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Tags » ‘5th Cell’

Run Roo Run is free and fantastic

September 12th, 2012 by

Run Roo Run is Free in the App Store

I absolutely adore 5th Cell’s Run Roo Run. It’s free today and, though short for game with 420 stages, an incredibly fun experience from beginning to end. If you haven’t already played it, you have absolutely no excuses not to play it, now.

Sorry, new iPad owners, but you’ll still have to pony up $1.99 for Run Roo Run HD.

If you’re the obsessive-compulsive type that enjoys shaving hundredths of a second off of a course time, you’ll absolutely love Run Roo Run. I spent the better part of a month playing the game, reaching as high as number 4 on the leaderboards. Though I haven’t played it in half a year, I’m still sitting fairly pretty at number 42 in the world.

Perhaps some new blood can knock me out of the top 100.

Get downloading.

Review: Run Roo Run! (iOS)

January 12th, 2012 by

I fell in love with Run Roo Run! right from the start. The music on the main menu reminded me of a Wes Anderson film, as Roo jumps over obstacles in all her retina-display goodness. The graphical style looks like Scribblenauts, but crisper overall, with a white outline around every obstacle. The game also features GameCenter support with leaderboards and achievements to be had.

When you start the game up, a few storyboards get you up to speed. You’re a mommy kangaroo, apparently named Roo, and your joey, Joey, has been captured and hauled away in a zoo truck. Your job is to save your baby. While the names here make A. A. Milne look like some sort of naming savant, it’s clear from the outset that the game’s premise isn’t what is important here.

At its heart, 5th Cell’s Run Roo Run! continues what GAMEVIL started with KAMI: RETRO. Each level consists of just one screen. You guide a character from the starting point to the finish line while avoiding obstacles. Unlike KAMI RETRO, this game feels fun. The difference is all in the control scheme.

Stop what you are doing, go buy Run Roo Run!

January 12th, 2012 by

A day or two back, I posted about 5th Cell’s newest project, Run Roo Run! It’s out, now. I’ve played 150 of the 420 stages, 135 regular and 15 extreme, and really enjoy it. I think you will, too. Go pick it up for ninety-nine cents.

5th Cell (Scribblenauts’ developer) to release new iOS game

January 10th, 2012 by

Scribblenauts’ developer 5th Cell is set to release Run Roo Run this Thursday. As you may have already guessed, it’s a running game. However, it’s more in line with the platforming of Zombie Parkour Runner than the endless stage found in Jetpack Joyride and is set to feature 400 stages, 100 extreme stages, and weekly updates. With that many stages, you have to imagine this is another example of micro-gaming goodness in line with Cut the Rope from one of the more creative developers out there.

Scribblenauts unexpectedly drops into the App Store

October 12th, 2011 by


Remember a few months back when I said the perfect game still missing from iOS was Scribblenauts? Well, it looks like I’m going to have to update that list, now.


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