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Tags » ‘Castlevania’

Fade Away: Resurrecting the Original Castlevania

May 1st, 2013 by

castlevania nes

The original Castlevania on the NES: 6 stages, 5 subweapons, 11 music tracks, and one slayer of non-glittery vampires that laid the gothic groundwork for a series that has been resurrected into almost 40 incarnations — so far. The roots of all entries in this iconic series can be traced back to this one action-laden creep-fest, and for that we owe it a debt of homage.

Let’s be critical, though. What made Castlevania so great back in the early days of the NES? How does it hold up by today’s standards? Should it still be played, or is it better left in the timeless realm of our nostalgia?

Ukiyo Art Celebrates Video Game Heritage

February 16th, 2013 by

ukiyo street fighter

The Ukiyo-e Heroes project pays homage to classic video game icons by rendering them as stylized samurai. From Mario, Zelda, and Metroid to Star Fox, Mega Man, and Castlevania, and more, these amazing works of art brilliantly express the soul of each game via a Japanese medium that is hundreds of years old and a cherished tradition. Best of all, you can purchase prints to enhance your own video game decor.

Here’s an excerpt from the Ukiyo-e Heroes website that explains the background of the project:

For hundreds of years, Japanese woodblock printmakers worked in a thriving popular art scene. Their prints depicted heroes, villains and monsters, spanning every genre from satire, to romance, to horror. It was all part of Ukiyo, or Floating World culture. Inventive and fast-paced, Ukiyo culture was the big movement of its day. That tradition has continued through the centuries, down to our modern day, where Japan is still known for its vibrant creativity. This heritage is especially evident in Japan’s video game industry. Boss fights. Invulnerable heroes. Holy swords. Even the classic double-jump can be traced back to medieval Japanese legends.

Long story short: the Japanese games we love are just the new chapter in an ancient, enduring culture.

To celebrate Japan’s contribution to video games, illustrator Jed Henry has taken his favorite game characters, and returned them to the ukiyo-e style. Modern costuming has been traded for the medieval, but the essence of each character remains, proving that you can’t take the Ukiyo out of these modern pop icons.

Here are some more examples of this impressive art:

Top 30 Castlevania Music

January 19th, 2013 by

castlevania best music
[click image for full-size version with cool timeline]

I defy anyone that’s even a moderate fan of Castlevania and has working ears to deny that the series has some of the best music in gaming. Whether you’re looking for dance, rock, or soul-stirring themes, Castlevania hooks you up. Over countless incarnations of Dracula’s Castle, let’s journey through the best in Castlevania music.

New 3DS Castlevania screens shown at Comic-Con

July 16th, 2012 by

If pictures truly are worth a thousand words, then get ready to look at five thousand words that Konami showed off at the San Diego Comic-Con this year.

Castlevania – Lords of Shadow: Mirror of Fate boasts four playable characters, three of which have already been revealed. Simon Belmont, Trevor Belmont, and Alucard are cool and all, but who here thinks the game needs more Sonia Belmont?

Angry Birds: Seasons sees another update

March 7th, 2012 by

With about two weeks left until the next Angry Birds game is released, Rovio could have just rested on their laurels. Which, if Castlevania II: Simon’s Quest has taught me anything, means they could have not become invincible and walked through poison marshes. But they didn’t.

No, with Spring comes a new Angry Birds: Seasons addition. Update your app now to play the Spring 2012 update. Set in Japan with a backdrop of Mt. Fuji, you have the Cherry Blossom levels.

Gamer’s Jukebox: Castlevania: Circle of the Moon: Awake + Remix: Rude Awakening

July 27th, 2011 by

castlevania circle of the moon cover art

Castlevania: Circle of the Moon was a great follow-up to Symphony of the Night. Though it had a clunky ability-card system, it featured several improvements over its predecessor, such as easier warping and multiple alternate game modes that required different play strategies. Its music was not nearly as good at Symphony’s, but it still had some memorable tracks.

Castlevania: Symphony of the Night Speed Run in 28:51

July 13th, 2011 by

Check out this impressive sprint through the second-best Castlevania game. Note that this is the PSP version (Dracula X Chronicles), in case you were wondering why the little dialog you get to hear is different.

God, all the sliding…


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