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Encounters with the Shadow of The Colossus

January 21st, 2013 by

sotctop

Many people fell in love with Shadow of The Colossus back when it was originally released on the Playstation 2 by Team Ico back in October of 2005. I was preoccupied with World of Warcraft at that time, but fortunately that isn’t the case anymore and it has since been re-released on the combo title The Ico & Shadow of the Colossus Collection.

My initial thoughts with this title is that it helped lay the groundwork for one of my favorite titles of the Playstation 3 era: Demon’s Souls. There is no doubt that the art and music and cadence of the gameplay and power differential between Wander and the Colossus share some similarities with Demon’s Souls. Where the experience falls short however, is in the snappiness and responsiveness of the game controls. Every controller input action feels like it is more of a request, through a language interpreter, and Wander, Agro, or the Camera decides just too many moments later to take action.

Regardless, the take-down of the first Colossus, Valus the Minotaur, leaves you with the feeling of courage and determination that gives you just enough motivation to make it through the next challenge. I summarize my experience with each Colossus in a few lines below, and some fellow DeltaAttackers add additional color (charkicker, MarkhamAsylum, and myself). Be warned that there may be spoilers (if you are reading without having finished the game, tsk tsk).

[chairkicker]

By the time you’re cut loose into the ruined lands, you’ve been told and told what to do. In the opening cut scenes it is evident that you’ve stolen your giant, capable horse and that gnarly sword (the kid looks like a clown the first time he “brandishes” it), and you’ve probably stolen the dead girl, too. The gods say, look at that sword, son. Hold it up to the light! OK. You take a few steps outside, on foot or on horseback, and you’re taking in the scope and desaturated flavor of the blighted world, catching your — An on-screen help text says, press the button to hold your sword up! To the light! Screw you, on-screen help text. Wouldn’t it have been neat for the game to trust you to remember what the *gods* told you less than a minute ago, right as the music crescendoed and the game began?

Yep, that would have been neat.
You press the button. A beam of light shoots out of your sword, pointing you in the exact direction you are already facing.
Another short gallop, and a tutorial/obstacle course later, and you’re hanging on for dear life onto the grody fur of a tremendous creature, so all is forgiven, mostly.

Valus, The Minotaur

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[IkeCube] Intimidating at first, but generally non-threatening, the first Colossus, Valus,  helps us find our courage, and learn the general technique and strategy that will assist us through the subsequent encounters. The satisfaction of taking him down with requiring a retry was incredible.

[Markham Asylum] I love how they introduce this colossus: a violent shaking of the earth, then you see that hoof come into view. It takes up most of the damn screen, which I’m pretty sure made my eyes bug out. One of the things this game does really well is the sense of scale, and this first guy makes you feel like an insect. Team Ico effectively employed Minotaur to teach you the mechanics of slaying colossi. It’s not too challenging, but also not a complete pushover for a first-timer.

Hit The Jump for the rest of the article.

Top 30 Castlevania Music

January 19th, 2013 by

castlevania best music
[click image for full-size version with cool timeline]

I defy anyone that’s even a moderate fan of Castlevania and has working ears to deny that the series has some of the best music in gaming. Whether you’re looking for dance, rock, or soul-stirring themes, Castlevania hooks you up. Over countless incarnations of Dracula’s Castle, let’s journey through the best in Castlevania music.

Final Fantasy: All the Bravest Tips, Tricks, and Bestiary

January 19th, 2013 by

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We’ll be honest; Final Fantasy: All the Bravest is pretty mindless. It’s also a fun, little nostalgic romp through a celebrated gaming series in a 16-bit aesthetic.

We’ve noticed a few things that we think people might miss. Or maybe you just want to find a certain monster or item and don’t know where to look.

So, here are some basic tips for those who fight further.

Final Fantasy: All The Bravest Regular and Premium Character List

January 19th, 2013 by

all the bravest character list

Because we’ve got nothing better to do than chronicle this kind of stuff, here’s the list of characters you can get in Square’s most recent grab for your cash, Final Fantasy: All The Bravest! Yes, that includes the premium ones.

Eternal Champions Remixed by Bone Thugs n’ Harmony

January 19th, 2013 by

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I’ve been influenced by hip hop and rap my whole life, and I definitely have some guilty pleasures tucked up away in my closet, and 1990’s gangsta rap is certainly one of them. Recently I discovered that the Sega Genesis game, Eternal Champions, was sampled by Bone Thugs n’ Harmony for one or more songs on their E. 1999 Eternal album from 1995. It is known that most rap and hip hop get their tight beats from beat makers who sample old and obscure stuff, and modern “nerdcore” artists frequently sample their beats from video games. But can it be that Bone was the original nerdcore music artist?

Listen to the music videos and you decide.

Free Ventrilo Alternatives

January 18th, 2013 by

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When I am playing a PC game with my buds online (like Starcraft 2, Diablo III,  Team Fortress 2, Torchlight II, or *cough* World of Warcraft) it is always easier to coordinate your games and more fun if you have these two things:

  • Online Voice Chat Software
  • Beer

While I don’t know of too many free alternatives to beer, there are several good free alternatives to the traditional VoiP for Games software which is Ventrilo.

Final Fantasy Dimensions Job Skills Guide

January 16th, 2013 by

job skills guide

Final Fantasy Dimensions incorporates a classic FF-style job system that can be a little confusing at times, even for series veterans. Since it pays to spend JP wisely in Dimensions, you may find our Job Skills Guide helpful in plotting out which jobs to utilize so you can strategically pursue the best skills. Learn more about job abilities here!


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http://itunes.apple.com/us/album/cloudstone-soundtrack/id625361083?uo=4&partnerId=30