From the premise to its execution, Bad Hotel is one of the oddest games you could ever hope to find in the App Store. That’s not necessarily a bad thing, mind you. I think we all enjoy a game that’s a little off-kilter now and then. I know I do, and Bad Hotel totally scratches that itch; it’s certainly one of the weirdest takes on tower defense I’ve ever played, and easily one of the coolest.
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Do you like waiting? Then, boy, have I got the game for you.
Kingdom Royale is the newest game from Gamevil. If your idea of interesting is waiting around to play rock-scissors-paper, then prepare to be amazed. If this sounds dull to you, then you probably already noted the sarcastic tone of this review.
Lunar: Silver Star Story Complete is the reason I bought a Sony Playstation so many years ago. Having read about Lunar: Silver Star on Sega CD for so many years in what eventually became a very beat-up copy of Diehard GAMEFAN, I jumped at the chance of picking up a modernized take on a supposed classic. On a system known for many great roleplaying games, Lunar: Silver Star Story Complete stood above the rest.
Sadly, in a pinch years ago, I parted with my copy of Lunar: Silver Star Story Complete and Lunar: Eternal Blue, amongst other treasured games. I thought I would never see them again.
Enter SoMoGa, the team that ported Vay, the only other Sega CD game I wanted but never played, to the App Store a few years ago. Back in April 2011, Lunar: Silver Star Story Touch was announced for the App Store. Finally, Lunar: Silver Star Story Touch is here.
After years of being burnt by free-to-play games, from Nexon’s Maple Story and Zynga’s Farmville to a handful of iOS apps in-between, I just couldn’t take it, anymore. Fatigued by the constant restraints of pay-walls, I had all but abandoned free games until I came across Tiny Tower by NimbleBit. However, the curious kid who grew up with a Game Genie abused the TowerBux hack. What I thought would make the game more fun actually ruined a great game for me.
I tried other freemium games, like Gamevil’s Punch Hero, and kept hitting that grind-or-pay wall that leaves a bad taste in my mouth. I thought I’d never find another free-to-play that I would enjoy. And then along came Happy Street.
What happens when you mix a hack-and-slash clickfest with your standard, energy-restricted, free-to-play Facebook social game? Cloudstone, the first game from California-based indie developer, Playsaurus, aims to find out. For a Facebook game, Cloudstone has a surprising amount going for it.
The first thing that stuck out to me was the outstanding soundtrack. Most of the music found in the Facebook games I’ve played range between subpar and grating. I imagine, for instance, the soundtrack to Hell is the same theme you hear playing in Farmville.
Let’s cut to the chase: One cannot possibly talk about Spellsword, by developer Everplay, without at least acknowledging Super Crate Box. There are just too many similarities, from the weapons that change when you pick up an item to the four key control scheme, to ignore the inspiration. However, Spellsword is far from a clone and, though others may disagree with me, superior to Vlambeer’s game almost every way.
There are a lot, and I mean a LOT, of word games in the App Store. There are, of course, the Zynga “With Friends” games. There are your glorified Flash games, like Text Twist 2. There are your minimalist games with Zach Gage’s SpellTower. There are even awful translations of existing television game shows, such as GSN’s Lingo.
Bubble in Paradise is a good ol’ fashion high-score-a-thon. You are given points, basically, by Scrabble rules. Common letters are worth less points than rare ones. Thus, a ten-letter “Tarantulas” will garner fewer points than a five-letter “pizza” does. The game even follows your standard match-3 rules. However, it’s what it does differently that truly sets it apart.