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Game Reviews and More


Categories » ‘Review’

Review: Beat Hazard Ultra (iOS)

February 16th, 2012 by

XBLIG is home to more than its fair share of dual-stick shooters. You know, because Geometry Wars and its sequel weren’t enough. However, Beat Hazard by Cold Beam Games came with a gimmick. Your music became the levels. It’s amazing how this simple concept, really nothing more than an interactive music visualizer, took something tired and made it into something new. It was like Vib Ribbon, minus all the quirkiness.

If there was one thing that made me salty about Beat Hazard, it was that I wasn’t earning any achievements. It’s been a couple of years since I spent any serious time with Beat Hazard, one of the gems of the Xbox Live Indie Games channel, but there was little hesitation when I saw this port pop up in the App Store last week.

Review: Triple Town (iOS)

January 27th, 2012 by

Match-3. Yes, you’re probably sick of those words by now. You’ve played the hell out of one at some time or another, be it Bejeweled, Tetris Attack, or Puzzle Quest.

Well, tough luck. Welcome to Triple Town, an aptly named match-3 game with a town-building twist.

Review: Sea Stars (iOS)

January 23rd, 2012 by

I love me some Jetpack Joyride. It’s the game I play between games. I keep coming back to Halfbrick’s little gem, and I’m not entirely sure why. Sometimes you need to take a step back to get a better look. Sometimes, like almost every episode of Scrubs, it takes a third party to show you just what answer you’ve been looking for the whole time.

Enter Hothead Games.

You remember Hothead Games, right?

Review: Hidden Chronicles (Facebook)

January 22nd, 2012 by

There’s this great quote from Zynga CEO, Mark Pincus, to an ex-employee on SFWeekly, “I don’t fucking want innovation… You’re not smarter than your competitor. Just copy what they do and do it until you get their numbers.” While it’s impossible to verify, seeing Zynga’s business strategy thus far, it hardly seems like much of a stretch.

Hidden Chronicles is the latest in Zynga’s long line of unethical game theft, where they make a shameless, heartless copycat of a popular, existing game. The game in question is Playdom’s hidden-object game, Gardens of Time.

Review: Run Roo Run! (iOS)

January 12th, 2012 by

I fell in love with Run Roo Run! right from the start. The music on the main menu reminded me of a Wes Anderson film, as Roo jumps over obstacles in all her retina-display goodness. The graphical style looks like Scribblenauts, but crisper overall, with a white outline around every obstacle. The game also features GameCenter support with leaderboards and achievements to be had.

When you start the game up, a few storyboards get you up to speed. You’re a mommy kangaroo, apparently named Roo, and your joey, Joey, has been captured and hauled away in a zoo truck. Your job is to save your baby. While the names here make A. A. Milne look like some sort of naming savant, it’s clear from the outset that the game’s premise isn’t what is important here.

At its heart, 5th Cell’s Run Roo Run! continues what GAMEVIL started with KAMI: RETRO. Each level consists of just one screen. You guide a character from the starting point to the finish line while avoiding obstacles. Unlike KAMI RETRO, this game feels fun. The difference is all in the control scheme.

Review: Trine 2 (PSN)

January 8th, 2012 by

trine 2

Trine 2 is platform-puzzle-action game that gives the player(s) three unique tag-team heroes to overcome open-ended puzzles, survive surprise assaults, and topple big bosses. Set in a highly detailed 3D world, this physics-based side-scroller offers an adventure that is appropriately lengthed and improves greatly upon its predecessor.

Review: Tiny Tower (iOS)

January 8th, 2012 by

I’m so tired of the free-to-play model. At its best, it’s virtual bartering for how much you should pay for the privilege of playing a game that preys upon humanity’s impulsive, impatient nature. At its worst, it’s not actually free-to-play and has the gall to ask for more money after you’ve already purchased it.

However, after making my own list of the top iOS games from 2011, curiosity got the best of me. I took a look at other writers’ lists. There, one game kept popping up: Tiny Tower. Apple even named it their iPhone Game of the Year. So, I decided to go once more into the freemium breach to see what I missed.