The Kickstarter game Enemy will bring characters reminiscent of Mario, Link, Bomberman, and those dudes from Contra together for tactical, turn-based combat in destructible environments with Roguelike random levels and permanent death. Details:
Tags » ‘Kickstarter’
Oh. My. Glob. My love for Wasteland is well known, so perhaps I’m a bit biased, but if we are to judge based solely on this video, then Wasteland 2 is going to be the ultimate shit of this universe and its release date can’t come soon enough.
Call it what you will; Fallout 2.5, Baldur’s Gate with guns, etc. But don’t call it a waste of Kickstarter money. I can’t wait to descend into the Nevada desert again and reduce my enemies to a thin red paste.
Wasteland 2 is expected to release in October 2013. Secure a copy now, and help further fund this incredible project.
A few days ago, we covered the Kickstarter campaign for award-winning title, Axle. Since then, the good people over at FallStreak Studio let me get my grubby mitts on an alpha build of Axle to check it out. What I found left me impressed and wanting more.
Let me not waste your time. Axle is a promising platform game with puzzle elements. Their Kickstarter has already reached the initial $15,000 goal, but that release is on Android. If the Fallstreak Studios team hits their $22,000 stretch goal, Axle will be ported to iPhone, iPad, and Windows phones.
I’d like to see Axle on iOS. We’ve got a week to make this happen, iOS gamers. Let’s go to work.
Judging from the videos, I’d say there’s a lot to love about this little game. Axle has a nice blend of steampunk and cutesy elements with some apparent puzzle elements thrown in for good measure. Though I’m hoping to see a few more hazards pop up to help differentiate things, Axle is shaping up to be something pretty special.
Fallstreak Studios is aiming at a “Donkey Kong Country Returns” level of difficulty. For those unfamiliar with DKCR, this means you’re either going to love it or hate it. I’m a bit of a glutton for punishment, as my fond memories of Battletoads, Earthworm Jim, and Viewtiful Joe over the years can attest, so this is music to my ears.
Each level features a different broken item that Axle must fix. For instance, that slumped over Nutcracker from the opening cinematic could be a level found in the Toy Shop. The team currently has five different stages planned: the Toy Shop, the Estate, the Factory, the Adventure, and the Military. Looks like Axle’s going to be getting a high-and-tight, hooah!
Today we have a special treat for the Indie-developer loving, mobile-gaming loving crowd: an Q&A with Jason Fader: the creative director and El Presidente Burrito of Iocaine Studios (an indie development studio that is odorless, tasteless, dissolves instantly in liquid, and is among the more deadly poisons known to man). During this Q&A, we get to find out about Steam Bandits: Outpost, and the unique vision for an all new creative world that will span multiple games but remain interconnected. Here is a quick summary of the game:
Steam Bandits: Outpost is a Free-to-Play steampunk/fantasy game in the sky.
- Oversee your own town on a floating island.
- Customize your character with hundreds of outfit combinations.
- Recruit airship captains on your path to fortune and glory.
- Send your captains out to duel your friends or work with them for special rewards.
- Collect tons of unique pets.
Before we get down to Q&A, meet the Iocaine Studios team:
In this very special episode of the Delta Attack Podcast, everybody learns a very valuable lesson about life, love, and respect when the kids find a magical hat that takes them to a post-apocalyptic future where robotic vampires rule the world.
That, or we give our impressions on Tiny Wings 2.0 and Rovio’s Amazing Alex for iOS and Theatrhythm on 3DS. Then, we look at two very different Kickstarter campaigns in OUYA and Penny Arcade. Finally, we talk about the graphical leap in the upcoming generations and wonder aloud if game graphics are about to plateau.
Hurry! Grab your snacks. The show’s about to start.
iTunes Link: Delta Attack Podcast
Turn your iOS device into a classic console with the GameDock.
If you’re reluctant to spend $99 on an Apple TV just to enjoy your iOS games on your HDTV over AirPlay, check out this Kickstarter project for the GameDock by Cascadia Games, the team behind Cavorite for iOS. It plugs into your TV via a HDMI connection and allows you to “play classic games the way they were meant to be played,” in full 1080p. It even has two USB ports on the front so that you can hook up a pair of retro gamepads.
Have you ever played a great retro game on your iPhone, only to be frustrated with the touch controls? Or have you wanted to play an awesome iPad game with a friend, but two people holding one tablet just doesn’t feel right? With the GameDock for iOS you can play classic games the way they were meant to be played: