When Mega Man creator Keiji Inafune left Capcom after 23 years due to the cancellation of Mega Man Universe, he formed his own game development studio, Comcept. No longer able to create new adventures for the blue bomber, Comcept is instead keeping the spirit of Mega Man alive by developing a new game.
Mighty No. 9 will be similar territory in some ways. You will play as a robot who must fight his former robotic companions after they were infected by a virus. When you defeat them, you can use their weapons as your own. However, a key concept sets Mighty No. 9 apart from Mega Man as a machine: you will also be able to transform his body based on the boss fights you’ve won.
Here is Keiji Inafune explaining the motivation and plans for Mighty No. 9:
The Legend of Zelda series has undoubtedly captured the hearts and imaginations of countless gamers. For many of us who started before the often-picked-best-entry Ocarina of Time, it’s A Link to the Past that we hold as Link’s most cherished adventure.
To celebrate this amazing Zelda game and its upcoming 3DS sequel, The Legend of Zelda: A Link Between Worlds, here is a collection of fan-generated content hand-picked from deviantART.
Final Fantasy IV was the series debut on the Super Nintendo, and was also a huge leap forward in terms of graphics, gameplay, and most importantly, storytelling. FF4′s tale of betrayal and redemption was more engrossing than anything seen in its predecessors, and brought RPG fans an immersive experience that set a lofty new standard for the genre on consoles.
It’s been a long time since Final Fantasy IV sprang to 16-bit life in 1991, and though it’s been re-released and remade numerous times, I can’t expect most younger gamers to fully embrace it — the advancements that once set it at the head of the pack don’t hold up to today’s standards, especially in terms of graphics and gameplay. But for those of us who experienced it near the end of the 20th century, it will forever hold a special place.
Here are what I consider to be the best moments from Final Fantasy IV, in chronological order.
Do you have a favorite game you’ve played so many times that it’s lost that special feeling? Looking to reclaim some of that lost glory? Try a challenge playthrough: restrict yourself via an arbitrary set of rules. Is it an action game? Limit yourself to certain types of attacks. An RPG with a party? Play through the whole thing with only one character (as I did with Final Fantasy V). These alternate ways to play can renew your love of a classic by helping you experience it in a very different way.
I just finished doing three different challenge playthroughs for Symphony of the Night. Here are the rules I set for each, and some of the sticking points I encountered.
Delta Attack reader Laki Blitzgreek was so pumped by our inclusion of Super Castlevania IV in our Top 30 Castlevania Music that he wrote up this detailed retrospective on the awesome soundtrack that accompanied the series’ debut on the Super Nintendo. Laki has a deep appreciation for and understanding of music, especially in the gothic realm of Castlevania, and his energetic writing style is infectiously entertaining, yet also notably insightful.
Without further ado, let’s join Mr. Blitzgreek on this journey through one of the greatest soundtracks ever paired with a video game.
Rogue Legacy is a brilliant twist on the classic roguelike formula: keep the random levels and permanent death, but make a platformer instead of a traditional RPG. This reimagining definitely causes Rogue Legacy to stand out from the pack of infuriating titles in the genre, but is it worthwhile?…