If you’re a fan of the Final Fantasy series, then you’ve probably spent cumulative weeks or months of your life fighting virtual battles. Thankfully, these games have some great soundtracks to help maintain your interest as the grind clock ticks away.
After careful consideration, I have selected and sorted what I feel to be the best of the battle music in the Final Fantasy family. Enjoy the ride.
The mainline Mega Man series is not only long-running and endowed with a huge fanbase, it boasts some of the catchiest music in video game history. 10 games and one fan-project for an imaginary Mega Man 11 have led to the existence of over 300 tracks in the Mega Man OST catalog. I’ve culled this list down to the 20 best offerings and painstakingly ordered them into what I feel is a solid countdown to #1.
If you’re a fan of the series, then join us as we stroll through an 8-bit wonderland of auditory Mega Man nostalgia.
Today’s podcast is different than the rest. One man, one mission, one microphone. Today, the cheese stands alone.
Join Fade to Slack as he delves through a variety of topics such as the iPad 4 (which he mistakenly refers to as the iPhone4 a few times) and iPad Mini launch, the Zynga layoffs and the first three games that will be closing up, the Nintendo Wii-U, Rocketcat’s Punch Quest failing to earn money, and anything else he was too lazy to write about.
Take your rest breaks and grab your snacks, the show’s about to start. This is the “One Man Show.”
Today’s podcast is brought to you by the letters D and A and the number 8.
Sucky game! Everything’s… kind of lame. Why’d I pay to play this stu-pid thing? Can you tell me why did I… Why did I buy a sequelized game?
We’ve all bought sequels to the games we loved in the past. It’s understandable. But over time and multiple iterations, the things we loved about original game get lost in the name of progress. Sometimes a creative change is to blame. Other times, well, it’s the times that are a-changin’.
The key to a successful franchise? Make a game that people love, then make a sequel that does slightly more of what they love. Then, ditch all the people who made those games great and give the next team a list of things to throw into the next installment with no idea of how to implement them. Maybe draw a picture or something. Money follows!
Join Mark A. Brooks, Markham Asylum, and Fade to Slack as Delta Attack chats about games and what we’re just sick of seeing. Great franchises don’t die, they just get worse and worse because the built-in-audience will pay for them regardless. How does Ed Boon still have a job…?
Plague Inc. is one of the most successful games on the Apple AppStore and was recently released on Android. Little is known, however, about James Vaughan, who comprises the entirety of Ndemic Creations. Was this his first game? What are his plans for the future of Plague Inc. and for Ndemic Creations’ next game? Does he now swim in money like Scrooge McDuck? Is he single? These and other burning questions are answered herein.
Did you grow up playing the SNES? We sure did, and it holds a permanent place in our gaming hearts. Or perhaps you played it later in life, but appreciated its gameplay nonetheless. Whatever your reason for coming here, read on for a journey down the nostalgia-filled halls of of our Top 40 Super Nintendo Entertainment System games.
Our entries are listed in order of release, and each one has a gameplay video, release date, genre info, screenshots, and details on why we Delta Attackers feel that the game is one of the best on the system. Be sure to also check out the Bonus section at the end for our Honorable Mentions and the Index for a full list of the games that made the cut.
This launch title was the only game I had for at least four months when I got my SNES, a fact with which I was completely satisfied. I hadn’t thought that platformers could get better than Super Mario Bros. 3, but I was so wrong. From the look of the overworld (which so inspired me that I used to draw my own variations) to the Yoshis to the switch palaces to the secret exits to the star world to the special world to the steel-drum rendition of the main theme from SMB that would start up after sitting idle in the special world for two minutes, Super Mario World was an amazing leap forward in a series that was already colossally enjoyable.
Mark A. Brooks
This is probably the nostalgia talking, but Super Mario World is still the best Mario game, like, ever. I’ll never forget watching it demo in the electronics section as a kid. I was totally mesmerized. When the attendant came up to me and said “You know, you can play it if you want,” my eyes got big and round and, with a tentative hand, I grabbed that controller.
Half an hour later, it took every ounce of persuasion my dad could muster to rip me away from the thing. At least he knew then what to get for Christmas.
Super Mario World was the premier showcase of what the SNES was all about: Big graphics, big fun, and big games!
Let’s go back to 2007 for a moment, to a little electronic entertainment expo by the name of E3; back to that place in Nintendo history where Reggie Fils-Aime took to the stage to demonstrate Wii Fit and uttered those meme-tastic little words: “My body is ready.”