Log in


Game Reviews, News, Guides, and Humor

Author: ikecube

Member Since: 2010-07-17 22:07:11

Posts by ikecube:

Blizzard’s Hearthstone “Fireside Duel” to be Streamed Live

May 9th, 2013 by

Blizzard Community Manager, Phenteo, announced on the official forums yesterday that you will get to check out the next “Fireside Duel” (their quaint name for a video of a match of Hearthstone being played) on a live stream hosted on Twitch.TV:

image

The more I hear and read about Hearthstone, the more excited I get. I never did get into Magic: The Gathering because of the cost involved in even getting a reasonable deck built, and Hearthstone sounds like a way to get deep into the a strategy card game without any (or with minimal) cost in an intellectual property I’m already a big fan of (The Warcraft universe).

I’ve watched all the pre-recorded “Fireside Duel”s to date and I’d expect this one to be available afterwards, but just in case you want to catch it live:

TwitchTV: http://Twitch.tv/PlayHearthstone
Twitter: http://twitter.com/PlayHearthstone

Time zone help:
Los Angeles (U.S.A. – California) Thursday, May 9th, 2013 10:00:00 PDT
New York (U.S.A. – New York) Thursday, May 9th, 2013 13:00:00 EDT
London (United Kingdom – England) Thursday May 9th, 2013 18:00:00 BST
Warsaw (Poland) Thursday May 9th, 2013 19:00:00 CEST
Moscow (Russia) Thursday May 9th, 2013 21:00:00 MSK

Check out these other Fireside Duels on Youtube to get a sense what you might be in for:

Collectable Card Game ‘Hearthstone’ is latest from Blizzard in Warcraft IP

March 23rd, 2013 by

image

Have you heard about Blizzard’s Collectable Card Game “Hearthstone”? It is a Free-to-play game that will be available on Windows/Mac and the iPad, with an Android tablet version in the works. People familiar with Blizzard Intellectual Properties will recognize from the title that it is set in the Warcraft universe. Check this out:

Of course, when I hear “Free to Play” and “Collectable Card Game” together, I instantly smell something amiss. The business model for traditional CCGs are all about buying packs of cards with the hopes of getting some better cards for your customizable deck. So what is the gimmick?

From their press release on 3/22:

Nerdcore Album: 8 Bit Diagrams, Free on Soundcloud

March 22nd, 2013 by

The 8-Bit Boys (nerdcore rappers composed of ytcracker, Entity, The Ranger, and TYT) have had another album in the works going on something like three years now. I still follow the website, and their facebook page, and occasionally even look up their twitter account to see if they are making any progress. Most of the time it feels like vaporware, but then I see glimpses of hope like this:

image

It is a link to their SoundCloud page of  recording of another nerdcore rapper “recruited” to help with the album. That rapper is no other than

Encounters with the Shadow of The Colossus

January 21st, 2013 by

sotctop

Many people fell in love with Shadow of The Colossus back when it was originally released on the Playstation 2 by Team Ico back in October of 2005. I was preoccupied with World of Warcraft at that time, but fortunately that isn’t the case anymore and it has since been re-released on the combo title The Ico & Shadow of the Colossus Collection.

My initial thoughts with this title is that it helped lay the groundwork for one of my favorite titles of the Playstation 3 era: Demon’s Souls. There is no doubt that the art and music and cadence of the gameplay and power differential between Wander and the Colossus share some similarities with Demon’s Souls. Where the experience falls short however, is in the snappiness and responsiveness of the game controls. Every controller input action feels like it is more of a request, through a language interpreter, and Wander, Agro, or the Camera decides just too many moments later to take action.

Regardless, the take-down of the first Colossus, Valus the Minotaur, leaves you with the feeling of courage and determination that gives you just enough motivation to make it through the next challenge. I summarize my experience with each Colossus in a few lines below, and some fellow DeltaAttackers add additional color (charkicker, MarkhamAsylum, and myself). Be warned that there may be spoilers (if you are reading without having finished the game, tsk tsk).

[chairkicker]

By the time you’re cut loose into the ruined lands, you’ve been told and told what to do. In the opening cut scenes it is evident that you’ve stolen your giant, capable horse and that gnarly sword (the kid looks like a clown the first time he “brandishes” it), and you’ve probably stolen the dead girl, too. The gods say, look at that sword, son. Hold it up to the light! OK. You take a few steps outside, on foot or on horseback, and you’re taking in the scope and desaturated flavor of the blighted world, catching your — An on-screen help text says, press the button to hold your sword up! To the light! Screw you, on-screen help text. Wouldn’t it have been neat for the game to trust you to remember what the *gods* told you less than a minute ago, right as the music crescendoed and the game began?

Yep, that would have been neat.
You press the button. A beam of light shoots out of your sword, pointing you in the exact direction you are already facing.
Another short gallop, and a tutorial/obstacle course later, and you’re hanging on for dear life onto the grody fur of a tremendous creature, so all is forgiven, mostly.

Valus, The Minotaur

image

[IkeCube] Intimidating at first, but generally non-threatening, the first Colossus, Valus,  helps us find our courage, and learn the general technique and strategy that will assist us through the subsequent encounters. The satisfaction of taking him down with requiring a retry was incredible.

[Markham Asylum] I love how they introduce this colossus: a violent shaking of the earth, then you see that hoof come into view. It takes up most of the damn screen, which I’m pretty sure made my eyes bug out. One of the things this game does really well is the sense of scale, and this first guy makes you feel like an insect. Team Ico effectively employed Minotaur to teach you the mechanics of slaying colossi. It’s not too challenging, but also not a complete pushover for a first-timer.

Hit The Jump for the rest of the article.

Eternal Champions Remixed by Bone Thugs n’ Harmony

January 19th, 2013 by

image

I’ve been influenced by hip hop and rap my whole life, and I definitely have some guilty pleasures tucked up away in my closet, and 1990’s gangsta rap is certainly one of them. Recently I discovered that the Sega Genesis game, Eternal Champions, was sampled by Bone Thugs n’ Harmony for one or more songs on their E. 1999 Eternal album from 1995. It is known that most rap and hip hop get their tight beats from beat makers who sample old and obscure stuff, and modern “nerdcore” artists frequently sample their beats from video games. But can it be that Bone was the original nerdcore music artist?

Listen to the music videos and you decide.

Free Ventrilo Alternatives

January 18th, 2013 by

image

When I am playing a PC game with my buds online (like Starcraft 2, Diablo III,  Team Fortress 2, Torchlight II, or *cough* World of Warcraft) it is always easier to coordinate your games and more fun if you have these two things:

  • Online Voice Chat Software
  • Beer

While I don’t know of too many free alternatives to beer, there are several good free alternatives to the traditional VoiP for Games software which is Ventrilo.

DeltaAttack’s 2012 Game of the Year (GOTY)

January 14th, 2013 by

2012 goty

Ashes to Ashes; Dust to Dust; 2012 was a bust; but electing Game of the Year is a must.

This year, DeltaAttack’s authors each select a Game of the Year that was amazing for whatever damn reasons they feel like, on whatever damn platform they played it on.

Eager gamers want to know: What games does DeltaAttack consider Game of the Year? (hit the jump)

http://itunes.apple.com/us/album/cloudstone-soundtrack/id625361083?uo=4&partnerId=30