Here’s how I got three stars in the most annoying stage of Cut the Rope: Time Travel (Stone Age stage 14). To achieve those wacky “in-between” firing angles, just hold the rocket in position with one finger, and cut the rope with another finger. It’s kind of like cheating, and there’s probably a faster way to do this, but whatever. It gets the job done.
Tags » ‘Zeptolab’
Cut the Rope: Experiments is
currently a free app for Memorial Day Apple’s first “Free Game of the Week.” While there are tons of steals in the App Store at the moment, there are few games that I would recommend over the Cut the Rope games. It’s the perfect mix between pick-up-and-play and brain teasing physics puzzler that, until recently, couldn’t be done on another platform.
Cut the Rope: Experiments has seen a handful of updates since I reviewed it last year, each adding another level box and puzzle gimmick to the game.
Just picked up Cut the Rope: Experiments and this video popped on while I was playing. I know it’s not new, but my son loves it immensely and has been watching it on infinite repeat; you may enjoy it too.
You may have heard me mention Cut the Rope a few times. To me, an iOS device without Cut the Rope is like a Bob Ross painting without happy, little trees. It’s simply unacceptable.
After providing 200 solid levels to the original Chillingo-published game, Zeptolab has went the self-publishing route (just like Rovio after the success of Angry Birds) and released a sequel in Cut the Rope: Experiments. If you’re a regular reader, you already knew that.
The day has come. We make a pretty big deal out of Final Fantasy Tactics around these parts. It’s just one of those cherry-popping games that introduced a genre to most of us (See also: Plants vs. Zombies and, to many people younger than me, Final Fantasy VII). Sure, Tactics Ogre is probably better and I personally prefer Final Fantasy Tactics Advance, but you always remember your first. Especially if she’s missing a couple of fingers. I got a good feeling! True story…