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Review: My Little Pony – Friendship is Magic (iOS)

December 26th, 2012 by


I am not a brony. Well, not enough of one, anyway. I’ll admit to rather liking the new cartoon series and its mixture of mythological beasts and cutesy horses. But My Little Pony: Friendship is Magic did not turn me into some guy who’s suddenly dreaming of technicolor horses, unicorns, and pegasi frolicking about with tramp stamps.

Actually, all it really did is re-instill the distaste I have for Gameloft as a developer.

Review: Jumping Finn Turbo (iOS)

December 19th, 2012 by

jumping_finn_turbo_titleJumping Finn Turbo is a simple game in this newfangled “fling” genre. It doesn’t attempt to be much more than that, but is so very pure and well-made that it’s easy to overlook most of its shortcomings.

Even the story remains simple, as told through a few comic-style storyboards. The Ice King has kidnapped Princess Bubblegum, again. Finn, the great hero that he is, has to spring into action. But how should he there? His partner, Jake the Dog, has the idea to kick him in the butt as hard as he can to launch Finn towards the Ice King’s Castle. Sounds like as good a plan as any.

Review: Beastie Bay (Android)

November 21st, 2012 by

There are a lot of Pokemon wannabes in the mobile space right now. From the dragon-based take of Dragon Island Blue’s to definitely Pokemon minus the overworld take of Little Masters, there’s just a lot of options for people who miss catching ‘em all.

At the head of the pack, though, is Kairosoft’s Beastie Bay.

Review: Final Fantasy Dimensions (iOS)

November 13th, 2012 by

Final Fantasy Dimensions represents something old, something new, something borrowed – make that everything borrowed – and something… true… to the, uh, spirit of Final Fantasy, or something.

Forget I said that. Let’s instead say that Dimensions is the Frankenstein’s monster of the Final Fantasy series, stitched together from the functional parts of the SNES era and powered by an artificial soul that, while respectable, fails to authentically replicate the series’ yesteryear magic. Which is a little sad, because that’s what Dimensions blatantly and desperately aims to do, and it’s also the thing we hoped it could do, more than anything else, but it falls just short.

Review: Fieldrunners 2 (iOS)

October 30th, 2012 by

I’ll admit the original Fieldrunners didn’t do much to get my motor going. Honestly, its entertainment value was clipped short by its repetitious nature. It wasn’t a bad game or anything like that – it was merely okay. You won’t hear me calling Fieldrunners 2 okay, though. No, no – it’s way too freakin’ sweet for that.

Review: Borderlands 2 (PS3)

October 23rd, 2012 by

Borderlands 2 is a sterling example of how a sequel can build on its predecessor with only minor tweaks and come out feeling better than the original. Everything you loved about Borderlands is back – the mechanics have been finessed for the better, and the story is more engaging than ever before. The battle to liberate Pandora from the tyrannical grip of Handsome Jack is an awesome one.

Review: Pocket Clothier (iOS)

October 22nd, 2012 by


For a lot of mobile gamers, that is all the more I really need to say to sell this game. Kairosoft fans know what to expect already. They know how they lose themselves in each new game like they lost themselves to the addictive “just one more” style of gameplay. They know the early struggle, as they try to wrap their heads around the system, until they feel like they owned the game. For those players who already know how fun and rewarding a Kairosoft simulation can be, there’s a chance they’re reading this just to see that someone else agrees with them.

Pocket Clothier is the latest game from Kairosoft. Your job is to manage a clothing outlet. While the theme comes off sounding banal, there is more than meets the eye.

Review: Bad Hotel (iOS)

October 18th, 2012 by

From the premise to its execution, Bad Hotel is one of the oddest games you could ever hope to find in the App Store. That’s not necessarily a bad thing, mind you. I think we all enjoy a game that’s a little off-kilter now and then. I know I do, and Bad Hotel totally scratches that itch; it’s certainly one of the weirdest takes on tower defense I’ve ever played, and easily one of the coolest.