Tags » ‘Diablo III’
May 22nd, 2013 by ikecube
Blizzard recently published an infographic on the Diablo III blog for Diablo III’s one year anniversary. It is a nice infographic, and it finally reveals some interesting stats about the player base that have thus far been elusive.
Some of the more interesting stats:
- 14.5 MM Unique Players
- 67.1 MM Characters
- 12.7 MM Level 60 Characters (18.9%)
- 5.8 MM Highest Daily Player Count
- 2.1 MM Average Daily Player Count
- 9% of Player’s Characters are Hardcore
- Most Popular Class Order: Demon Hunter, Wizard, Barbarian, Monk, Witch Doctor
- Players by Region: Asia (34%), Europe (33%), Americas (33%)
- “For every Elite monster slain, 18.4 normal monsters bit the dust”
- 3.3 Trillion Monsters Slain
And this radiant gem:
You can check out the full infographic here:
May 20th, 2013 by ikecube
I’ve spent the last week dabbling in the world of Sanctuary of the Diablo universe to see what “improvements” might have come with Patch 1.08 which was released earlier this month (May 2013).
The changes that I’ve found most important to the gameplay are:
- Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
- Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
- A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
- In addition to this, an icon will also appear over player banners in town to indicate if they’re in combat with a monster, Elite monster, or Treasure Goblin
- Players can now queue up multiple items and gems at a time within the same tier to be crafted, so long as they possess the necessary materials
- Players can now craft items using materials located in the shared stash
- Players can now disable the confirmation dialog when salvaging items of Rare quality
- Templar Skill: Loyalty Now regenerates 310 life per second (up from 155)
- In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
- Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
I’m still at a loss when I ask myself why I play the game however. The whole gear-chase aspect that reminds me so much of pulling a slot machine bar over and over doesn’t really appeal to me anymore. I think completing the game through Inferno difficulty (which isn’t difficult since progression is only a function of the gear your character wears) is the only thing really left to entice me.
What I had hoped the game would be was a new adventure with a dark, haunting, adventure with group quests, group challenges, and better loot chance curves (emphasizing Quality over Quantity).
There is still hope that the new lead designer, (not Jay Wilson), can bring some changes to the game that gave players some sort of tangible activity/goal to keep players playing the game, but from this standpoint, the game is a year old and the sun has already set on the majority of would-be Sanctuary Heros.
February 20th, 2013 by Mark A. Brooks
If you can forgive the fact that Sony neglected to show the actual console, tonight was an evening of many reveals regarding the future of the PlayStation brand.
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January 12th, 2013 by ikecube
Even after my fallout of love with Blizzard over the reeking mass of moldy liquefied excrement that is Diablo III, I still find myself checking the community website to see if there is any salvation for the game. It is like I am in denial about how far Blizzard has fallen since its wedding with Activision. I just don’t want to believe that Blizzard could have made such a bad game, or maybe secretly I just don’t want to believe that I’ve outgrown shallow games like Diablo. I don’t know which, but since this is my opinion article, I’m laying the blame on Blizzard.
Last night I must have had a relapse moment, because I yet again went to check if anything on Diablo III’s website was new, fresh, and might pull me back into a game world that I once threw a Christmas-fit over as a young teenager. I was surprised to find that news about patch 1.07 had just been published. Hurrah! A New Hope!
The exciting thing about this patch is the PvP implementation for Diablo, and as awesome as that sounds, it is nothing like what was previewed at Blizzcon years before the games release. In Blizzcon videos, you can see team PvP in arenas that imply balanced matchmaking and gameplay. What we have with patch 1.07 is just an opt-in Free-for-all gameplay experience that seems like nothing more than a lazy man’s implementation of World of Warcraft arena matches. They call it “Dueling” to differentiate it, of course, but here is how Blizzard says it will work:
- To duel another player, you’ll need to speak with Nek the Brawler at the inn in New Tristram
- Speaking with Nek will take you and your party to the Scorched Chapel, a new zone designed specifically for player combat
- This zone has custom geometry and features four different areas: the church, the graveyard, the river, and the lake
- Dueling currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or a full four-player FFA
Now, to Blizzard’s credit, they say that they won’t be balancing PvP because it will adversely affect the balancing of the primary game progression. Smart on them. But this certainly isn’t enough of a draw for me to pick up the game as my primary go-to game anytime in the conceivable future, but at least it is a step in the right direction.
There are lots of other changes in this patch, but they all serve the existing player-base and only affect people who are really enjoying the game as it is. Check them out here.
Are you still playing Diablo III? Are you excited about PvP? Let us know in the comments.
October 7th, 2012 by ikecube
Not due to the overwhelming success of Diablo III, Toys R Us now lists the price for a measly $9.98. An 83% discount off from the list price.
It is hard to imagine this happening so soon after the game’s release in the days prior to the Activision acquisition, but the proof is in the pudding, and Diablo III’s obviously been built from the ground up for monetizing people’s wallets via the Real-Money Auction House.
Don’t go get your discount copy here.
Source [Diablo III Forums]
August 20th, 2012 by Markham Asylum
Millions of long-time Blizzard fans have been nonplussed at the mediocre Diablo III for which they waited 12 years. Blizzard has apparently been listening to all the criticism, and plans many large changes for the next patch, and for the years ahead. The latest of these planned changes is the Paragon system.
Basically, it allows you to earn experience towards 100 Paragon levels after you’ve hit the standard level-cap of 60. Each level will give you a permanent 3% boost to Magic Find and Gold Find, meaning 300% to both at Paragon level 100. Plus, Nephalem Valor stacks will now provide 15% experience bonuses towards Paragon levels. Blizzard plans to eventually do away with MF/GF on equipment, stating:
“… help us slowly and gently move Magic Find off of items in the future. It’s such an intrinsically important stat to the core purpose of playing the game that tying it to gear — which is a customization system in many ways — is ultimately an approach that would continue to cause problems. We need to transition away from it…”
The Paragon system may help stir up renewed interest in D3 for many players that, like myself, have gone back to prior games, such as StarCraft II. Combo this with improved Legendary item stats, class tweaks, and upcoming PvP, and the game may soon be worth playing again.
See Blizzard’s press release for full info.
Thanks to Delta Attacker Geoff for the tip.
July 14th, 2012 by Fade to Slack
In this very special episode of the Delta Attack Podcast, everybody learns a very valuable lesson about life, love, and respect when the kids find a magical hat that takes them to a post-apocalyptic future where robotic vampires rule the world.
That, or we give our impressions on Tiny Wings 2.0 and Rovio’s Amazing Alex for iOS and Theatrhythm on 3DS. Then, we look at two very different Kickstarter campaigns in OUYA and Penny Arcade. Finally, we talk about the graphical leap in the upcoming generations and wonder aloud if game graphics are about to plateau.
Hurry! Grab your snacks. The show’s about to start.
iTunes Link: Delta Attack Podcast