Some RPGs are harder than others. In the Final Fantasy universe, V is among the more difficult. How, then, can you make it harder? Some players engage in a single-class challenge, where you can only use one class for all characters for the duration of the game. I figured the flipside of the coin would be to use any classes that I want, but only one character. So, Bartz and I went on a 28-hour adventure that finally concluded tonight. There were many bumps along the way, and sometimes I fell flat on my face, but Bartz was always ready for another go.
Categories » ‘Opinion’
Much ado has been made about Infinity Blade’s incredible visuals, graphics that are easily some of the sharpest I’ve ever seen on a three inch screen, and while the imagery is phenomenal, it also serves as a pretty mask for Infinity Blade’s repetitious and shallow gameplay. That said, Infinity Blade is still great fun, and stands out as a lovely showcase of what Apple’s retina display is capable of. Did I mention the graphics are really good?
The Draw Something boat has come and gone, but the legacy will never die. I’m speaking, of course, of that awkward moment when you realize you totally suck at drawing things on your iPhone. To be fair, the setup, while intuitive enough, is crude as balls and doesn’t lend itself to artistic masterpieces. Your finger always gets in the way when you attempt to draw fine details, making it farking impossible to re-position your fingertip the way you want. Despite that, Draw Something has got to be the most fun I’ve had in a while.
Like many of the PSN’s earlier offerings, LocoRoco Cocoreccho was clearly an attempt to legitimize Sony’s then-new Sixaxis motion-control tech; technology that has since proven to be the exact kind of gimmicky hokum everyone knew it would be. Much of the game involves manically rocking the controller like a seesaw, or tilting it left or right to varying degrees of inaccuracy and frustration. Looking past all that, though, Cocoreccho is a clever little gem, bursting at the seams with style and loveability. It’s not too shabby in the fun department, either.
May the dirtiest mind win, or so goes the unspoken rule of Prose With Bros. The premise is one of genius: Match up two aspiring wordsmiths, give each of them the same pile of random words, and see how well they can arrange and punctuate those words into a cohesive statement. Then, prostrate their creations before a crowd and see who gets more votes. As you might imagine, the results are often hilarious.