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Tags » ‘iPhone’

Chillingo’s Superman Dream Game Contest

April 1st, 2012 by

Hey, true believers, do you like Superman? Want to win an awesome piece of original Frank Quitely (All-Star Superman, New X-Men, We3) art? Really enjoy rhetorical questions?

Well, then you are in luck because Chillingo’s running a contest to coincide with the first update to their Superman game for iOS systems.

Review: Jukebeat (iOS)

March 3rd, 2012 by

One of the better things about Korea is that, like Japan, the arcade scene is still alive and well. A trip to an arcade can even make for an appropriate date, where couples play rhythm-based games together. Think Knives and Scott in Scott Pilgrim vs. The World, but with DJ Max games.

Chances are, you’ve never heard of Jubeat. And why should you? It’s an obscure, niche title that only the most devout rhythm enthusiasts know about. I posted about it before, but only as a primer for this review. On two separate, but equally halfhearted occasions, Konami tested versions under the titles “uBeat” and “jukebeat” before ultimately passing on localizing it until now.

Review: WWE WrestleFest (iOS)

February 25th, 2012 by

Twenty years ago, WWF WrestleFest was THE multiplayer arcade experience. Okay, that’s not entirely true. There was this other game called Street Fighter II that was pretty popular around that time, but it was certainly the best wrestling game at the time. Moreover, the presentation was, for its time, top notch. Mean Gene Okerlund provided commentary between fights that advanced the story mode, wrestlers had entrance animations as they made their way to the ring, and wrestlers were introduced by a ring announcer before the match began.

I have a lot of fond memories of playing WWF WrestleFest with my friends. While Street Fighter II got more playtime courtesy accurate console ports, the memories of sitting around and feeding quarters into Technos’ little slice of the squared circle will forever remain a fond one. It was a four-player, button-mashing blast.

Review: Beat Hazard Ultra (iOS)

February 16th, 2012 by

XBLIG is home to more than its fair share of dual-stick shooters. You know, because Geometry Wars and its sequel weren’t enough. However, Beat Hazard by Cold Beam Games came with a gimmick. Your music became the levels. It’s amazing how this simple concept, really nothing more than an interactive music visualizer, took something tired and made it into something new. It was like Vib Ribbon, minus all the quirkiness.

If there was one thing that made me salty about Beat Hazard, it was that I wasn’t earning any achievements. It’s been a couple of years since I spent any serious time with Beat Hazard, one of the gems of the Xbox Live Indie Games channel, but there was little hesitation when I saw this port pop up in the App Store last week.

Ghost Trick finally appears in U.S. App Store

February 2nd, 2012 by

Hello there, Phantom Detective. We’ve been expecting you.

What I assumed would be the first title to show up from my Top Ten Games Missing from iOS feature (it has been in the Japanese App Store for about a year) is actually the second game to show up. The first? The unannounced Scribblenauts Remix.

Review: Triple Town (iOS)

January 27th, 2012 by

Match-3. Yes, you’re probably sick of those words by now. You’ve played the hell out of one at some time or another, be it Bejeweled, Tetris Attack, or Puzzle Quest.

Well, tough luck. Welcome to Triple Town, an aptly named match-3 game with a town-building twist.

Darius Burst: Second Prologue is coming to iOS

January 23rd, 2012 by

Good news, shooter fans! Taito is releasing Darius Burst: Second Prologue on iOS.

For those keeping score at home, the App Store is already home to many hardcore shoot ‘em ups, most notably CAVE’s “Bullet Hell” games, and Taito recently released a port of RayForce. This, however, looks like an original title. As usual, Taito’s “Zuntata” is handling the soundtrack.


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