Blizzard recently published an infographic on the Diablo III blog for Diablo III’s one year anniversary. It is a nice infographic, and it finally reveals some interesting stats about the player base that have thus far been elusive.
Some of the more interesting stats:
14.5 MM Unique Players
67.1 MM Characters
12.7 MM Level 60 Characters (18.9%)
5.8 MM Highest Daily Player Count
2.1 MM Average Daily Player Count
9% of Player’s Characters are Hardcore
Most Popular Class Order: Demon Hunter, Wizard, Barbarian, Monk, Witch Doctor
Players by Region: Asia (34%), Europe (33%), Americas (33%)
“For every Elite monster slain, 18.4 normal monsters bit the dust”
If you haven’t watched the latest HearthStone “Fireside Duel”, do so now. The video below hosted on Twitch.tv has multiple matches and class mash-ups, and the last match is a nail-biter. You will also see some new cards and the turn-delay timer (a count down timer when you are taking too long on your turn – with a twist by Blizzard). Lastly, the game is cast with a couple of HearthStone’s developers providing commentary as they play.
Starting today, for the next thirty days or so, you’ll have the opportunity to own one of the greatest games ever made for less than the cost of a cup of coffee. Pick up Super Metroid from the Wii U Virtual Console now, for the very humble asking price of $.30, before the offer ends and it gets jacked up to it’s normal $7.99.
Blizzard Community Manager, Phenteo, announced on the official forums yesterday that you will get to check out the next “Fireside Duel” (their quaint name for a video of a match of Hearthstone being played) on a live stream hosted on Twitch.TV:
The more I hear and read about Hearthstone, the more excited I get. I never did get into Magic: The Gathering because of the cost involved in even getting a reasonable deck built, and Hearthstone sounds like a way to get deep into the a strategy card game without any (or with minimal) cost in an intellectual property I’m already a big fan of (The Warcraft universe).
I’ve watched all the pre-recorded “Fireside Duel”s to date and I’d expect this one to be available afterwards, but just in case you want to catch it live:
Time zone help: Los Angeles (U.S.A. – California) Thursday, May 9th, 2013 10:00:00 PDT New York (U.S.A. – New York) Thursday, May 9th, 2013 13:00:00 EDT London (United Kingdom – England) Thursday May 9th, 2013 18:00:00 BST Warsaw (Poland) Thursday May 9th, 2013 19:00:00 CEST Moscow (Russia) Thursday May 9th, 2013 21:00:00 MSK
Check out these other Fireside Duels on Youtube to get a sense what you might be in for:
Every once in a while, it’s good to see Square Enix isn’t alone in bringing the Japanese premium to mobile gamers everywhere.
Namco Bandai has ported, not one, not two, but three insanely priced apps to the Apple App Store from their insanely popular “The IDOLM@STER” rhythm series.
These titles, previously only available in Japan for the Sony PSP, have been translated to English for all you lonely fans of 2D girls out there. Yes, I’m stereotyping you and that pillow you want to marry.
Unless Namco Bandai is feeling particularly charitable, there’s no way in hell you’re getting a review from us. However, if you’ve $165 spare and a hankering for some rhythm gaming, play Cytus, Theatrhythm, Rock Band, and the hundreds of other alternatives instead.
If you’re like me, you’ve long been wondering when Nintendo was going to pony up and create a new Zelda adventure on the 3DS. If you’re really like me, then you’ve been hoping that said game would be presented with a top-down camera angle, because your favorite Zelda adventures — such as the original on NES, A Link to the Past on SNES, Link’s Awakening on Game Boy, and The Minish Cap on GBA — were all experienced from that vantage point.
The over-the-shoulder Zelda series counterparts — such as Ocarina of Time, Wind Waker, and Twilight Princess — are certainly among the best in gaming, but they force you to spend a lot of time wandering around in wide-open spaces, because they had to make room for the camera that followed Link. With an overhead point of view, the level design is much tighter.
Enough of my gushing, though; here’s the reason for my excitement, and I’m sure many of you will feel the same:
What else might we see on the 3DS in side-scrolling or overhead? Castlevania? Metroid? Mega Man? Mega Man X? Sign me up for all of the above.
You know, the Dark Souls games (Demon’s Souls included) have this weird veneer to them. To the uninitiated, the games can appear a little humdrum or even generic. This trailer doesn’t try very hard to get you pumped; it looks like some pretty standard medieval fare.
But the mere promise of a new Dark Souls game – for those of us who’ve endulged and struggled with the first two – is all it takes to get you ridiculously excited, not to mention discretely terrified. In any other game, a flock of flying dragons probably wouldn’t be much cause for alarm. In Dark Souls, it’s the harbinger of cardiac arrest.