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Game Reviews, News, Guides, and Humor

Author: Fade to Slack

Member Since: 2010-06-26 03:48:15
Website: http://www.deltaattack.com/

Posts by Fade to Slack:

R.I.P. Epinions, from a former Games Advisor.

February 26th, 2014 by

epinions_RIPToday, I’d like to take a little time to talk about and mourn the closure of Epinions. For those somehow unfamiliar with the site, Epinions was one of the earliest user-submitted Internet sites preceding Yelp by around five years. For a couple of years, I was a Games Advisor.

Epinions specialized in consumer product reviews and gave a voice to the voiceless. It brought people together in a way that, until that point, was relegated to primitive message boards and the awful world of chat rooms.

Epinions, at least in the early days, was what represented the best of the Internet.  People were on their best behavior, building a reputation with other members over time for the way they conducted themselves on the site. Reputations mattered and being in a coveted Web of Trust meant others would check you out. This sounds ridiculously archaic in the age of Twitter, but it was amazing for the common man back then.

Being the best wasn’t enough. Writing wasn’t enough. To truly reap the rewards, one had to interact with other writers. These interactions paid dividends, both literal and figurative, and helped guide the way people began to interact on the site.

Crude allegiances of like-minded people coalesced. Site-specific lingo, such as “revenge rating” and “rubber stamping” were coined in the early days of the site.Whereas the Internet as a whole runs like the Old West, Epinions ran like some Internet form of Utopia. It was the Internet with accountability rather than anonymity.

Unwritten rules formed, like an early set of netiquette, formed. Most people believed it was common courtesy to at least click on what they had written if they clicked on your article. Turnabout is fair play, after all. At the beginning of this Dot-com Boom era, those clicks quickly added up into real cash at three cents per member click.

There’s this Rob Gordon quote in High Fidelity, perhaps one of the most quotable movies for elitist nerds such as myself, that really sums up what made Epinions so special for so many people.

What really matters is what you like, not what you are like. Books, records, films… these things matter.

Epinions exemplified that notion, however shallow it may be.

Punch-Out’s Little Mac is coming to Smash Bros.

February 13th, 2014 by

smashbros_littlemac

Today’s Nintendo Direct kicked off with a punch. It was like a kick-punch, though.

Little Mac, the undersized underdog from the Punch-Out series, was announced as a playable character in Super Smash Bros. for 3DS and Wii U.

For people like me who grew up with 007 373 5963 deeply ingrained into our very being, this is terrific news. Seeing as my friends would only play Super Smash Bros. Brawl with Assist Trophies turned off, this makes him pretty much all new for me.

Crap... don't let Anita Sarkeesian see this screen.

Crap. Whatever you do, don’t let Anita Sarkeesian see this screen.

For those of you keeping score at home, this brings the current playable character count to 23, still a far cry from Super Smash Bros. Brawl’s 35 selectable characters. More names will be announced, surely, but Mega Man versus Little Mac is kind of a dream come true for me.

“The size of the fight in the dog” was kind of my mantra growing up.

Just a few hours until Flappy Bird is no more.

February 9th, 2014 by

flappy_bird_buhbye

Likely inundated by his sudden rise from obscurity to the top of the App Charts and the subsequent fame that comes with it, Vietnamese Flappy Bird developer Dong Nguyen is doing the only thing he can to get his life back to normal.

Dong Nguyen stated on his Twitter account, @dongatory, that he’ll be removing it from the App Store in 22 hours. That was 19 hours ago. So by my math, that means you’ve got something like um… airspeed velocity… obviously Mario World… carry the remainder… Tootsie Roll Tootsie Pop… one… two… three. Yes, you have three hours left. Thanks, Mister Owl!

Flappy Bird currently brings in about $50,000 a day in ad revenue according to this interview from The Verge, but sports stars and lotto winners can tell you that mo’ money equals mo’ problems. There’s no telling how many family members have already hit him up for cash or how many reporters have reached out for an interview about this game whose reviews seem about on par with The Mountain Three Wolf Moon shirt over on Amazon.

Way to go, Internet. You made a guy rich and possibly break down.

If you, like me, have somehow managed to avoid the Flappy Bird phenomenon, now’s your last chance to do it.

Let’s see what all this fuss is about. And… download…

Review: Spell Quest – Grimm’s Journey (iOS/Android)

February 9th, 2014 by

spell_quest_title

When looking at Spell Quest – Grimm’s Journey, gamers will likely be divided into two primary groups: those who hate it because it’s basically Bookworm Adventures or those who love it because it’s basically Bookworm Adventures.

I’ve been saying for years that Bookworm Adventures would be a perfect fit for iPhone or iPad. That kind of gives away which grouping I fall into, doesn’t it?

PopCap had their chance. Now it’s time for the Bacon Bandits to shine.

Top Ten Games Missing from the App Store

January 14th, 2014 by

not_available_on_the_app_store

Apple’s App Store is home to many terrific games, most of which make terrific use of touch controls. It’s also home to many ports across many different genres, be they mainstream or indie. There are a lot of great games, however, that have yet to be ported that probably should.

I made a the original top ten list back in 2011. Two games from that list were later ported in Ghost Trick: Phantom Detective and Scribblenauts: Remix.

In my top ten list from 2012, three games made the cut in Final Fantasy IV, Might & Magic: Clash of Heroes, and Theatrhythm. Theatrhythm wasn’t even out when I made the call, but I’m glad it made it to the App Store, though Square-Enix definitely overcharged their mobile fans for the privilege.

Without further ado, I present to you the “Top Ten Games Missing from the App Store.”

A look at South Korea’s officially licensed Mario toys

January 12th, 2014 by

mario_kart_front_small

While shopping here in South Korea last month, I came across a few Nintendo-licensed Mario toys. And by toys, I mean marble mazes with Mario branding.

Originally, I chalked this up to some shoddy licensing by Nintendo of Korea. This is a culture that is so out of touch with the modern pulse of society that lawmakers have considered lumping video games in with gambling, drugs, and alcohol for their life-ruining abilities. So, here’s a twisting, turning, moving mess of plastic that bridges the gap between reality and gaming so parents can interact.

Look at all those features. Marbles. Mazes. Stickers!

Look at all those features. Marbles. Mazes. Stickers. What fun!

I mean, it can’t be that alcohol is so cheap that parents drink themselves into a stupor and children go to school three times as long as they sleep that is ruining this culture of socially underdeveloped young adults, right? No, it’s definitely the games that are out of control, you morally-conservative twits.

Capcom gets artsy with Street Fighter prints

December 17th, 2013 by
Go home and be a family man!

Go home and be a family man!

Do you like Street Fighter? Do you like art? Do you like Street Fighter art? Well, get ready for a highbrow Hadouken.

In recognition of 25 years of Street Fighter, Capcom is teaming up with Cook & Becker to release “limited-edition museum-grade Street Fighter ™ art prints” for the masses. You’ve seen the images in magazines, strategy guides, and instruction booklets. Now, let’s hang them on the walls!

Snarkiness aside, this is a beautiful collection that a very select few enthusiasts are going to get their grubby mitts on. I’ve got my eye on the pictured Guile & Chun-Li piece, and not just because of the gratuitous panties. Honestly, it’s just an excuse to play Guile’s theme as the soundtrack to my life. I don’t know if you know this or not, but it pretty much goes with everything.

Notably missing is concept art from Street Fighter 2010. Why no love for cyborg Ken, Capcom?

These pieces are rather pricey, but they’re also very beautiful. If you’ve got the cash and the gumption, then head over to the Cook & Becker webpage for more details.

Full press release and a few more print examples after the jump.

Tomb Raider lands in the App Store

December 17th, 2013 by

tomb_raider_original

Proving that Final Fantasy isn’t the only franchise they’re willing to bleed dry for nostalgic gamers in the mobile space, Square Enix has released “Tomb Raider I” into the Apple App Store.

Wonky cameras, shoddy jumping, and square boobs can all be yours for ninety-nine cents. That’s a surprisingly small price to pay for a trip down memory lane, isn’t it?

While Tomb Raider didn’t necessarily require a lot of precision, having been released on the original Playstation back in 1996 before the advent of the Dual Shock, touch controls are touch controls. That control overlay in the screen above is the kind of thing I see in my nerdiest nightmares. So, enter at your own peril, adventurers.

No word on what version of Tomb Raider is featured, but you’ve got to imagine it’s the original with the Tomb Raider Gold levels to be released as DLC some time down the road. This is Square Enix we’re talking about here.

With over 7 million sales of the original game, tons of people are about to donate a dollar towards nostalgia before remembering just how far 3D platform adventure games have come in the past 17 years. To them, I say, “Kudos!”

App Store Link – [Tomb Raider I]