Final Fantasy V arrived in the iOS app store recently and in addition to boasting the nicest 2D visuals the series has ever seen, it also comes with a slew of Game Center achievements. 96 to be exact. Many of them are hidden (for good reason – spoilers!), but because you are so insanely curious, here’s the full list in it’s complete entirety. Happy hunting!
Tags » ‘iPhone’
List of Final Fantasy V Achievements
April 8th, 2013 by Mark A. BrooksReview: Final Fantasy Dimensions (iOS)
November 13th, 2012 by Mark A. BrooksFinal Fantasy Dimensions represents something old, something new, something borrowed – make that everything borrowed – and something… true… to the, uh, spirit of Final Fantasy, or something.
Forget I said that. Let’s instead say that Dimensions is the Frankenstein’s monster of the Final Fantasy series, stitched together from the functional parts of the SNES era and powered by an artificial soul that, while respectable, fails to authentically replicate the series’ yesteryear magic. Which is a little sad, because that’s what Dimensions blatantly and desperately aims to do, and it’s also the thing we hoped it could do, more than anything else, but it falls just short.
Review: Fieldrunners 2 (iOS)
October 30th, 2012 by Mark A. BrooksI’ll admit the original Fieldrunners didn’t do much to get my motor going. Honestly, its entertainment value was clipped short by its repetitious nature. It wasn’t a bad game or anything like that – it was merely okay. You won’t hear me calling Fieldrunners 2 okay, though. No, no – it’s way too freakin’ sweet for that.
Borderlands Legends coming to iOS?
October 22nd, 2012 by Fade to SlackIf you’re one of the millions currently playing more Borderlands than you can border, get ready to border some more-der.
This scan’s been making the rounds with a release date in October for iPad and iPhone, meaning it’s coming sometime in the next ten days or so.
There’s not a lot of information to be found here, but what is there has me worried. The “thousands of different weapons” number seems awfully low, doesn’t it? The “randomized missions” part also has me worried that it’s the FPS-RPG equivalent of an endless runner. Keep your expectations low, that’s all I’m saying.
I’ll let the flyer do the rest of the talking and shut my stupid Claptrap.
Review: Bad Hotel (iOS)
October 18th, 2012 by Mark A. BrooksFrom the premise to its execution, Bad Hotel is one of the oddest games you could ever hope to find in the App Store. That’s not necessarily a bad thing, mind you. I think we all enjoy a game that’s a little off-kilter now and then. I know I do, and Bad Hotel totally scratches that itch; it’s certainly one of the weirdest takes on tower defense I’ve ever played, and easily one of the coolest.
Jetpack Joyride is now on Facebook
May 11th, 2012 by Fade to SlackAfter Angry Birds made the transition, I suppose it was only a matter of time before other developers ported their iOS and Android hits to Facebook. Enter my pick for the 2011 iOS Game of the Year, Jetpack Joyride.
If you have a Facebook account and some spare time, it doesn’t get a whole lot easier to understand than the one-button (in this case, space bar) gameplay of Jetpack Joyride.
Review: Draw Something (iOS)
April 2nd, 2012 by Fade to SlackListen, I know there’s a very good chance you already own Draw Something. With over 35 million downloads and 14.6 million daily active users, you and your friends have probably been asynchronously sending doodles back and forth for weeks, now.
Well, I was late to the party. I’m here, now, though. Let’s go to work.
![IMG_0377[1]](http://www.deltaattack.com/wp-content/uploads/2013/04/IMG_03771.png)










