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Review: Lunar Silver Star Story Touch (iOS)

September 26th, 2012 by

Lunar: Silver Star Story Complete is the reason I bought a Sony Playstation so many years ago. Having read about Lunar: Silver Star on Sega CD for so many years in what eventually became a very beat-up copy of Diehard GAMEFAN, I jumped at the chance of picking up a modernized take on a supposed classic. On a system known for many great roleplaying games, Lunar: Silver Star Story Complete stood above the rest.

Sadly, in a pinch years ago, I parted with my copy of Lunar: Silver Star Story Complete and Lunar: Eternal Blue, amongst other treasured games. I thought I would never see them again.

Enter SoMoGa, the team that ported Vay, the only other Sega CD game I wanted but never played, to the App Store a few years ago. Back in April 2011, Lunar: Silver Star Story Touch was announced for the App Store. Finally, Lunar: Silver Star Story Touch is here.

Review: Happy Street (iOS)

August 8th, 2012 by

After years of being burnt by free-to-play games, from Nexon’s Maple Story and Zynga’s Farmville to a handful of  iOS apps in-between, I just couldn’t take it, anymore. Fatigued by the constant restraints of pay-walls, I had all but abandoned free games until I came across Tiny Tower by NimbleBit. However, the curious kid who grew up with a Game Genie abused the TowerBux hack. What I thought would make the game more fun actually ruined a great game for me.

I tried other freemium games, like Gamevil’s Punch Hero, and kept hitting that grind-or-pay wall that leaves a bad taste in my mouth. I thought I’d never find another free-to-play that I would enjoy. And then along came Happy Street.

Review: Cloudstone (Facebook)

July 31st, 2012 by

What happens when you mix a hack-and-slash clickfest with your standard, energy-restricted, free-to-play Facebook social game? Cloudstone, the first game from California-based indie developer, Playsaurus, aims to find out. For a Facebook game, Cloudstone has a surprising amount going for it.

The first thing that stuck out to me was the outstanding soundtrack. Most of the music found in the Facebook games I’ve played range between subpar and grating. I imagine, for instance, the soundtrack to Hell is the same theme you hear playing in Farmville.

Review: Spell Sword (iOS)

July 30th, 2012 by

Let’s cut to the chase: One cannot possibly talk about Spellsword, by developer Everplay, without at least acknowledging Super Crate Box. There are just too many similarities, from the weapons that change when you pick up an item to the four key control scheme, to ignore the inspiration. However, Spellsword is far from a clone and, though others may disagree with me, superior to Vlambeer’s game almost every way.

Review: Bubble in Paradise (iOS)

July 26th, 2012 by

There are a lot, and I mean a LOT, of word games in the App Store. There are, of course, the Zynga “With Friends” games. There are your glorified Flash games, like Text Twist 2. There are your minimalist games with Zach Gage’s SpellTower. There are even awful translations of existing television game shows, such as GSN’s Lingo.

Bubble in Paradise is a good ol’ fashion high-score-a-thon. You are given points, basically, by Scrabble rules. Common letters are worth less points than rare ones. Thus, a ten-letter “Tarantulas” will garner fewer points than a five-letter “pizza” does. The game even follows your standard match-3 rules. However, it’s what it does differently that truly sets it apart.

Review: Catapult King (iOS)

July 23rd, 2012 by

If you’ve ever wondered what a 3D rendition of Angry Birds might be like, then you have your definitive answer with Catapult King, Chillingo’s physics-based knockdown fiesta with a medieval twist. It’s a stylish game, radiating with goof and charm, but it also brings a fair share of annoyances that hold it back from being exceptional.

Review: Theatrhythm Final Fantasy (3DS)

July 16th, 2012 by

Square Enix’s Final Fantasy series has long boasted some of gaming’s deepest and most engaging music, so it’s a little surprising that it’s taken so long for a game like Theatrhythm to come around. It’s a fresh idea that takes full advantage of Final Fantasy’s musical catalog to deliver an experience that’s easy on the ears and loaded with nostalgia.


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http://itunes.apple.com/us/album/cloudstone-soundtrack/id625361083?uo=4&partnerId=30