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Categories » ‘Opinion’

Fantasy Defense Is Like Digital Crack

April 23rd, 2012 by

I’m sure by now you know that your iPhone is a veritable gateway to a wide world of Tower Defense games; a smorgasbord the likes of which you could never hope to tackle in its entirety. Fantasy Defense stands out as a particularly good one, taking the formula you know and love and jazzing it up with an involved upgrading system. Throw in a ton of class-based units, a few of which can be equipped with gear, and you’ve got yourself a rock-solid game that’s fun to play and hard to put down.

Street Fighter X Tekken Stumbles But Stands Strong

April 19th, 2012 by

Capcom and Namco’s flagship fighters cross over in the hybrid Street Fighter X Tekken, blending characters from both series into a wholly new fighting game boasting a massively revamped Street Fighter 4 engine. Looking past the game’s now infamous on-disc DLC debacle and goofy online issues, Street Fighter X Tekken is incredibly deep and even now, over a month after picking it up, still feels like I’ve only begun to scratch the surface.

Wonderputt: A Playground for the Mind

April 18th, 2012 by


Wonderputt is a wildly creative mini-golf game. The world transforms in imaginative ways, offering surprising new features and holes at every turn.

The Final Fantasy V Single-Character Challenge: An Exercise in Perseverance

April 16th, 2012 by

final fantasy v title

Some RPGs are harder than others. In the Final Fantasy universe, V is among the more difficult. How, then, can you make it harder? Some players engage in a single-class challenge, where you can only use one class for all characters for the duration of the game. I figured the flipside of the coin would be to use any classes that I want, but only one character. So, Bartz and I went on a 28-hour adventure that finally concluded tonight. There were many bumps along the way, and sometimes I fell flat on my face, but Bartz was always ready for another go.

If you’re curious about the details, including the answer to “Why the fuck would you do something this sadistic?”, then read on.

Infinity Blade’s Finite Endurance

April 14th, 2012 by

Much ado has been made about Infinity Blade’s incredible visuals, graphics that are easily some of the sharpest I’ve ever seen on a three inch screen, and while the imagery is phenomenal, it also serves as a pretty mask for Infinity Blade’s repetitious and shallow gameplay. That said, Infinity Blade is still great fun, and stands out as a lovely showcase of what Apple’s retina display is capable of. Did I mention the graphics are really good?

Draw Something To Discover How Fat Your Finger Really Is

April 12th, 2012 by

The Draw Something boat has come and gone, but the legacy will never die. I’m speaking, of course, of that awkward moment when you realize you totally suck at drawing things on your iPhone. To be fair, the setup, while intuitive enough, is crude as balls and doesn’t lend itself to artistic masterpieces. Your finger always gets in the way when you attempt to draw fine details, making it farking impossible to re-position your fingertip the way you want. Despite that, Draw Something has got to be the most fun I’ve had in a while.

LocoRoco Cocoreccho Brings Smiles And Singing; Reminds Us Why Sixaxis Sucks

April 4th, 2012 by

Like many of the PSN’s earlier offerings, LocoRoco Cocoreccho was clearly an attempt to legitimize Sony’s then-new Sixaxis motion-control tech; technology that has since proven to be the exact kind of gimmicky hokum everyone knew it would be. Much of the game involves manically rocking the controller like a seesaw, or tilting it left or right to varying degrees of inaccuracy and frustration. Looking past all that, though, Cocoreccho is a clever little gem, bursting at the seams with style and loveability. It’s not too shabby in the fun department, either.

Prose With Bros (And The Occasional Ho)

March 13th, 2012 by

May the dirtiest mind win, or so goes the unspoken rule of Prose With Bros. The premise is one of genius: Match up two aspiring wordsmiths, give each of them the same pile of random words, and see how well they can arrange and punctuate those words into a cohesive statement. Then, prostrate their creations before a crowd and see who gets more votes. As you might imagine, the results are often hilarious.