If you’re like me, you’ve long been wondering when Nintendo was going to pony up and create a new Zelda adventure on the 3DS. If you’re really like me, then you’ve been hoping that said game would be presented with a top-down camera angle, because your favorite Zelda adventures — such as the original on NES, A Link to the Past on SNES, Link’s Awakening on Game Boy, and The Minish Cap on GBA — were all experienced from that vantage point.
The over-the-shoulder Zelda series counterparts — such as Ocarina of Time, Wind Waker, and Twilight Princess — are certainly among the best in gaming, but they force you to spend a lot of time wandering around in wide-open spaces, because they had to make room for the camera that followed Link. With an overhead point of view, the level design is much tighter.
Enough of my gushing, though; here’s the reason for my excitement, and I’m sure many of you will feel the same:
What else might we see on the 3DS in side-scrolling or overhead? Castlevania? Metroid? Mega Man? Mega Man X? Sign me up for all of the above.











