
The SNES was groundbreaking. There were advancements that have become standards, from the polygonal world of StarFox, to the now-standard shoulder buttons. Yes, there were some awful censorship issues early on, but Nintendo sold out after Mortal Kombat didn’t on Mortal Monday. This is where Square and Enix hit their strides and every other Japanese company tried their damnedest to jump on that RPG bandwagon.
The Super Nintendo is where my fondest gaming and non-gaming memories lie. It’s where I found out there were more than just platforming games out there, as all sorts of genres sprung up in this era. It’s where I played Secret of Mana with friends. It’s where I had marathon gaming sessions of NHL ’96 with my high school friend, Pat Wensink, that would often end with him punching me in the arm out of frustration. It is where I somehow managed to kiss the girl I adored in high school while teaching her to play Super Mario World. It was sitting around at my friend’s house with a group of people, Marilyn Manson or Pantera blaring, as we created Greek armies in Civilization.
The Super Nintendo means so much more to me than the games itself. A time when games really were a social exercise where we would gather and compete. I time, in my youth, that seems so golden in retrospect. It represents a time that I wish would have never ended.
With this year’s release of two of the most anticipated virtual console titles, Chrono Trigger and Final Fantasy III, I thought it was time to take a look at the most glaring Super Nintendo omissions from all regions.
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