ff6/sheet/54688/ (Cid)Tweet
About the Author
|I was introduced to video games on the Atari 2600, and quickly moved to a Nintendo, where The Legend of Zelda, Metroid, and Dragon Warrior dominated my early non-Mario years. Now days, I do mostly PC gaming, and some console gaming. I’ve been in and out of rehab, and there’s no saving a nerd like me.
ikecube has written 101 posts on Delta Attack.