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Review: Sugar High (iOS)

April 26th, 2012 by

Throughout my ramblings here, you’ll have to forgive me if I make the occasional comparison to Andreas Illiger’s phenomenal Tiny Wings, since Sugar High is guilty of being almost the exact same game. I guess if you’re going to copy something, though, it’s smart to go with some of the finest source material around (much ado has been made about Tiny Wings ’round these parts). While the gameplay is shamelessly identical, Shortbreak Studios’ Sugar High does things differently enough to stand on its own two legs.

Fantasy Defense Is Like Digital Crack

April 23rd, 2012 by

I’m sure by now you know that your iPhone is a veritable gateway to a wide world of Tower Defense games; a smorgasbord the likes of which you could never hope to tackle in its entirety. Fantasy Defense stands out as a particularly good one, taking the formula you know and love and jazzing it up with an involved upgrading system. Throw in a ton of class-based units, a few of which can be equipped with gear, and you’ve got yourself a rock-solid game that’s fun to play and hard to put down.

Street Fighter X Tekken Stumbles But Stands Strong

April 19th, 2012 by

Capcom and Namco’s flagship fighters cross over in the hybrid Street Fighter X Tekken, blending characters from both series into a wholly new fighting game boasting a massively revamped Street Fighter 4 engine. Looking past the game’s now infamous on-disc DLC debacle and goofy online issues, Street Fighter X Tekken is incredibly deep and even now, over a month after picking it up, still feels like I’ve only begun to scratch the surface.

Infinity Blade’s Finite Endurance

April 14th, 2012 by

Much ado has been made about Infinity Blade’s incredible visuals, graphics that are easily some of the sharpest I’ve ever seen on a three inch screen, and while the imagery is phenomenal, it also serves as a pretty mask for Infinity Blade’s repetitious and shallow gameplay. That said, Infinity Blade is still great fun, and stands out as a lovely showcase of what Apple’s retina display is capable of. Did I mention the graphics are really good?

Draw Something To Discover How Fat Your Finger Really Is

April 12th, 2012 by

The Draw Something boat has come and gone, but the legacy will never die. I’m speaking, of course, of that awkward moment when you realize you totally suck at drawing things on your iPhone. To be fair, the setup, while intuitive enough, is crude as balls and doesn’t lend itself to artistic masterpieces. Your finger always gets in the way when you attempt to draw fine details, making it farking impossible to re-position your fingertip the way you want. Despite that, Draw Something has got to be the most fun I’ve had in a while.

LocoRoco Cocoreccho Brings Smiles And Singing; Reminds Us Why Sixaxis Sucks

April 4th, 2012 by

Like many of the PSN’s earlier offerings, LocoRoco Cocoreccho was clearly an attempt to legitimize Sony’s then-new Sixaxis motion-control tech; technology that has since proven to be the exact kind of gimmicky hokum everyone knew it would be. Much of the game involves manically rocking the controller like a seesaw, or tilting it left or right to varying degrees of inaccuracy and frustration. Looking past all that, though, Cocoreccho is a clever little gem, bursting at the seams with style and loveability. It’s not too shabby in the fun department, either.

What’s New In Angry Birds Space

March 22nd, 2012 by

You may have heard that there’s a new Angry Birds game out today. There totally is, and it’s a little more ambitious than any before it. Rovio’s iconic franchise takes to the stars in Angry Birds Space, the most dramatically different sequel in the series ever. So what exactly is new in this latest installment?


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