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DeltaAttack’s 2012 Game of the Year (GOTY)

January 14th, 2013 by

2012 goty

Ashes to Ashes; Dust to Dust; 2012 was a bust; but electing Game of the Year is a must.

This year, DeltaAttack’s authors each select a Game of the Year that was amazing for whatever damn reasons they feel like, on whatever damn platform they played it on.

Eager gamers want to know: What games does DeltaAttack consider Game of the Year? (hit the jump)

Review: Dungeon Village (iOS)

June 19th, 2012 by

Think about all those roleplaying games you played growing up. Imagine you’re building Baron in Final Fantasy IV or Traverse Town in Kingdom Hearts. What do you need for your town to be the nexus for all of those adventurous souls? Would a king want a castle there?

Dungeon Village is the latest Kairosoft simulation where you build a town that caters towards adventurers. These travelers come for the monsters and stay for the atmosphere as you build your village.

Episode 004: Adventures in iOS

June 16th, 2012 by

In this podcast, Mark A. Brooks, Markham Asylum, and Fade to Slack cover the iOS bases and just talk about games. Endless runners, cave flyers, and the newly-coined “runner jumper.” Thanks, Zombie Parkour Runner, for giving us that one.

What happens when a new iOS-device owner gets sucked into the world of Paladog!? What’s Paladog!?! No, that’s not a coin block. I’m upset that you don’t know about the best game to come out of South Korea that just happens to have its own exclamation point.

Finally, the big news out of E3 was SmartGlass, not Nintendo’s Wii-U. Listen as we quickly glaze over it because, really, if that’s the biggest news out of E3, then you may as well close up shop.

Be honest. You have 64 minutes to spare. It’s cool. You can multitask. We don’t mind.

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iTunes Link: Delta Attack Podcast

Dungeon Village Strategy Guide: Tips & Tricks

June 12th, 2012 by

Let me get this out of the way. This guide is very much a work-in-progress.

Dungeon Village is surprisingly deep little gem. The game is split into resource and character management like all of their “Story” games before it, but it adds another layer with RPG-elements. This complicates things for both the player and the idiot who decides to make a guide.


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