Delta Attack http://www.deltaattack.com Game Reviews, News, Guides, and Humor Thu, 18 Sep 2014 17:54:41 +0000 en-US hourly 1 http://wordpress.org/?v=3.9.2 Copyright © Delta Attack 2012 info@deltaattack.com (www.deltaattack.com) info@deltaattack.com (www.deltaattack.com) Games 1440 http://www.deltaattack.com/wp-content/uploads/2012/04/podcast-cover_small.png Delta Attack http://www.deltaattack.com 144 144 Straight from our mouths to your ears, listen to three guys chat about games and their gamer lives. Presented by Delta Attack, the "Green Eggs and Ham" of the gaming community. You do not like them. So you say. Try them! Try them! And you may. Try them and you may I say. Games, Gaming, Nerd, Humor, iOS, Android www.deltaattack.com www.deltaattack.com info@deltaattack.com no yes Letter Quest: Grimm’s Journey needs Greenlit, pick it up on the cheap in the Humble Store http://www.deltaattack.com/2014/08/07/letter-quest-grimms-journey-needs-greenlit-pick-cheap-humble-store/ http://www.deltaattack.com/2014/08/07/letter-quest-grimms-journey-needs-greenlit-pick-cheap-humble-store/#comments Thu, 07 Aug 2014 15:35:56 +0000 http://www.deltaattack.com/?p=24276 I’m really late to this story, but if I don’t know, there’s a good chance you may not as well. Letter Quest: Grimm’s Journey (formerly “Spell Quest: Grimm’s Journey“) is up for a vote on Steam Greenlight. Originally released for iOS and Android, Letter Quest is an awesome word game with roleplaying elements and a […]

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I’m really late to this story, but if I don’t know, there’s a good chance you may not as well.

Letter Quest: Grimm’s Journey (formerly “Spell Quest: Grimm’s Journey“) is up for a vote on Steam Greenlight. Originally released for iOS and Android, Letter Quest is an awesome word game with roleplaying elements and a ton of nerd humor that I know you’re going to love. The team over at Bacon Bandits didn’t half-ass this port, making all sorts of changes while removing the (incredibly fair) in-app purchases altogether. If you like Bookworm Adventures, Words with Friends, or even Boggle, then Letter Quest: Grimm’s Journey is right up your alley.

You don’t have to take my word for it, though. Try out their web demo, or download this PC demo (executable linked) and see if you like it. I bet you dollars to donuts that you will.

I implore you, again, to please vote Letter Quest: Grimm’s Journey up on Steam. After talking with the Bacon Bandits in the past, I know this is a team I want to see more from in the future. You can help pave the way for that future.

Can’t wait for Letter Quest to show up on Steam? Good news, friend. It’s also on sale for $2.49 (regularly $4.99) for one more day in the Humble Store.  Buy it there, and you’ll also get a Steam key for the game if (and when) Letter Quest is greenlit. That’s a hell of a deal for a hell of a game.

Steam Greenlight  [Link]
Letter Quest Web Demo [Link]
Humble Store  [Link]
App Store  [Link]
Google Play  [Link]

 

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Final Fantasy XIV: A Realm Reborn has a free XIV-day trial http://www.deltaattack.com/2014/08/05/final-fantasy-xiv-realm-reborn-free-xiv-day-trial/ http://www.deltaattack.com/2014/08/05/final-fantasy-xiv-realm-reborn-free-xiv-day-trial/#comments Tue, 05 Aug 2014 15:04:29 +0000 http://www.deltaattack.com/?p=24265 If you’re a PC gamer and MMORPG fan who has ignored Final Fantasy XIV: A Realm Reborn, maybe it’s time you give it a look. I mean, it’s the Final Fantasy so nice, they had to launch it twice! Square Enix recently launched a couple of promotions, both out to bring in some new blood […]

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If you’re a PC gamer and MMORPG fan who has ignored Final Fantasy XIV: A Realm Reborn, maybe it’s time you give it a look. I mean, it’s the Final Fantasy so nice, they had to launch it twice!

Square Enix recently launched a couple of promotions, both out to bring in some new blood to the land of Eorzea. Wait, what? Eorzea? Really?!

The first promotion is a 14-day free trial for new players. Though the trial will place restrictions upon the account, such as item trading and early level caps, it should be enough to give people a feel for the world. I’d imagine it’s pretty much the same as Final Fantasy XI, seeing as loads of assets were re-used, but that’s me assuming because this trial is region locked! What, my Korean Won’s not good enough for you, you xenophobic snobs!

Then, after the trial period has expired, players will have 90 days to subscribe before the characters are lost forever. Say “Au revoir, Eorzea.” Now try it five times fast.
The second promotion is for current players. If you can coax a friend into joining you for 30 days through the Mog Station, you’ll both receive a Friendship Circlet for your efforts. The hat gives a 20% experience boost to characters under level 25. Hey, that’s the same level I became frustrated with Final Fantasy XI and quit! Jeez, I’m snarky today.

Recruiting players will also receive exclusive gifts in the Aetheryte Pendulum and Draught Chocobo Whistle at 30 days and 90 days, respectively. Both items are geared towards helping your newbie friends level up and stop being such a needy coattail rider.

There’s no end date on the promotion. Take that for what you will, but maybe you shouldn’t procrastinate so much. I worry about you kids. You’re all listening to One Direction, but you’ve no direction in your lives. You’re a bunch of slackers, that’s what you are!

Head on over to the Final Fantasy XIV: A Realm Reborn page for more information and to download your free trial client.

 

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Axle gears up for Google Play on August 16th http://www.deltaattack.com/2014/08/04/axle-gears-google-play-august-16th/ http://www.deltaattack.com/2014/08/04/axle-gears-google-play-august-16th/#comments Mon, 04 Aug 2014 19:56:54 +0000 http://www.deltaattack.com/?p=24244 Do you remember Axle? It’s been a while since we last covered the game, so let me refresh your memory. Towards the end of 2012, I got wind of the Axle Kickstarter project. The ambitious title, featuring an anthropomorphic cog who fixes items from the inside out, was geared towards hardcore gamers. The game looked […]

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Do you remember Axle? It’s been a while since we last covered the game, so let me refresh your memory.

Towards the end of 2012, I got wind of the Axle Kickstarter project. The ambitious title, featuring an anthropomorphic cog who fixes items from the inside out, was geared towards hardcore gamers. The game looked promising. I was lucky enough to play an alpha build. It was promising and surprisingly fun.

After meeting its funding goal (but narrowly missing its iOS stretch goal), Axle was greenlit for Android. Originally scheduled for release in Q2 2013, the game missed its deadline. Still, the team at Fallstreak Studios continued to update their Kickstarter page for all the contributors.

Call me cynical, but I worried for the fate of Axle. If a game like Yogventures could get canceled after receiving over half a million dollars, how was a title like Axle going to make it with just a bit over $20,000 to its name and over a year-long delay? People gave more cash to a guy who wanted to make potato salad, for Christ’s sake.

Well, it turns those worries were unfounded.

Each gear feels like it has its own gravitational field.

Axle latches onto the nearest gear during jumps. It works really well.

Axle will finally be available on Google Play for the low price of $1.99 on August 16th. I can’t wait to have another go around with the little gear that could and its whimsically steampunk contraptions. If Axle can maintain the high-level of platforming quality and awesome soundtrack that I saw back in the alpha, then I think you’re going to really enjoy it.

Additionally, Axle has been nominated for the 2014 Geekie Awards, which I’m going to pretend I knew existed before this minute. I mean, Stan Lee and Seth Green in one place? How could I not know about something like that? Axle will face off against The Banner Saga, Don’t Starve, Octodad: Dadliest Catch, and Outlast. That’s some stiff competition. Hopefully, that’s a sign of pedigree as well.

I guess we’ll find out on August 16th.

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One App Store change could end the free-to-play dominance http://www.deltaattack.com/2014/08/04/one-app-store-change-end-free-play-dominance/ http://www.deltaattack.com/2014/08/04/one-app-store-change-end-free-play-dominance/#comments Mon, 04 Aug 2014 15:19:03 +0000 http://www.deltaattack.com/?p=24209 My name is Terry, and I am a free-to-play whale. I am not proud. In fact, I hate myself for falling for the foot-in-the-door approach to gaming. I have no one to blame but myself. Time and again, I start playing a free-to-play game only to find myself burned when the rules change. Time and […]

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itstimeforachange_appstore

My name is Terry, and I am a free-to-play whale.

I am not proud. In fact, I hate myself for falling for the foot-in-the-door approach to gaming. I have no one to blame but myself.

Time and again, I start playing a free-to-play game only to find myself burned when the rules change. Time and again, I have paid without thinking, all because I didn’t see the changes coming. The writing was on the wall, but I didn’t look to my left or my right. I had tunnel vision all in the name of fun.

Here’s one simple fix that could help combat the free-to-play world.

Why the App Store needs to change

While publishers like SuperCell, King.com, and DeNA post sickening profits with their brand of free-to-play games, established developers like Electronic Arts and Square Enix have all taken note and experimented with free-to-play gaming. Sometimes the backlash is outlandish; other times it’s completely justified. Free-to-play gaming is a tightrope act, where even the slightest mistake could result in death.

Apple, and to a lesser extent Google, needs to be careful. If they were to alienate these developers, whose in-app purchasing schemes helped Apple amass record profits earlier in the year, then it could hurt their bottom line. That, though, is short term pain compared to the potential long-term ramifications of ignoring the problem.

A glut of low-quality games, many of which may be difficult to even classify as games, have saturated the market. Most free-to-play game has followed the same pattern. Introduce a game with some sort of timers or energy system that restricts gamers from playing as much as they want. Build a fan-base off of fair mechanics that may or may not be fun to play, but always gives the players a sense of progression. Then, once a certain number of players have been obtained, ratchet up the difficulty or fairness to nudge players down the path to monetization by changing the rules or adding time-consuming mechanics. Hell, don’t be afraid to pull the rug out from under them along the way.

Bear in mind, I’m speaking from experience. How many times did it happen? Here’s a list off the top of my head:

  • Avengers Alliance (character nerfs, changes to command points, constant item obsolescence to encourage IAP)
  • Ghostbusters (completely changed mechanics, stripped all players of inventory, made equipment breakable)
  • Happy Street (added cards that needed to be crafted from timers, required too much time from players to encourage IAP)
  • LINE Rangers (constantly makes characters obsolete, increased difficulty numerous times to encourage IAP)
  • Marvel Puzzle Quest (nerfed characters with little regard for players, required alliances to advance, added “true healing” to encourage IAP)
  • Pixel People (added third currency, changed IAP pricing, devalued secondary currency)
  • Punch Hero (added random rewards box, ramped difficulty to encourage IAP)
  • Smurfs Village (added unavoidable, non-removable ads that popped in the same space as the “Play” button, started pushing IAP during quests)
  • Spell Sword (added secondary currency when it went from paid app to free-to-play, screwed me over as a paying customer)

Family Guy: The Quest for Stuff is currently jumping the freemium shark. Up until recently, I really enjoyed TinyCo’s little town builder. It had timers, sure, but I never felt like it was being unfair. For months, all the secondary currency did was get you premium characters and properties with slightly higher coin rates.

All that changed with the advent of event currencies that basically require microtransactions to complete no matter how dedicated you are.

Right now, Family Guy: The Quest for Stuff has ratcheted up the pay-to-win elements in a number of underhanded ways. While most of them are inconvenience merely to nudge the impatient player in the “right direction,” the developers made the grave mistake of killing the fun with one choice. It’s like the exact same moment you no longer suspend disbelief in a movie or TV show. You’re taken out of the moment. You question it. You wonder if you’re going to give it another chance. It’s basically the “Al… Al Capone” line from Boardwalk Empire. Sorry, Nucky, I just can’t do it anymore.

Abandon ship, folks. It seldom gets better.

Abandon ship, folks. It seldom gets better.

Take a look at the reviews in the App Store, and you’ll see a growing number of players who are complaining about Mutant Stewie Latchers, a horrible mechanic that locks players out of multiple properties and, if they’re unlucky, characters at a time. The only solution is a ray gun, because this is the Comic Con event and nerds love lasers, to zap the dreaded Stewiepus away.

Unfortunately, the gun takes six hours to recharge while Mutant Stewie replicates all over your town. Of course, if you don’t want to wait, you could always fork over some Clams for a new battery. Buy a 12-pack and save even more! A day after unleashing that mess, a second quest then popped up. Players who zap fifteen Mutant Stewie Latchers in four day’s time get a cool decoration for their Quahog. It’s possible to do without IAP, but only if you’re willing to change your sleep schedule just to accommodate the change. It drew a very noticeable line in the sand. It cheapens the experience and makes players, many of whom were dedicated like myself, feel like they are missing out on something simply because they don’t want to pay to play.

The point is, while it is great that games now have the ability to evolve with numerous updates, far too many companies take advantage of the situation and flip the script on their fanbase.

Consumer confidence in mobile gaming is dwindling. The market is flooded with games of the same type, many of which are of questionable quality. If this sounds familiar, that’s because it is. This is the same thing that happened to Zynga. It’s the same thing that caused the video game crash of 1983. History, it appears, could well be repeating itself in the mobile game space.

What needs to happen

Currently, the App Store has three sorting choices: Paid, Free, and Top-Grossing. The former two are based on download numbers, which is broken for so many reasons. The latter is almost always dominated by free-to-play titles, which has got to tell you just what’s wrong.

So, most people would think that simply selecting the “Paid” tab would be enough to rectify the situation. Sadly, microtransactions have creeped their way into far too many paid apps, from Homerun Battle 3D to the mobile staples of the Angry Birds and Cut the Rope series and so many more. As of this writing, a 99 cent Pokemon-like named Micromon sits at the top of the Paid Apps chart, but it features in-app purchases for Diamonds. Publishers sell you a game on the cheap, but they skew the system to encourage microtransactions. This, in turn, inflates their rankings in the App Store and gives them further exposure for free if they’re lucky enough to rise towards the top. The rankings system, based upon the total number of downloads, is broken. Publishers are gaming the system, and these shenanigans have got to stop.

Games, such as Marvel’s Guardians of the Galaxy: The Universal Weapon, have made special note of the lack of in-app purchases as a selling-point, stating “NO IN-APP PURCHASES AND NO INTERNET CONNECTION REQUIRED TO PLAY”. Big Action Mega Fight, formerly a free-to-play game, recently became a paid app because of all the negative connotations associated with the free-to-play world mechanics interloping in a hardcore genre. As a result, both games have benefited from simply disassociating from free gaming.

With the advent of iOS 8 on the way, now is the best time to fix the way the App Store sorts its apps.

Paid, No IAP

Adding a “Paid, no IAP” section to the App Store is the easiest way to fix the App Store. This category, in the interest of gamers, would open by default when a player clicks on the Top Charts button. You give your stars top billing for a reason.

Now, instead of lumping all paid games together in the rankings, games that are devoid of IAP would compete against other games of the same type. Adding the “Paid, no IAP” section gives hardcore gamers, the ones like myself who picked the iPhone over Android due to its advanced graphical prowess, the ability to find what they’re looking for more easily. It incentivizes developers to develop their games with fair, traditional gaming systems in mind and to give gamers closure within their gaming world rather than string them along for as long as possible with game updates.

This simple change levels the playing field, giving games like Thomas Was Alone, Dragon Quest VIII, and Battleheart Legacy equal footing rather than having them compete in the App Store’s race to the bottom. Having a way to avoid microtransactions entirely gives more power to the player. In turn, this would help restore consumer confidence in mobile gaming.

However, knowing how many dishonest people would look for any way to Pincus their way to the top, Apple would need to add another rule to the Apple Developer guidelines to keep things as fair as possible for as long as possible. Once a game qualifies for the “Paid, No IAP” section, it would no longer be eligible to add microtransactions in subsequent updates. This would keep shady developers from trying to get into the gated community, so to speak, only to cut purses and flee into the night.

There would be growing pains, of course. Developers will blow back as hard as they can, citing the change as being Draconian. They’ll threaten to stop developing for Apple, knowing it’s an empty threat when they would have to jump through Greenlight hoops at Steam or compete in the, ugh, Google Play Store. That’s just what happens when you tell people they can’t do something. They try to rebel.

Some developers will actually jump ship. If you’re the one who would fight against fixes, then you’re probably the one who doesn’t see the App Store and mobile gaming as broken. Maybe you’re one of the developers who benefit from its broken nature. You’re part of the problem. To them, I say don’t let the door hit you on the ass on the way out. Or do. I don’t care if you’re butthurt. Good riddance to bad rubbish.

Can Free Be Fixed?

All that said, there are some examples of free-to-play games that work. There aren’t many, mind you, but there are a few. All of them have one thing in common: the free version is just a demo. These are the games like Triple Town, The Walking Dead, and Ghost Trick: Phantom Detective that treat in-app purchases as downloadable content. So, why not categorize it as such, too? “Free with DLC” is a catchy name, isn’t it?

This, too, would encourage developers to look at other ways of monetizing their games. It would give players a place to see the few shining examples of free-to-play games that aren’t out to nickel and dime their gamers at every turn. Will some developers take advantage of the situation? Of course, someone is always trying to get ahead the Eddie Guerrero way: Lie, cheat, and steal, mamacita.

Options, options, where are the options?

Once these changes are implemented, Apple needs to do something it really doesn’t want to do. The App Store needs the option to simply hide certain types of apps. If you are the type of person who doesn’t want to see free-to-play, allow the entire category to be hidden everywhere except in Editor’s Picks or things of that nature. This sort of customization would allow the user to better find apps that fit their needs while ignoring those that don’t entirely. With the less-than-friendly App Store navigation since iOS 7, it’d be a kind of game-changer mobile gamers, and likely all mobile users, have been craving all these years without ever knowing it.

Don’t ignore the gamers, Apple. Help them.

While there’s little doubt that consumer loyalty would go up with better options for the masses, Apple makes a massive amount of money from microtransactions. Last year, a study from Distimo Publication (PDF link) showed 71% of all revenue came from free-to-play with in-app purchases. Another 5% of all cash earned came from in-app purchases from paid  apps. A second Distimo Publication study (PDF link) showed that 79% of all App Store revenue comes from games. Is it any wonder why Apple hasn’t taken steps to fix this problem?

But unless Apple wants to be associated with all the ill will people have towards games like Kim Kardashian: Hollywood, Clash of Clans, and Puzzles & Dragons, they need to admit that there’s a problem and work towards a solution. While Android also has many of the same awful, opportunistic games that prey upon a player’s impulsive and hopeful nature, Apple is seen as the leader in the mobile game space. Leaders need to lead. When they fail to lead, others step up and take their place.

Want to prove you’re still cool, Apple? Change to help out the indie developers who are trying to find a foothold before they all leave you high and dry. Change to encourage the skeptical publishers, the ones who don’t want to compete in a space where games are sold to gamers like addictive drugs to middle school children, to put product on your shelves. Change because, morally, it’s the right thing to do.

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NES Themed Cornhole Boards http://www.deltaattack.com/2014/08/04/nes-themed-cornhole-boards/ http://www.deltaattack.com/2014/08/04/nes-themed-cornhole-boards/#comments Mon, 04 Aug 2014 12:20:06 +0000 http://www.deltaattack.com/?p=24246 I know what you’re thinking: “But that’s not a corn hole”. You must be from the south, where the words “corn” and “hole” probably don’t go together in a nice way. Bean Bags, Bags, Cornhole, whatever you want call it – these dandy NES-styled boards are the work of redditor southgate32, who to this day […]

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cornhole nes boards

I know what you’re thinking: “But that’s not a corn hole”. You must be from the south, where the words “corn” and “hole” probably don’t go together in a nice way.

Bean Bags, Bags, Cornhole, whatever you want call it – these dandy NES-styled boards are the work of redditor southgate32, who to this day is playing cornhole in style with his friends and family, of which you are not included.

Just finished my NES themed cornhole boards. Thought you guys might like them. [r/gaming]

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Remembering Sephiroth’s Crazy Ass Super Nova http://www.deltaattack.com/2014/08/03/japan-sephiroth-super-nova/ http://www.deltaattack.com/2014/08/03/japan-sephiroth-super-nova/#comments Sun, 03 Aug 2014 14:21:14 +0000 http://www.deltaattack.com/?p=24224 This was it – Final Fantasy’s jump-the-shark moment – where the level of drawn-out, over-the-top, masturbatory animation sequences reached it’s planet-popping zenith. Destroying the solar system to reduce the party’s HP by a percentage less than 100%? Yeah, buddy. The entire game builds you up to this moment, priming you with extravagant and increasingly ridiculous […]

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This was it – Final Fantasy’s jump-the-shark moment – where the level of drawn-out, over-the-top, masturbatory animation sequences reached it’s planet-popping zenith. Destroying the solar system to reduce the party’s HP by a percentage less than 100%? Yeah, buddy.

The entire game builds you up to this moment, priming you with extravagant and increasingly ridiculous summon spells; conditioning you – nay – lubing you – to receive the biggest, most unnecessarily dramatic attack from one of gaming’s most infamous final forms.

An interesting bit of trivia: Japan’s Super Nova sequence was a quite a bit more modest, by a clean minute-and-a-half-or so:

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LINE Disney Tsum Tsum Tips and Tricks to get Tsum more http://www.deltaattack.com/2014/07/30/line-disney-tsum-tsum-tips-tricks-guide-get-tsum/ http://www.deltaattack.com/2014/07/30/line-disney-tsum-tsum-tips-tricks-guide-get-tsum/#comments Wed, 30 Jul 2014 16:47:17 +0000 http://www.deltaattack.com/?p=24207 God help me, but I’m addicted to yet another LINE game in Disney Tsum Tsum. The game, based on the Japanese plush toys, mixes addictive match-3 gameplay with nostalgia and a high dose of kawaii that can’t be beat. That said, it’s a LONG hill to climb if you want to get tsumwhere in Disney […]

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Disney_Tsum_GuideGod help me, but I’m addicted to yet another LINE game in Disney Tsum Tsum. The game, based on the Japanese plush toys, mixes addictive match-3 gameplay with nostalgia and a high dose of kawaii that can’t be beat.

That said, it’s a LONG hill to climb if you want to get tsumwhere in Disney Tsum Tsum. So is the nature of the free-to-play beast. We feel your pain, and we’re here to help.

The Basics

Gameplay

At the heart of Disney Tsum Tsum is a your typical match-3 puzzle game. One of five different characters will fill the play area. Draw a line through ones that are touching to clear them from the board. Get seven or more at one time and a bubble appears. Burst the bubble to clear all surrounding Tsums. Work quickly, as there’s a combo meter that raises points for each consecutive match and a time limit.

Clear enough Tsums, and you’ll enter Fever Mode and get a five second bonus. Here, you’ll have a chance to remove long strings of Tsums without worrying about the Combo Meter resetting. Longer Tsum strings equal more coins and points, and Fever Mode bonuses are the bread and butter of getting a high score. It’s the best time to pop your bubbles and MyTsum skills.

Have a Heart

Energy systems suck. Disney Tsum Tsum’s is no different. Hell, with blitz-style gameplay, the 15 minutes it takes to recharge seem downright criminal considering how most players will run out of hearts within 8 minutes time.

Find a few friends who play regularly, and you can eliminate the need to buy hearts or wait almost an hour for a quick 3-round burst. You can send hearts once an hour. With enough friends, the energy system goes out the window.

Tsum Point System

Most of the Tsums that will appear are from the Happiness Box (at least until you unlock more Premium Tsums). Once you obtain your first copy of a Tsum, it is able to gain experience points based upon matches. Level up your Tsums for increased points. Every bit counts, I guess.

Beware of Tsum Similarities

Unfortunately, one of the only things I don’t like about the game is that some Tsums simply won’t show up depending upon your Tsum of choice. For instance, I have set Stitch as MyTsum. Because of that, I’ll never see Eeyore, Perry, or any other blueish Tsum drop. It makes sense, of course, as most players will be matching the characters based upon color.

 

Tsum Skills

Basics

On the bottom left corner, you’ll see the character you selected as your “MyTsum”. This character will always appear on the board. Remove that Tsum to build up the skill meter.

Make sure you get to know how to properly use your Tsum’s skill, as each Tsum has a different ability. Many Tsums, such as Eeyore and Sully, manipulate the board and help you feed that Skill meter. Other Tsums, such as Mickey and Stitch, have area removal skills that can help you build your Fever meter quickly or just reset the board.

If your skill meter is full when time runs out, you’ll get a Last Chance Tsum roulette. This is important to note only because Tsum manipulation skills are better left unused at the tail end of a session. Removal skills, on the other hand, are almost always worth using.

Increasing Skill Levels

Unfortunately, the way skills increase in Disney Tsum Tsum is very, VERY random. Frustratingly random. Unnecessarily random.

Skills can only be increased by getting the same Tsum from the Happiness and Premium Boxes. Moreover, you’ll need to get more than one of that same Tsum to even see the effective increase, as each Skill Level requires more duplicate Tsum pulls from the boxes. You’ll need two duplicates to increase a skill to level 2, and four to increase a skill to level 3. Premium boxes require even more, and some Tsums need more duplicates than others to increase their skill levels.

Again, this is what you get when you deal with free-to-play, so try not to get too frustrated or, God forbid, give in to the impulse in-app purchases. Fight it, friend, fight it.

MyTsum Skill List

CharacterObtainedSkillSkLvl
MickeyHappinessClears all the Tsums in the center of the screen.3
MinnieHappinessTurns random Tsums into Mickey Tsums (they count as Minnie)3
DonaldHappinessFor a short period of time, just tap a single Tsum to clear it!3
DaisyHappinessTurns an entire row into Donald Tsums (they count as Daisy)!3
GoofyHappinessClears a bunch of Tsums at random.3
PlutoHappinessClears a horizontal line of Tsums.3
ChipHappinessTurns an entire row into Dale Tsums (they count as Chip)!3
DaleHappinessTurns an entire row into Chip Tsums (they count as Dale)!3
PoohHappinessStops the timer for a little bit.3
PigletHappinessAdds some time to the timer (no need to activate)3
TiggerHappinessClears a bunch of Tsums at random.3
EeyoreHappinessTransforms some Tsums into Eeyore Tsums.3
StitchPremiumClears a vertical line of Tsums.6
ScrumpPremiumRandom effect. So random, we don't know what it does!6
LadyPremiumFor a short period of time, you'll earn more coins for clearing Tsums.6
MariePremiumRandom bubbles will appear6
PerryPremiumClears a random number of Tsums.6
WoodyPremiumClears all the Tsums in the center of the screen.6
Buzz LightyearPremiumClears an intersection of Tsums in one single shot!6
AlienSpamCollects one type of Tsum and drops them back in from the top!1
MikePremiumClears a vertical line of Tsums.6
SulleyPremiumTurns a Sulley Tsum into a Big Sulley Tsum.6
Jack SkellingtonPremium???6
ZeroPremiumAll Zero Tsums disappear for a while.6
DumboPremiumClears a vertical line of Tsums.6
Tinker BellPremium???6

This is by no means even close to completion, but here is the list of Tsum skills that I know. Considering how much it takes to get a Tsum, the amount of time it takes to earn Coins, and the fact that there will certainly be more Tsums on the way in the future, this list may never be complete.

Feel free to help us and the community out by dropping the missing information into the comments, though.

How to Earn Coins

Those Rubies available as in-app purchases? They’re not particularly useful. You’ll probably want to save them up or convert them to Coins as soon as possible. You see, coins are kind of a big deal here.

The entire Tsum economy (or “Tsumconomy”) is based around massive amounts of coins. While you surely already know the 10,000 coin and 30,000 coin price tags for the boxes, you may not know that you also have to pay to remove a Tsum’s level cap every 5 levels, all the way up to the actual Level 30 cap. It can be frustrating, especially if you’re within range of saving up for that super-shiny, red Premium box where all the cool Tsum live. Yeah, I’m talking about you, Jack Skellington. What are you going to do about it? Sing?

Here are a few methods for saving up.

Keep an eye on your Tsum usage

Each Tsum’s skill is different. When you’re farming coins, you may want to keep track of just how much you earn with each Tsum. For instance, while I love my Perry Tsum, his random removal skill wasn’t as reliable as Stitch’s column removal. Because of that, along with Perry’s higher number of matches before you can use his skill, I’d often get around 50 coins less per game. It sounds stupid, but if you’re going to be playing, go where the money is.

Annoy your LINE friends with Invite Spam

I’m not particularly proud, but I sent out 100 invites to people on LINE. Each invite nets you 500 easy coins. Not quite thirty pieces of silver this kind of betrayal usually pays, but it’s not shabby.

Additionally, you’ll pick up a free Happiness Box when you push out five of these chain letters. That’s a 10,000 coin value!

Push that number to fifteen, and you’ll get the 30,000 coin Premium box for your troubles.

Find a whopping thirty victims, and you get a Toy Story Alien. Considering it has only 1 skill level, I’d wager the Alien is available only through Invite spam.

Find people who love Tsum Tsum

Add your LINE username to the comments on this page, and you’re bound to find other like-minded Disney fans willing to send out hearts.

If you receive that heart within an hour of it being sent, you’ll receive 200 coins in addition to that heart. The timer there sucks, but it’d be far too easy to just find 100 friends and open a few boxes a day if it weren’t there. I guess that’s the logic, anyway.

By the way, feel free to add “FadetoSlack” to your friend list. That’s me!

Complete Daily Missions

You can complete daily missions for small coin bonuses. These missions range from playing a certain amount of times to earning a set number of coins. They’re all pretty basic from what I’ve seen, and most can be completed simply by playing the game like you regularly would. The only mission that can’t be completed by playing the game is the “Send X Hearts” mission.

Crap, is the target audience for this game kids? I feel so stupid, now.

By the Numbers

So, here’s just a few things to think about.

Happiness Box Tsums

There are 12 Tsums in the Happiness Box. You get Mickey from the start, but the other 11 have to be found there. To max each Tsum’s Skill, you’ll need to pull 7 copies from the box. (That’s two for Level 2, and four for Level 3.)

So, here’s the math for your basic Tsums:

10,000 (cost of Happiness Box) * 12 (characters) * 7 (skill level 3) – 10,000 (1st Mickey) = 830,000 coins

Two things worth noting, though. One, that’s not including the cost to increase level caps for each of your Tsums, as I’m not sure how much it costs at later levels. Two, there’s really no reason to get the Happiness Box skills to max, as you’re not likely going to be using them as your primary Tsum. After you get that 12th Tsum unlocked, you may as well quit buying Happiness Boxes entirely until they add more Tsums. Otherwise, you’re just throwing coins away.

Premium Box Tsums

Each of these Tsums, with the exception of the Toy Story Alien, has six skill levels. You’ll need four more copies to get a premium Tsum to Skill Level 4, and a whopping six to reach Skill Level 5. From there, things get messy with Tsums requiring anywhere from 12 to 20 more copies to max out.

So, let’s ignore the varying numbers and put them at the minimum of 12 more boxes because I’m lazy. Let’s assume that the only way to get that Alien is from spam and, as such, you’ve also picked up the free Premium Box at 15 spams.

Here’s the numbers to put things into perspective:

30,000 (cost of Premium Box) * 13 (characters) * 29 (bare minimum to MAX)  – 30,000 (free Premium) = 11,280,000 Coins

That’s pretty staggering, huh? Don’t forget, some of the Tsums will need more than 29 drops to max out their skill levels, so that’s actually much lower than the actual numbers.

Let’s say you average 200 coins per run, which is about what I get with my clumsy fingers and lousy reaction time. That, as I said earlier, is also the number of coins you receive if you claim a heart within an hour of it being sent.

You would need to play the game (or receive a heart in a timely manner) a whopping 56,400 times.

It’s dangerous to go alone! Take this.

Don’t get caught up in those numbers, though. Really, there’s a lot of fun to be had. Just know what you’re getting into and find a boatload of friends who can help you get there.

Friends are the lifeblood of this game. Don’t get caught up by the game’s whopping numbers or your friends’ massive scores. Don’t be jelly, and you’ll be able to find a lot to love about in Disney Tsum Tsum.

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Walt Disney Presents Assassin’s Creed http://www.deltaattack.com/2014/07/24/disney-assassins-creed/ http://www.deltaattack.com/2014/07/24/disney-assassins-creed/#comments Thu, 24 Jul 2014 16:31:41 +0000 http://www.deltaattack.com/?p=24148 This is the work of JessKat @ deviantART. Rated PG-13. AC4: Disney poster style [deviantART]

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disney assassins creed

This is the work of JessKat @ deviantART. Rated PG-13.

AC4: Disney poster style [deviantART]

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Japanese Elite Kawaii Airforce http://www.deltaattack.com/2014/07/23/kawaii-japanese-air-force/ http://www.deltaattack.com/2014/07/23/kawaii-japanese-air-force/#comments Wed, 23 Jul 2014 14:48:43 +0000 http://www.deltaattack.com/?p=24198 Kisarazu’s warbird packs a devastating payload of heart-seeking missiles. A japanese air force pilot and her manga portrait decal [r/pics]

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wakana kisarazu

Kisarazu’s warbird packs a devastating payload of heart-seeking missiles.

A japanese air force pilot and her manga portrait decal [r/pics]

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Evolution of the Nintendo Controller http://www.deltaattack.com/2014/07/20/nintendo-controllers/ http://www.deltaattack.com/2014/07/20/nintendo-controllers/#comments Sun, 20 Jul 2014 15:15:56 +0000 http://www.deltaattack.com/?p=24144 Nintendo has always been a risk-taker when it comes to their controllers, something this video catalogs beautifully. A PlayStation or Xbox version of this would be pretty boring by comparison.

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Nintendo has always been a risk-taker when it comes to their controllers, something this video catalogs beautifully. A PlayStation or Xbox version of this would be pretty boring by comparison.

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One Winged Angel http://www.deltaattack.com/2014/07/19/one-winged-angel/ http://www.deltaattack.com/2014/07/19/one-winged-angel/#comments Sat, 19 Jul 2014 16:06:07 +0000 http://www.deltaattack.com/?p=24187 If this don’t make your chuckle bust, your chuckle must be dead. Here, have some more: SEPHIROTH! [r/gaming]

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sephiroth

If this don’t make your chuckle bust, your chuckle must be dead.

Here, have some more:

SEPHIROTH! [r/gaming]

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The Honest Game Trailer Minecraft Deserves http://www.deltaattack.com/2014/07/17/honest-game-trailers-minecraft-youtube/ http://www.deltaattack.com/2014/07/17/honest-game-trailers-minecraft-youtube/#comments Thu, 17 Jul 2014 15:07:49 +0000 http://www.deltaattack.com/?p=24191 Hey, I love Minecraft as much as the next kid, but this shit is funny. Smosh Games puts Minecraft to the flames in their latest from the Honest Game Trailers series, poking fun at all its ridiculous quirks with lethal levels of hilarity.

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Hey, I love Minecraft as much as the next kid, but this shit is funny.

Smosh Games puts Minecraft to the flames in their latest from the Honest Game Trailers series, poking fun at all its ridiculous quirks with lethal levels of hilarity.

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Sometimes, maybe you should consult with a translator http://www.deltaattack.com/2014/07/17/sometimes-maybe-consult-translator/ http://www.deltaattack.com/2014/07/17/sometimes-maybe-consult-translator/#comments Thu, 17 Jul 2014 05:56:52 +0000 http://www.deltaattack.com/?p=24174 They say a picture speaks a thousand words. Sometimes, though, those pictures have words. Sometimes those words have meanings that, when translated from Japanese to English, are unintentionally funny. This screen from LINE Dozer is one of those times. Bonus points for having the LINE character, Moon, look like he’s in ecstasy while a sky […]

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line_dozer_ejackThey say a picture speaks a thousand words. Sometimes, though, those pictures have words. Sometimes those words have meanings that, when translated from Japanese to English, are unintentionally funny.

This screen from LINE Dozer is one of those times.

Bonus points for having the LINE character, Moon, look like he’s in ecstasy while a sky rocket’s in flight. All the while, he’s dropping EJACK up on his stage.

Out of context, it just seems wrong. In context, however, it’s an innocent and boneheaded mistake. Each stage drops letters that spell out LINE JACKPOT. The first stage drops LINE. Another stage drops KPOT. Then you have MOON’s stage full of EJACK. It’s a thing of beauty.

A recent update changed the way the jackpot letters drop. No telling if it’s a permanent change or not, but Moon’s EJACK is currently outdated as all stages drop all letters, now.

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Lara Croft, You Sure Have Changed http://www.deltaattack.com/2014/07/16/lara-croft-infographic/ http://www.deltaattack.com/2014/07/16/lara-croft-infographic/#comments Wed, 16 Jul 2014 18:04:27 +0000 http://www.deltaattack.com/?p=24157 Hit the jump and check out this expansive infographic that chronicles the evolution of Lara Croft over the years. She really started packing on the polygons, didn’t she? The Many Faces of Lara Croft: Tomb Raider Infographic [r/gaming]

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lara croft faces

Hit the jump and check out this expansive infographic that chronicles the evolution of Lara Croft over the years. She really started packing on the polygons, didn’t she?

lara croft infographic

The Many Faces of Lara Croft: Tomb Raider Infographic [r/gaming]

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Ys: Memories of Celceta’s Soundtrack Will Rock Your Face Off http://www.deltaattack.com/2014/07/15/ys-celceta-ost/ http://www.deltaattack.com/2014/07/15/ys-celceta-ost/#comments Tue, 15 Jul 2014 16:15:15 +0000 http://www.deltaattack.com/?p=24153 Perhaps the only game that makes me want a PS Vita, Ys: Memories of Celceta continues the series’ grand tradition of rocking out with Falcom Sound Team’s blistering music. The amped-up music, paired with Ys’s trademark dash-and-slash action, is what makes these games special. More highlights from Ys: Celceta’s OST after the jump.

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Perhaps the only game that makes me want a PS Vita, Ys: Memories of Celceta continues the series’ grand tradition of rocking out with Falcom Sound Team’s blistering music.

The amped-up music, paired with Ys’s trademark dash-and-slash action, is what makes these games special. More highlights from Ys: Celceta’s OST after the jump.

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