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Review: Fish Out of Water (iOS)

April 21st, 2013 by

fish_out_of_water_titleHalfbrick Studios, makers of mobile staples Jetpack Joyride and Fruit Ninja, have brought their latest game, Fish Out of Water, exclusively to iOS.

Is Fish Out of Water another must-have game for the Australian developer or is it a painful reminder that Halfbrick is the same developer that brought us Raskulls?

Review: The Croods (iOS)

April 6th, 2013 by

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Rovio’s latest game, The Croods, is a vast departure from anything they’ve done in the past.

Off the top of my head, here’s a list of things that differ:

  • It’s based upon a franchise that Rovio does not own.
  • It’s free-to-play.
  • It’s a social game.
  • It has no physics engine as far as I can tell.

Rovio is out of their element in this foray. With tons of other town-builders available in the App Store, can Rovio make the Croods stand out from the rest?

Review: Ridiculous Fishing (iOS)

March 20th, 2013 by

ridiculous_fishing_titleThere’s a good chance you’ve already heard the long, awful path Ridiculous Fishing took to get to the App Store.

If not, here’s the cliff notes: Vlambeer puts out Radical Fishing on a Flash site and decides, at some point, that they would re-create the game for iOS. The game gets cloned by another developer (Gamenauts) and released as Ninja Fishing. It goes on to sell well regardless of its state as a blatant clone, because it was out first.

It’s a damn shame, though hardly the first or last time we’d see it in the App Store, but it brings us up to speed.

Review: Real Racing 3 (iOS)

February 28th, 2013 by

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A lot of people are going to be comparing Real Racing 3 to its predecessor, Real Racing 2. Not having played any racing simulation seriously since Forza Motorsport 2, I can assure you that I am not that guy.

What I do know, however, is that Real Racing 2 was a paid app. Real Racing 3 is a free-to-play game, and that comes with the free-to-play annoyances. There are a lot of questions lingering around this transition.

Is Real Racing 3 the real deal, or is it a raw deal?

Review: Pixel People (iOS)

February 9th, 2013 by

pixel_people_title

Pixel People, by Lambda Mu, tries hard to separate itself in the App Store’s crowded free-to-play casual space. So hard, in fact, that it has inspired the first review haiku, or “reviewiku.”

One more town builder,
Splicing genes is the gimmick,
Is it worth playing?

Review: eBoy FixPix (iOS)

February 3rd, 2013 by

eboy fixpix
eBoy FixPix seems like a gimmicky idea: tilt until all elements of the picture line up. Is it actually engaging? Does it feel repetitive? Will you look like a tool as you hold your device flat and peer into it with furrowed brow?

Review: Super Hexagon (iOS)

January 28th, 2013 by

super_hexagon_titleThere are very few words I can use to describe Super Hexagon. If we were to play word association, the first word that comes to mind is “difficult.” That, in no way, does justice to the game. Others have bandied about the words “most difficult game ever,” but hearing that would cause people to anticipate frustration. That is not the case.

You see, like Super Meat Boy before it, Super Hexagon has that blend of perfect control and steep difficulty that rewards players for their prowess in a way that few games ever do. I never felt like the game was being cheap. There are no leaps of faith or spike traps to be found here. When I died, I knew it was my own fault and not some scripted death.

You play and you learn. You start to notice patterns. You start to react better. You focus better. You move without thinking.


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