When I first spotted Halfbrick’s Jetpack Joyride on the PSN Store, I couldn’t help but grimace a bit. “Hmmm,” I thought, “Free-to-play on my PlayStation 3. The invasion has begun.” So I ignored it. I ignored the shit out of it. After all, I already had the game on my iPod Touch and I was reasonably certain the PS3 port would be inferior. Also, I’d already played the game from here to hell and back again. I figured that, for me, there was no more fun to be rung from this rag.
Tags » ‘Jetpack Joyride’
Say what you will about Jetpack Joyride (I’m sure it’d be nothing but gush and praise, anyway), but never say that its music is anything less than awesome.
Sure, there’s only one notable song in the whole game, but it’s a really infectious tune that helps keep this endless runner feeling just a little more endless. Honestly, if this don’t make your booty move, your booty must be dead.
In this podcast, Mark A. Brooks, Markham Asylum, and Fade to Slack cover the iOS bases and just talk about games. Endless runners, cave flyers, and the newly-coined “runner jumper.” Thanks, Zombie Parkour Runner, for giving us that one.
What happens when a new iOS-device owner gets sucked into the world of Paladog!? What’s Paladog!?! No, that’s not a coin block. I’m upset that you don’t know about the best game to come out of South Korea that just happens to have its own exclamation point.
Finally, the big news out of E3 was SmartGlass, not Nintendo’s Wii-U. Listen as we quickly glaze over it because, really, if that’s the biggest news out of E3, then you may as well close up shop.
Be honest. You have 64 minutes to spare. It’s cool. You can multitask. We don’t mind.
iTunes Link: Delta Attack Podcast
After Angry Birds made the transition, I suppose it was only a matter of time before other developers ported their iOS and Android hits to Facebook. Enter my pick for the 2011 iOS Game of the Year, Jetpack Joyride.
A little late to this, but I figure it’s worth noting if you don’t check the App Store everyday.
Jetpack Joyride has received a bugfix update. As you may recall, it had some GameCenter (and/or OpenFeint) issues where users were losing coins and levels. It wouldn’t have mattered so much if Jetpack Joyride wasn’t the best iOS game of 2011.
Go download and get back to leveling, you sick puppies.
Yes, bombastic. I can’t think of a better word to describe Halfbrick’s delightful little jetpack romp. There are so many things to love about Jetpack Joyride and virtually nothing to hate; the presentation is slick and every second spent playing is filled with some sneaky diversion to keep you from putting the game down. At $.99, it’s a steal-and-a-half.
I love me some Jetpack Joyride. It’s the game I play between games. I keep coming back to Halfbrick’s little gem, and I’m not entirely sure why. Sometimes you need to take a step back to get a better look. Sometimes, like almost every episode of Scrubs, it takes a third party to show you just what answer you’ve been looking for the whole time.
Enter Hothead Games.
Take a look over at Halfbrick’s Twitter page, and you’ll see an awful lot of apologies with directions to contact email@example.com with GameCenter and/or OpenFeint usernames and a description of the problem for help. They should really grow some balls and get Paul Christoforo on the case, bro.