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Game Reviews, News, Guides, and Humor



Review: The Croods (iOS)

April 6th, 2013 by

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Rovio’s latest game, The Croods, is a vast departure from anything they’ve done in the past.

Off the top of my head, here’s a list of things that differ:

  • It’s based upon a franchise that Rovio does not own.
  • It’s free-to-play.
  • It’s a social game.
  • It has no physics engine as far as I can tell.

Rovio is out of their element in this foray. With tons of other town-builders available in the App Store, can Rovio make the Croods stand out from the rest?

Vision of an Outstanding Final Fantasy XV

April 1st, 2013 by

final fantasy xv logo

Back before Final Fantasy 9 came out, it was heralded as the return to epic greatness that the series had experienced with 4, 5, 6, and 7. It was — for the most part — but battle animations were slow and the story devolved into some bizarre nonsensery near the end. Early buzz around Final Fantasy 12 promised the same redemption, but the title was marred by the Gambit system, which may as well have been called “autopilot”, and a generally weak soundtrack.

Now, there’s not any indication that Final Fantasy 15 is going to be the moogle’s teats — hell, there’s not even any official word that it’s in development (the logo above is just a fan concept), but come on, of course it is — however, that doesn’t mean I can’t fantasize about what it would be like in a perfect world. I sometimes yearn to have an experience like I did the first time I played Final Fantasy 4, 5, 6, and 7, each of which gave me a unique and profound sensation. I can’t put a value on what it would be like to have such an experience again with a Final Fantasy game, and though I doubt 15 will provide me with that special sense of adventure, here’s my vision of what it might be like if it did.

Whimsical soundtrack from Cloudstone now available

March 30th, 2013 by

cloudstone_soundtrackIt’s been a good long while since I last played Cloudstone, the free-to-play action RPG by Playsaurus and Nexon, but one thing has stuck with me long since then: the awesome soundtrack.

In the nine months since the review, the game has seen content updates. Now the music from Cloudstone has been compiled and refined by composer Shawn Singh for Cloudstone – The Soundtrack.

Cloudstone’s soundtrack was a breath of fresh air in the stagnant sewers of Facebook games. While most games settle for an earworm ditty, Cloudstone reached for the skies with an sweeping soundtrack. It brought the game to life and probably was the reason I was a daily player for a few months.

If you dig Cloudstone or game soundtracks in general, the soundtrack available for digital download in a multitude of venues for $9.99. It features twenty songs, runs about fifty minutes, and has been cleaned up for this composition.

iTunes Music Store – [Download Link]
CD Baby – [Download Link]

If you’re interested in his work outside of Cloudstone, check out Shawn Singh’s “SuonLabs” SoundCloud page. You can also find him on Facebook.

Legend of Dragoon: One Worthwhile Thing

March 27th, 2013 by

legend of dragoon music

Legend of Dragoon was a pretty mediocre RPG. Like most first-gen polygonal RPGs, its battles were slow, and it had low-polygon-count models over pre-rendered backgrounds. (Those backgrounds actually looked great, but just made the ugly models look even worse by contrast.) The battle system also had a timed-hit system with an annoyingly small window for success, making the action stop-and-go as you waited for overly lengthy animations and then had to rapidly hit specific buttons for better attack damage. To make matters worse, the story was generic, and you didn’t get attached to the characters at all.

Amidst this sea of lukewarmness, one of the battle tunes stands out as something really enjoyable. It’s not amazing compared to the best music that gaming has to offer, but it’s certainly just about the only worthwhile thing in Legend of Dragoon.

BTW, the section from ~1:08 to ~1:16 is actually the victory fanfare.

Plants vs. Zombies Adventures shambling towards Facebook

March 26th, 2013 by

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The Zombies are coming… to your Facebook feed.

PopCap just tweeted a link to their Facebook page for Plants vs. Zombies Adventures. Nothing is known, other than that this is NOT Plants vs. Zombies 2, but Electronic Arts surely saw the action Angry Birds was getting on Facebook and wanted in on it.

Lord only knows what kind of awful in-app purchases we’re going to be facing. Make Dave go CRAAAAAAAAZY? Five bucks.

The game’s not out yet, but liking their Facebook feed may get you in on the Beta. Go check it out and like it because, you know, what could possibly go wrong?

[Plants vs. Zombies Adventures on Facebook]

Super Stickman Golf 2 Hat Lottery Guide

March 24th, 2013 by

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Some people love the element of surprise. Others? Not so much.

If you’re annoyed by the random nature of the Hat Lottery in Super Stickman Golf 2, but you want to know what all 29 hats do, this is the resource for you.

So, here are all the hats you can get in Super Stickman Golf 2.

Collectable Card Game ‘Hearthstone’ is latest from Blizzard in Warcraft IP

March 23rd, 2013 by

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Have you heard about Blizzard’s Collectable Card Game “Hearthstone”? It is a Free-to-play game that will be available on Windows/Mac and the iPad, with an Android tablet version in the works. People familiar with Blizzard Intellectual Properties will recognize from the title that it is set in the Warcraft universe. Check this out:

Of course, when I hear “Free to Play” and “Collectable Card Game” together, I instantly smell something amiss. The business model for traditional CCGs are all about buying packs of cards with the hopes of getting some better cards for your customizable deck. So what is the gimmick?

From their press release on 3/22:


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http://itunes.apple.com/us/album/cloudstone-soundtrack/id625361083?uo=4&partnerId=30