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Xbox One not Next-Gen

May 22nd, 2013 by

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After today’s lackluster reveal of the new Xbox, I decided to take a gander at Microsoft’s Official Lauch Site and what I see front-and-center is all about how it blends the delivery of all media types (music, movies, television, news, and oh yeah, gaming) into one device. It even features a picture of your super hip dad (or Bill Gates) in his purple sweater. Because, you know, us Xbox 360 gamers are geriatric now and buy odd colored and poorly fitting clothes from the local thrift shop (which is kinda hip now by the way).

The feature list doesn’t excite much. Although I do find the Built-In Gameplay Recording a near idea, it will need a time-caching system so that I don’t have to remember to begin recording before I start playing. The moments best sharing are usually the ones you weren’t anticipating recording. I’m also concerned that this feature is going to make hours of other people’s boring video playback even more proliferate on Youtube and other video sharing sites. Seriously, I’ve already seen about all the World of Warcraft raid-waiting that I can stomach for a lifetime.

Also, who needs a 1080p Kinect camera watching you whenever you are in your living room? If that thing is always on then I’m unplugging this thing when I’m not actively using it. The whole talking to your Xbox with voice commands is nothing more than a feature-grid checkbox requirement. Remember when cell phones featured voice activated dialing? Who uses that anymore? It is pompous and seems creepier than useful.

The Smart Matching match-making system is long overdue, but no one has figured out a great algorithm that gets me into a game quickly against people of comparable skill level in any system I’ve participated in – the latest being Blizzard’s Starcraft II ranking system. It takes several (n>30) matches for it to accurately place you, and over time your skill level changes, and if you sometimes play while sloshed then is the creepy Kinect-thing going to know that it is 2:30am, I’m shit-faced drunk, and I’m holding the controller upside down? Granted, these systems are better than nothing, but it isn’t a feature that is going to significantly change that value you get out of this new system.

Xbox’s new Achievement System “has richer detail and spans across your games and experiences, which means achievements are no longer confined to a single game”. So it means, what? Why, as a gamer, should I care about this? How does it benefit me? “Our new achievements portal not only keeps track of what you earned, but how you earned it, so it’s more personal than ever”. I DON’T UNDERSTAND! WHAT DOES IT MEAN?!!!11ONE!1!

As real as real life.”

 

Forserious? Because I usually play video games to escape real life. Not because I need a Second Life (see what I did there?)?

Microsoft claims the architecture is integrated with a “powerful Windows OS, which means that you will be dying to Blue Screens more than ever. I’m not surprised: I forecasted yeas ago that the next gen consoles would be more like PCs than consoles. What I hate most about this integration though is the Skype. It is the most god awful voip client known on earth, and the user interface seems to have been designed by an undergraduate with a pirated copy of Photoshop.

Living Games Technology? Please give me a concrete example. Sounds like streaming patches to me, not some sort of magical process by which games will continue to become more awesome without developer effort. Also, “playing while games update” has been around on PCs for years now. Steam and Blizzard both have this technology baked in.

The most promising feature is the Xbox Smart Glass, where you can control your Xbox with your mobile fun. But this begs the question: aren’t you supposed to be controlling your Xbox One by speaking to it? Also, will I be able to use Android, or do I have to use a crappy Windows Phone?

Bottom Line: Let me thank my dad up there in the purple sweater for giving me several good reasons to continue using my PC as my primary gaming device. These are not the features of a “Next Gen” console. This is a money grab to control the infrastructure that delivers the media that you want to micro-monetize.

[via Xbox.com]

Diablo III One Year Anniversary Infographic

May 22nd, 2013 by

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Blizzard recently published an infographic on the Diablo III blog for Diablo III’s one year anniversary. It is a nice infographic, and it finally reveals some interesting stats about the player base that have thus far been elusive.

Some of the more interesting stats:

  • 14.5 MM Unique Players
  • 67.1 MM Characters
  • 12.7 MM Level 60 Characters (18.9%)
  • 5.8 MM Highest Daily Player Count
  • 2.1 MM Average Daily Player Count
  • 9% of Player’s Characters are Hardcore
  • Most Popular Class Order: Demon Hunter, Wizard, Barbarian, Monk, Witch Doctor
  • Players by Region: Asia (34%), Europe (33%), Americas (33%)
  • “For every Elite monster slain, 18.4 normal monsters bit the dust”
  • 3.3 Trillion Monsters Slain

And this radiant gem:

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You can check out the full infographic here:

[via Diablo3.com]

HearthStone Replay Reveals New Cards & Gameplay

May 19th, 2013 by

If you haven’t watched the latest HearthStone “Fireside Duel”, do so now. The video below hosted on Twitch.tv has multiple matches and class mash-ups, and the last match is a nail-biter. You will also see some new cards and the turn-delay timer (a count down timer when you are taking too long on your turn – with a twist by Blizzard). Lastly, the game is cast with a couple of HearthStone’s developers providing commentary as they play.

Watch live video from playhearthstone on TwitchTV

When do you think the first round of Beta invites will go out? The game will be released? Let me know in the comments.

[via Blizzard HearthStone Forums]

Super Metroid Hits Wii U Virtual Console For Thirty Cents

May 15th, 2013 by

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Starting today, for the next thirty days or so, you’ll have the opportunity to own one of the greatest games ever made for less than the cost of a cup of coffee. Pick up Super Metroid from the Wii U Virtual Console now, for the very humble asking price of $.30, before the offer ends and it gets jacked up to it’s normal $7.99.

Blizzard’s Hearthstone “Fireside Duel” to be Streamed Live

May 9th, 2013 by

Blizzard Community Manager, Phenteo, announced on the official forums yesterday that you will get to check out the next “Fireside Duel” (their quaint name for a video of a match of Hearthstone being played) on a live stream hosted on Twitch.TV:

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The more I hear and read about Hearthstone, the more excited I get. I never did get into Magic: The Gathering because of the cost involved in even getting a reasonable deck built, and Hearthstone sounds like a way to get deep into the a strategy card game without any (or with minimal) cost in an intellectual property I’m already a big fan of (The Warcraft universe).

I’ve watched all the pre-recorded “Fireside Duel”s to date and I’d expect this one to be available afterwards, but just in case you want to catch it live:

TwitchTV: http://Twitch.tv/PlayHearthstone
Twitter: http://twitter.com/PlayHearthstone

Time zone help:
Los Angeles (U.S.A. – California) Thursday, May 9th, 2013 10:00:00 PDT
New York (U.S.A. – New York) Thursday, May 9th, 2013 13:00:00 EDT
London (United Kingdom – England) Thursday May 9th, 2013 18:00:00 BST
Warsaw (Poland) Thursday May 9th, 2013 19:00:00 CEST
Moscow (Russia) Thursday May 9th, 2013 21:00:00 MSK

Check out these other Fireside Duels on Youtube to get a sense what you might be in for:

Chevrolet Corvette ZR1 now available in Real Racing 3

May 3rd, 2013 by

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Real Racing 3 fans were greeted by an interesting push notification today.

The previous Real Racing 3 update brought the Chevrolet brand to the game with two cars, the Chevrolet Cobalt SS and Chevorlet Camaro ZL1. What we didn’t know was that there was more goods under the hood.

A third Chevrolet car, the Corvette ZR1, was unlocked in Real Racing 3 and is now available for purchase for 50 Gold.

Chevy fans who were underwhelmed by the Cobalt and Camaro should now be pleased.

Chevy fans underwhelmed by the Cobalt SS and Camaro ZL1 should now be pleased.

The iDOLM@STER series comes to iOS… at a price.

April 23rd, 2013 by

idolmasters_165

Every once in a while, it’s good to see Square Enix isn’t alone in bringing the Japanese premium to mobile gamers everywhere.

Namco Bandai has ported, not one, not two, but three insanely priced apps to the Apple App Store from their insanely popular “The IDOLM@STER” rhythm series.

These titles, previously only available in Japan for the Sony PSP, have been translated to English for all you lonely fans of 2D girls out there. Yes, I’m stereotyping you and that pillow you want to marry.

While that may seem VERY overpriced, bear in mind that importing each of these titles in Japanese would actually cost you more if Play-Asia is any gauge.

Unless Namco Bandai is feeling particularly charitable, there’s no way in hell you’re getting a review from us. However, if you’ve $165 spare and a hankering for some rhythm gaming, play Cytus, Theatrhythm, Rock Band, and the hundreds of other alternatives instead.

idolmasters_perfect

THE iDOLM@STER SHINY FESTA Harmonic Score - [App Store Link]
THE iDOLM@STER SHINY FESTA Melodic Disc – [App Store Link]
THE iDOLM@STER SHINY FESTA Rhythmic Record – [App Store Link]


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