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Categories » ‘Opinion’

Xbox One not Next-Gen

May 22nd, 2013 by

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After today’s lackluster reveal of the new Xbox, I decided to take a gander at Microsoft’s Official Lauch Site and what I see front-and-center is all about how it blends the delivery of all media types (music, movies, television, news, and oh yeah, gaming) into one device. It even features a picture of your super hip dad (or Bill Gates) in his purple sweater. Because, you know, us Xbox 360 gamers are geriatric now and buy odd colored and poorly fitting clothes from the local thrift shop (which is kinda hip now by the way).

The feature list doesn’t excite much. Although I do find the Built-In Gameplay Recording a near idea, it will need a time-caching system so that I don’t have to remember to begin recording before I start playing. The moments best sharing are usually the ones you weren’t anticipating recording. I’m also concerned that this feature is going to make hours of other people’s boring video playback even more proliferate on Youtube and other video sharing sites. Seriously, I’ve already seen about all the World of Warcraft raid-waiting that I can stomach for a lifetime.

Also, who needs a 1080p Kinect camera watching you whenever you are in your living room? If that thing is always on then I’m unplugging this thing when I’m not actively using it. The whole talking to your Xbox with voice commands is nothing more than a feature-grid checkbox requirement. Remember when cell phones featured voice activated dialing? Who uses that anymore? It is pompous and seems creepier than useful.

The Smart Matching match-making system is long overdue, but no one has figured out a great algorithm that gets me into a game quickly against people of comparable skill level in any system I’ve participated in – the latest being Blizzard’s Starcraft II ranking system. It takes several (n>30) matches for it to accurately place you, and over time your skill level changes, and if you sometimes play while sloshed then is the creepy Kinect-thing going to know that it is 2:30am, I’m shit-faced drunk, and I’m holding the controller upside down? Granted, these systems are better than nothing, but it isn’t a feature that is going to significantly change that value you get out of this new system.

Xbox’s new Achievement System “has richer detail and spans across your games and experiences, which means achievements are no longer confined to a single game”. So it means, what? Why, as a gamer, should I care about this? How does it benefit me? “Our new achievements portal not only keeps track of what you earned, but how you earned it, so it’s more personal than ever”. I DON’T UNDERSTAND! WHAT DOES IT MEAN?!!!11ONE!1!

As real as real life.”

 

Forserious? Because I usually play video games to escape real life. Not because I need a Second Life (see what I did there?)?

Microsoft claims the architecture is integrated with a “powerful Windows OS, which means that you will be dying to Blue Screens more than ever. I’m not surprised: I forecasted yeas ago that the next gen consoles would be more like PCs than consoles. What I hate most about this integration though is the Skype. It is the most god awful voip client known on earth, and the user interface seems to have been designed by an undergraduate with a pirated copy of Photoshop.

Living Games Technology? Please give me a concrete example. Sounds like streaming patches to me, not some sort of magical process by which games will continue to become more awesome without developer effort. Also, “playing while games update” has been around on PCs for years now. Steam and Blizzard both have this technology baked in.

The most promising feature is the Xbox Smart Glass, where you can control your Xbox with your mobile fun. But this begs the question: aren’t you supposed to be controlling your Xbox One by speaking to it? Also, will I be able to use Android, or do I have to use a crappy Windows Phone?

Bottom Line: Let me thank my dad up there in the purple sweater for giving me several good reasons to continue using my PC as my primary gaming device. These are not the features of a “Next Gen” console. This is a money grab to control the infrastructure that delivers the media that you want to micro-monetize.

[via Xbox.com]

Rediscovering Diablo III (as of Patch 1.08)

May 20th, 2013 by

I’ve spent the last week dabbling in the world of Sanctuary of  the Diablo universe to see what “improvements” might have come with Patch 1.08 which was released earlier this month (May 2013).

The changes that I’ve found most important to the gameplay are:

  • Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
  • Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
  • A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
    • In addition to this, an icon will also appear over player banners in town to indicate if they’re in combat with a monster, Elite monster, or Treasure Goblin
  • Players can now queue up multiple items and gems at a time within the same tier to be crafted, so long as they possess the necessary materials
  • Players can now craft items using materials located in the shared stash
  • Players can now disable the confirmation dialog when salvaging items of Rare quality
  • Templar Skill: Loyalty Now regenerates 310 life per second (up from 155)
  • In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
  • Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans

I’m still at a loss when I ask myself why I play the game however. The whole gear-chase aspect that reminds me so much of pulling a slot machine bar over and over doesn’t really appeal to me anymore. I think completing the game through Inferno difficulty (which isn’t difficult since progression is only a function of the gear your character wears) is the only thing really left to entice me.

What I had hoped the game would be was a new adventure with a dark, haunting, adventure with group quests, group challenges, and better loot chance curves (emphasizing Quality over Quantity).

There is still hope that the new lead designer, (not Jay Wilson), can bring some changes to the game that gave players some sort of tangible activity/goal to keep players playing the game, but from this standpoint, the game is a year old and the sun has already set on the majority of would-be Sanctuary Heros.

[via Diablo3.com]

Fade Away: Taking Off The Rose Tinted Glasses For Ys III

May 3rd, 2013 by

ys iii

Sometimes when you break open the cocoon of nostalgia, instead of finding a beautiful butterfly, you find a shriveled up nasty little thing that would have best been left alone. Such is the case with Ys III: Wanderers from Ys, an SNES cart that I’ve kept on a pedestal for too many years, ever since first playing it during its prime.

Fade Away: Resurrecting the Original Castlevania

May 1st, 2013 by

castlevania nes

The original Castlevania on the NES: 6 stages, 5 subweapons, 11 music tracks, and one slayer of non-glittery vampires that laid the gothic groundwork for a series that has been resurrected into almost 40 incarnations — so far. The roots of all entries in this iconic series can be traced back to this one action-laden creep-fest, and for that we owe it a debt of homage.

Let’s be critical, though. What made Castlevania so great back in the early days of the NES? How does it hold up by today’s standards? Should it still be played, or is it better left in the timeless realm of our nostalgia?

Vision of an Outstanding Final Fantasy XV

April 1st, 2013 by

final fantasy xv logo

Back before Final Fantasy 9 came out, it was heralded as the return to epic greatness that the series had experienced with 4, 5, 6, and 7. It was — for the most part — but battle animations were slow and the story devolved into some bizarre nonsensery near the end. Early buzz around Final Fantasy 12 promised the same redemption, but the title was marred by the Gambit system, which may as well have been called “autopilot”, and a generally weak soundtrack.

Now, there’s not any indication that Final Fantasy 15 is going to be the moogle’s teats — hell, there’s not even any official word that it’s in development (the logo above is just a fan concept), but come on, of course it is — however, that doesn’t mean I can’t fantasize about what it would be like in a perfect world. I sometimes yearn to have an experience like I did the first time I played Final Fantasy 4, 5, 6, and 7, each of which gave me a unique and profound sensation. I can’t put a value on what it would be like to have such an experience again with a Final Fantasy game, and though I doubt 15 will provide me with that special sense of adventure, here’s my vision of what it might be like if it did.

Legend of Dragoon: One Worthwhile Thing

March 27th, 2013 by

legend of dragoon music

Legend of Dragoon was a pretty mediocre RPG. Like most first-gen polygonal RPGs, its battles were slow, and it had low-polygon-count models over pre-rendered backgrounds. (Those backgrounds actually looked great, but just made the ugly models look even worse by contrast.) The battle system also had a timed-hit system with an annoyingly small window for success, making the action stop-and-go as you waited for overly lengthy animations and then had to rapidly hit specific buttons for better attack damage. To make matters worse, the story was generic, and you didn’t get attached to the characters at all.

Amidst this sea of lukewarmness, one of the battle tunes stands out as something really enjoyable. It’s not amazing compared to the best music that gaming has to offer, but it’s certainly just about the only worthwhile thing in Legend of Dragoon.

BTW, the section from ~1:08 to ~1:16 is actually the victory fanfare.

Collectable Card Game ‘Hearthstone’ is latest from Blizzard in Warcraft IP

March 23rd, 2013 by

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Have you heard about Blizzard’s Collectable Card Game “Hearthstone”? It is a Free-to-play game that will be available on Windows/Mac and the iPad, with an Android tablet version in the works. People familiar with Blizzard Intellectual Properties will recognize from the title that it is set in the Warcraft universe. Check this out:

Of course, when I hear “Free to Play” and “Collectable Card Game” together, I instantly smell something amiss. The business model for traditional CCGs are all about buying packs of cards with the hopes of getting some better cards for your customizable deck. So what is the gimmick?

From their press release on 3/22:


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